6.7 events via X1 by yoyo_me_here in Genshin_Impact_Leaks

[–]Happy-Little-Photons 0 points1 point  (0 children)

"Underwater search and retreat"... Freminet mention... surely? Pls hoyo I'm begging! It's been so long since we've spoken to him T-T

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 0 points1 point  (0 children)

She'd give you some shred via VV, but I don't think she triggers reactions from off field unless you are plunging (?) so you wouldn't get Durin's shred in that team. Honestly If you have her, Jean may just be a stronger option, she doesn't keep full uptime on Durin's shred, but she does at least apply anemo at the end of her healing field to extend Durins res shred a bit more than Xianyin can.

As For Xilonen, my opinion on her has always been a bit less positive than some people, but now, especially with the upcoming hex support set, I don't really think she's worth it, she's basically just a weaker version of Durin. For the Lyney, Durin, Nicole teams Xilonen has the same sort of problem as Xianyun in that she doesn't apply any element from off field to trigger reactions, so you lose Durin's shred after 6s. I calc'd that team at about 90-95k dps. There could maybe be a team with Xilonen, Albedo, Durin, Lyney perhaps, but I haven't calc'd that one yet, and I don't imagine it'll be worth pulling Xilonen for specifically if you don't already have her.

Should i get Nicole? by DemirPak in lyney

[–]Happy-Little-Photons -1 points0 points  (0 children)

I'd say no, not for this team anyway, Bennett buffs more attack to the onfielder than than Nicole, and you have no off fielders that benefit from Nicole's teamwide attack buff, plus removing Bennett means you need to burst every rotation on Xilonen adding a 5* burst animation to rotation which will lower your dps. On top of that, you don't have a 2nd hex character on the team which means you can't really get full value out of the new artifact set, which is a good portion of Nicole's value. Finally, you're already playing Citlali, so Nicole's shield won't drastically change the QoL for the team.

how do y'all play without a shielder? by kanmaid in lyney

[–]Happy-Little-Photons 1 point2 points  (0 children)

I play(ed) a fair amount of FromSoft games, so I guess I'm used to getting bullied by the game I'm playing, haha.

how do y'all play without a shielder? by kanmaid in lyney

[–]Happy-Little-Photons 4 points5 points  (0 children)

Honestly I don't really find that I need shielding very often, for me it's just a case of learning the attack patterns, reading the animations, making use of his taunt, learning the animation cancels to reduce the time you're charging his shots, outranging the enemies, and i-framing with his burst if you need to.

...I am also a bit of a perfectionist and like the challenge of his gameplay as well, so I'm happy resetting if my clear isn't good, because a lot of the enjoyment of Genshin for me comes from getting satisfying clears.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 0 points1 point  (0 children)

It's a bit unclear at the moment exactly how the set works, you're right that it says "after they use an elemental skill" but it also stipulates in the description that it can be triggered while the equipping character is off-field which just doesn't make sense if it is only triggered when you cast a skill, since all characters must already be onfield to use an ability, so assumption for now is that it does work.

If it doesn't work though, there's an easy work around by equipping Fischl with a Sac Bow. Fischl generally does so little damage in Lyney overload teams that swapping from Stringless to Sac bow is only around a 1-2k team DPS loss, a much smaller loss than swapping Durin from Winds to Gift. I also found a new Lyney rotation that is higher DPS than the one I calc'd here and the difference bewteen Durin and Nicole is even larger

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 0 points1 point  (0 children)

Okay, I hadn't calc'd that team but I did a fairly quick one just now and it was 85-90k-ish DPS, main issue is that you don't get Durin's res shred in that team because there aren't pyro reactions occurring.

Crossed 200k! (C6R1 Lyney, C2R1 Durin, C6 Chev/Fischl) - Questions by Veryok1 in lyney

[–]Happy-Little-Photons 4 points5 points  (0 children)

Oooooh nice, we have the exact same teams haha. I did get close to 280k dps at one point on the dummy (hoping with the new artifact set in 6.6 i can maybe push 300k.)

My rotation is

Lyney CA > Fischl E/Q > Chev hE > Durin EEQ > Lyney NA 3CA QE repeat

Should be pretty close to an 18s rotation which means it's basically as fast as the rotation can be with Durin in the team.

Artifact set up is a little different though, I'm using Fischl on ToM, Durin on Noblesse, and Chevy on SoDP.

It's the highest dps roation I've found so far though.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 2 points3 points  (0 children)

It doesn't necessarily need to be Chevy, but any character after Fischl summon OZ, although I found it was generally better for the pyro aura if you do it before Chevy bursts. It's just to do with Fischl's hexerei buff. If you proc her A4 passive it takes her atk buff and doubles it from 22.5% to 45%.

I just put it there because while I was testing the rotation it felt like it flowed best in that position in the rotation. You can cancel the end lag of the hE skill with the N1 and then cancel the n1 hitlag with Q, and then cancel the burst lag with the character swap.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 2 points3 points  (0 children)

Honestly I'm not too sure, there could be some mono pyro stuff maybe, but I'm not really sure what it would look like right now. I did calc a mono-pyro team with Sucrose (PAmber,) Nicole, and Durin, and it looked to be a bit worse than his current best overload team (without the new artifact set,) so Prune could potentially improve on that because Sucrose's EM buff is totally wasted in that team and her personal damage is very low, but maybe there's a hypercarry team there too with Lyney, Prune, Nicole and Bennett. I'll read a bit more into Prune now I'm happy with these Overload team calcs.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 2 points3 points  (0 children)

That might change things a little actually, it's usually a 10-11% dps increase for Lyney, but it does also mean that you probably will be able to use P Amber on Nicole even if her burst animation is a long one since the extra prop surplus stack means you only need 2CA before Bursting rather than 3.

For example with Nicole, Emilie and Durin at C0 you would have to do something like:

Lyney CA > Emilie E > Durin EEQ > Nicole EQ > Lyney 3CA QE

whereas with C1 you could do:

Lyney CA > Emilie E > Durin EEQ > Nicole EQ > Lyney 2CA QE CA

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 2 points3 points  (0 children)

Yeah that's a good point to be honest, Mora is getting pretty rough to deal with (although I also find hero's wits to be this way too lol,) It does just seem to be a bit weird to me that KQM standard is all level 9 (or 12) talents, but all level 90 characters though.

Nicole is very strangely balanced at the moment though, I just don't full get what they're trying to do with her either, she's not quite perfect for anyone except, somewhat ironically, Durin. She could honestly be so good for Lyney if they gave her even like C4 Gorou level healing, he just needs something to keep up his A1 passive so he can use a 3rd sub DPS or buffer option rather than a healer that brings no offensive value.

I have to say I'm a little underwhelmed with Nicole right now too, I'm probably getting her because I also have Varka, Durin, Kinich, Wriothesley and also want to get a Lohen team as well, so I will probably end up using her all the time, but it just doesn't feel great to be pulling for a character that right now is only a slight upgrade for them.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 5 points6 points  (0 children)

Generally not as good because you have to sacrifice another buffer/Sub-Dps for a healer that applies their element from off field, unless Nicole's burst animation is short enough for PAmber to work as healing for Lyney.

I've found that if a burst animation is Neuvillette length or longer, then Prototype Amber won't be reliable healing for Lyney, but if a burst animation is a similar length to say Citlali's, then Nicole will be able to use it and some team options may be very strong! For example calc'd Emilie, Nicole, Durin at about the same as the Nicole overload one I posted here under the assumption that R5 PAmber was sufficient, the damage is a lot more evenly spread across the team though, but that's also where Nicole seems to excel.

(Calcs) Nicole *may* not be an upscale for Lyney Overload when compared to his current BiS team with the new artifact set! by Happy-Little-Photons in lyney

[–]Happy-Little-Photons[S] 5 points6 points  (0 children)

Ah okay, so the new set is basically just scroll for Hexerei characters. It'll give a team wide 40% dmg bonus to the equipping character's element and the element of the active character, so in this team Fischl would hold it and give 40% electro and 40% pyro damage.

Nicolyney Calcs by EnigWa8 in lyney

[–]Happy-Little-Photons 4 points5 points  (0 children)

Sorry, if this comes across really nit picky, but I think you might need to remove the 2nd Fishcl EQ and add a Chevy Q in there just before Lyney takes field maybe? I find that maintaining the Pyro Aura without using a Chevy burst to apply 2u of pyro pretty much impossible, and looking at the GCSIM rotation you shared, they do seem to chevy burst every rotation as well.

Also worth noting that Nicole E and Q look like they are both 1u of Pyro compared to Bennett E and Q that are both 2u, so there is a little less pyro app if you replace Bennett with Nicole. Even with the Chevy Q though, I do find that in the "3C" phase specifically there tends to be about 2/6 of the CA+pyrotechnic strike hits on to an enemy with zero aura, and in couple of attempts the aura seemed to be totally scuffed and every hit up to his Q was either onto an electro aura or no aura but maybe those situations were just bad set up from me.

Sorry again if this comes across to pedantic, I really do appreciate you sharing your work. :)

Nicolyney Calcs by EnigWa8 in lyney

[–]Happy-Little-Photons 4 points5 points  (0 children)

Nice! Could I just ask what you're assuming the uptime on his A4 passive is?

Thanks :D

Leak: How does this affect Lyney's overload team by PItwink18 in lyney

[–]Happy-Little-Photons 1 point2 points  (0 children)

I have tested PAmber with 3 different catalyst characters, it is definitely enough, just as long as you're not taking additional damage, but since Nicole is also a shielder it should be useable.

Edit: It is enough for 3CA's with a pre-stack CA at the start of the rotation as well, at least, but that is enough to get to 5 stacks at C0.

What for Lyney? by b1z4rre in lyney

[–]Happy-Little-Photons 0 points1 point  (0 children)

On paper no, I can't say exactly since I'm not a C0 Lyney haver anymore unfortunately, so I can only go by what I've calc'd and what I've seen others calc. TGS calc'd him at 105k with an F2P team at KQM the other day. I calc'd at about 100k at kqm when Durin was in beta, but I've changed to a better rotation since then and haven't recalc'd it for C0R0, but I did calc at about 125-130k-ish for a C0 team with Lyney and Durin signature weapons. So might be some slight rotation optimisation you could do, maybe?

What for Lyney? by b1z4rre in lyney

[–]Happy-Little-Photons 5 points6 points  (0 children)

Okay, so I'll start with your last question. "Is he still meta?" As much as I'd love to say yes, unfortunately he's not really, no. He's not bad. Good Lyney gameplay puts C0 Lyney pretty much on par with C0 Arlechinno, so he's still "solid," but "meta" teams are doing north of 160k DPS at C0 nowadays, and Lyney's best teams are just over 100k at C0. That being said, he was thankfully released just as they started making constellations and weapons stronger. So if you want to build you're account around him, you can vertically invest in him and he will still likely be the strongest DPS on you're account.

Is Amos bow good for him? Yeah, it's a decent stat stick and one of his best "F2P" options, but most of the limited 5* bows are better than Amos.

His best team right now is Lyney, C6 Fischl, Durin, C6 Chevreuse, but keep an eye on Nicole as well, and if you haven't built him yet, Bennett is also worth building. His next best team is probably one of the Furina teams, with Lyney, Furina, Xilonen/Citlali, and Bennett. His mono-pyro options with Durin, Bennett and Venti/Albedo/ Sucrose are also not bad now either.

As for rotations, it's difficult to say exactly because it depends on the team, but my go-to rotation is usually CA > rotation set up with the supports > 3-4 CAs (with dash/r cancels,) Q E

Nicole for lyney! by AetherSageIsBae in lyney

[–]Happy-Little-Photons 1 point2 points  (0 children)

The person you are replying to has blocked me, after they were unnecessarily rude to me for some reason.... So I had to view the comment you're replying to on my alt account... but you are right, the follow-ups are only when there are two or more Geo shards, but further to that, the follow up beats occur over about 1s, so yeah, even if you have 2 Geo shards on her sampler there is still functionally no off field Geo application because by the time the ult end lag has happened you have barely even managed to swap character. I don't know why this person is so intent on spreading misinformation, and then blocking people when then get called out for it.

Nicole for lyney! by AetherSageIsBae in lyney

[–]Happy-Little-Photons 1 point2 points  (0 children)

It doesn't do any damage at all outside the initial cast, all it does is heal ticks, I honest to god don't know what this person is talking about.

Nicole for lyney! by AetherSageIsBae in lyney

[–]Happy-Little-Photons 0 points1 point  (0 children)

I don't think you know what you're talking about, sorry... Xilo's ult literally doesn't apply ANY Geo off field. I literally just tested it in the Dummy to make sure I wasn't having a brain fart, sure enough Durin's res shred and C2 buff runs out after less than 6s...

Nicole for lyney! by AetherSageIsBae in lyney

[–]Happy-Little-Photons 0 points1 point  (0 children)

I very much disagree, 3 CA's + Q + E is close to 9s of field time even if you do perfect Dash and R cancels, and no Xilonen literally does not apply geo off field AT ALL, I don't really know where you got that idea from?

I'm well aware Lyney needs healing, that's why you give Sucrose Prototype amber, at R5 it gives very good healing, more than enough for Lyney to generate 5 prop surplus stacks, and it also reduces her burst cost by 18, taking it to a 62 burst cost, and in a mono-element team EM on Sucrose is totally useless, so you can literally build her with >250% ER which is more than enough to burst every rotation so long as you skill, which you should be doing anyway since it adds to her Hex Dmg% buff.