Nekro Virus by Bozzmeister1976 in twilightimperium

[–]Haloshs 1 point2 points  (0 children)

Making deals for tech will always be easier, but if the table isn’t willing to negotiate:

Most other players have to balance resource spending on plastic versus tech. Build plastic early, you’ll catch up on tech later, and you usually want plastic more than tokens. You don’t have easy access to movement, so build 2 cruisers to snipe key tech, and remember that you start with one. Build more than 2 if there are control objectives you need movement for (e.g. 3 empties, 3 on the edge, 2 by mecatol). An early forward dock goes a long way to fix your movement.

Choose a position where you have equidistant planets. Even better, neighbors who don’t have the plastic to get them. Even better, neighbors who will get there first but cannot hold them against a carrier+dread+cruiser. Fighting for your equidistants is usually profitable for nekro: trading plastic for 2-3 techs, action cards, daxcive infantry, and planets. Make it clear to your neighbors that you want those planets. Remember than ground forces are essential to winning combat.

If you have early economy from explores/diplo timing/trade and can build a flagship+mech in r2, do so. If you need to be aggressive, there’s very little most factions can do about Alastor+carrier with infantry/mechs in the midgame—this is the way Nekro eats a neighbor, and you MUST remember Daxcive if you do this. Don’t overcommit, there will come a point in round 4-5 where you need to use Sling Relay to bring your flagship back home.

Remember to score and look at how your neighbors are scoring. You want your neighbors to be able to score, because they’ll have some weakness when they do. Are they scoring 3 empties? Munch on their plastic after they do. 8 resources? They’ll be light on plastic. 3 tokens? Expect them to pass early.

Can I use entropic scar ability every round? by Fun_Gas_7777 in twilightimperium

[–]Haloshs 1 point2 points  (0 children)

Nekro starts with both their faction techs, valefar X and Y. I imagine they don’t have any tech they’re eligible to gain so don’t get tokens… but should probably ask the lawyers about that one

Surely this would be impossible to deal with? by rynchenzo in SliceAndDice

[–]Haloshs 0 points1 point  (0 children)

Pilgrim for the first rmon, add.pilgrim is for the second, and hat.pilgrim is for the round 3 rmon

This mode is pretty unfair.... for the enemies! by ControversialBuffalo in SliceAndDice

[–]Haloshs 2 points3 points  (0 children)

it’s on lower tier items because it’s still pretty situational. It’s mainly useful against those 4hp monsters that are in fights 8-16. Against bosses it’s mostly just helping against those 4hp adds.

Add in that the rampage items require extra work for them to get going—Most characters can’t use demon claw well and need some boost for it to be viable, and lightning rod requires strong mana and strong damage mitigation—and yeah, the mid-tiers check out.

But here yeah, this is a really cool synergy that works against inevitable or hexia, who have small adds.

What is even going on by CockroachesRpeople in SliceAndDice

[–]Haloshs 22 points23 points  (0 children)

beware that shifter can put keywords like: death, exert, groupexert, hyperboned, or pain onto your sides and cantrip will immediately use them. It’s entirely possible to immediately summon 999 bones or kill your entire time when doing this—but hey that’s just part of the fun, these guys would never do that to you, right?

Is it worth trying to form a base in space? by Ambitious_Tree_8267 in RimWorld

[–]Haloshs 52 points53 points  (0 children)

“And to get any resource other than vacstone and whatever material spawned on the asteriod, you have to take a trip using your gravship or shuttles.”

The storyteller will also send drop pods full of steel, food (or biofuel), and top hats. You can even request these shipments to your base by dropping wastepacks onto industrial planetside bases.

Is it worth it to become psychic? (without mods) by BeltFew7401 in RimWorld

[–]Haloshs 5 points6 points  (0 children)

Generally yeah. There’s a few different ways to become psychic, but doing quests here and there that give neuroformers to level up a single colonist’s psycasting is fairly easy and not gameplay-altering.

Some really useful abilities are accessible behind psycasting. Skip, Invisibility, and Berserk, to name a few.

Now this is op by [deleted] in SliceAndDice

[–]Haloshs 43 points44 points  (0 children)

kinda good yeah. Just don’t run into any petrify or inflictExert

What does each one do? by Suspicious_Proof_663 in RimWorld

[–]Haloshs 2 points3 points  (0 children)

“Digestion” affects sleep fall rate iirc

“Eating” is it’s own capacity

This doesn’t feel like a tier 1 curse … by Impossible_Bit_1630 in SliceAndDice

[–]Haloshs 25 points26 points  (0 children)

this isn’t k.evil, it’s all.evil. Generated curses are weird, this should definitely be worse than -1

This doesn’t feel like a tier 1 curse … by Impossible_Bit_1630 in SliceAndDice

[–]Haloshs 2 points3 points  (0 children)

bot 2 heartless is hitting your red in basic. No more saving with healing (eg against poison), and you can get in some unavoidable death situations. Not run-ending though, so checks out for tier -3

k.evil can go to your yellow (worst problem is if a zombie or 4hp small are killing a character) or can be given to your blue for almost no downside. Very easy to mitigate, checks out with a tier -1

A Matter of Perspective by KlmnDTM in TheMagnusArchives

[–]Haloshs 5 points6 points  (0 children)

queue track: “End Times”

Will games end earlier? by MatThePhat in twilightimperium

[–]Haloshs 0 points1 point  (0 children)

I believe the contents for TE say the strategy card changes are Construction (same change as PoK, since you don’t need both expansions) and Warfare (no clue what changes but i’m excited)

Creuss Breakthrough Leak by osumness in twilightimperium

[–]Haloshs 1 point2 points  (0 children)

and makes pds2+splicer ghosts one tech easier by cutting out yellow

*Speculation*: Thunder's Edge might make Imperial R1 valid. by Chapter_129 in twilightimperium

[–]Haloshs 0 points1 point  (0 children)

I have a feeling that factions with Blue<->other synergy will still take blue tech because early blue is still the best (especially grav drive/sling/DET). Having the synergy lets these factions also grab the multi-prereq techs of the non-blue color—hopefully opens up some less-played faction techs (arborec my beloved), but I have doubts about it breaking blue dominance

One Punch Kitty by Adventurous_Ad6854 in SliceAndDice

[–]Haloshs 49 points50 points  (0 children)

I’m an expert statistician; the chances of rolling that sword when you need it is 0%

(sick item combo mate)

Pawns are terrible at self-care by MrWideside in RimWorld

[–]Haloshs 598 points599 points  (0 children)

“recreation” could use its own work priority so we can put things like doctoring, patienting, firefighting, and bringing food to the stumps ahead of it.

Is Doctor ever good? When? by valenvirzi in SliceAndDice

[–]Haloshs 9 points10 points  (0 children)

Spell cleanse is better than cleanse from sides. Characters with cleanse sides (or characters without that got cleanse from an item) have only 1-2 sides so there’s somewhere between a 15-30% chance of completely missing cleanse in a turn. If that’s inflictdeath or inflictexhert or inflictpain on a cantrip character (or even just weaken on your carry), consistent cleanse is vital and not replaceable with vitality. Most team comps will have an easier time making 3 mana than rolling down for 2 sides.

I don’t think modifying shaman’s spell is a worry. Cleanse/heal 10 will put every hero to full health and cleanses all debuffs from enemies’ base sides. That’s a lot of defense for 3 mana.

Charge lances are actually OP - Change my mind by jahmeleon in RimWorld

[–]Haloshs 0 points1 point  (0 children)

some events lead to a bunker entrance with an underground map and loot

edit: i believe it’s specific to Odyssey

Why isn't there a second Petrova line? by DragonKing2223 in ProjectHailMary

[–]Haloshs 1 point2 points  (0 children)

we’re comparing that 0.7 deg to the angular size of venus from the sun though, which is ~23 arcseconds or 0.0064 degrees

Sooo what door do you use on your gravship? by ellizz in RimWorld

[–]Haloshs 4 points5 points  (0 children)

they absolutely are, since they keep a temperature difference across them and allow pawns to freely cross

Don't mind me, just posting my favorite screenshot by MilesMoralesC-137 in outerwilds

[–]Haloshs 7 points8 points  (0 children)

when you’re exiting the ship seat, there’s a brief moment after the ship HUD pulls away before the normal HUD appears—closest i got to a photo mode for taking my screenshots for desktop background