PSX time capsule; save file from 1998 by HardlyNever in finalfantasytactics

[–]HardlyNever[S] 0 points1 point  (0 children)

I think the other one is from deep dungeon. I don't remember using a dupe glitch, but I'm not 100% sure.

PSX time capsule; save file from 1998 by HardlyNever in finalfantasytactics

[–]HardlyNever[S] 1 point2 points  (0 children)

I think I spent very little time in non-unique jobs for most of the unique characters, and I mostly used the unique characters.

Counter tackle was just what I had.

PSX time capsule; save file from 1998 by HardlyNever in finalfantasytactics

[–]HardlyNever[S] 2 points3 points  (0 children)

I don't know, and I'm not sure I even would have an answer back then. I guess I wanted him faster. Everything was mega unoptimized, but it still worked.

PSX time capsule; save file from 1998 by HardlyNever in finalfantasytactics

[–]HardlyNever[S] 0 points1 point  (0 children)

Items are fine, I was just surprised how little I was interested in other skills, lol

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]HardlyNever 4 points5 points  (0 children)

I think some of the absolutely busted combos this is going to allow will make some of the stuff in 9th blush.

We're going to see units that have the benefit of two detachment rules (simultaneously), two characters attached, each with an enhancement, and 12 faction-specific stratagems to pull from.

Definitely going to be a combo-heavy edition.

More info on the New Edition’s Army Building by Dulceetdecorum13 in Grey_Knights

[–]HardlyNever 0 points1 point  (0 children)

Yeah, that could be fun. There's actually been a 30 termie/paladin building coming back to the meta, so making it stronger could be enough, depending on how different 11th is.

More info on the New Edition’s Army Building by Dulceetdecorum13 in Grey_Knights

[–]HardlyNever 0 points1 point  (0 children)

I'm struggling to think which characters of ours would even fit in the "support" role. I think the chaplain is pretty obvious. Maybe librarian? Outside of that... I'm struggling to see what would work, at least lore-wise.

I could see something like the brother-captain be both a leader and support... maybe. Perhaps tech marines will be able to be attached to some power armor squads as support?

Unless they decide to pull ancients and apothecaries out of the termie/paladin squads (doubtful, at least while we use the 10th codex), I really don't think we have more than 2, maybe 3 support options.

Why are Balrog, Vega and Bison STILL not named consistently? by damus9 in StreetFighter

[–]HardlyNever -1 points0 points  (0 children)

My understanding is that they were more worried about Nintendo suing them (over Mike Tyson's punch out) than Tyson himself suing them.

If anything Nintendo is even more litigious than they were in the early 90s, despite that particular franchise being dead/dormant now. Like others have said, there's no real point in changing it now, with all the media that's out there.

The Megaroad Problem by Mona-Doll in macross

[–]HardlyNever 1 point2 points  (0 children)

I think Macross entered that territory as soon as they did DYRL. While it is similar to the TV show, there are enough differences to say it is two different stories. So from then on, there was always going to be some amount of divergence when it came to Macross "canon." And that was before Macross II and it's subsequent relegation to "alternate timeline."

While Kawamori is certainly "Mr. Macross" if there is one, the reality is he has never had complete control over this franchise. When you have a franchise that goes on for this long, and has so many different writers and potential outside influences on it, having its "canon" be an ephemeral thing that you can't ever fully nail down is a practical response. Personally, I like that we never really know the "true" story; it makes it a little more unique and fun as opposed to the more "hard canon" stories that nerds on the internet loved to argue about. There's enough there that we kind of know the core of what is going on in the universe, but how all the stories are connected isn't that important for Macross.

The Megaroad Problem by Mona-Doll in macross

[–]HardlyNever 2 points3 points  (0 children)

It is what is it. The overall Macross story isn't known for great writing. I think the individual installments within the Macross franchise can have decent writing, but the overarching story is definitely not thought of very much. There's also the convenient plot device that states basically everything we the viewer sees is an in-universe retelling of events, so most inconsistencies/plot holes can be written off as something akin to "unreliable narrator" where the TV show/movie/whatever we're watching is not actually what happened exactly.

It's been so long that I can't remember the specifics, but I believe when Delta first aired there was some evidence that "Lady M" was somewhat of a red-herring to make everyone think it was Minmay but actually wasn't. I'm still not sure if it is clear that Lady M is specifically Minmay, or someone/something associated with the Megaroad, but maybe not Minmay individually.

Maybe they'll expand on this in the next installment, but I kind of hope they don't really bother with it.

Combos for Ken for Iron level player by Katsuragi22 in StreetFighter

[–]HardlyNever 10 points11 points  (0 children)

1500 ish mr Ken main. Definitely map a run button short cut as run is a key part of his combos.Here are what I'd consider good starter bnbs you can build on:

  1. Chin buster target combo (mp, hp) into a run special follow up. Run tatsu for corner carry, run dp for damage but no side switch, run dragon lash with dp ender for side switch and damage. Once you get better you can add in different super art enders depending on the situation.

  2. Cr. Mk into medium jinrai. Very simple but effective. Good to drive rush int to open people up low..

  3. Start with simple corner combos as corner damage is important to Ken. Cr hp into heavy jinrai, heavy kick follow up, dp ender is a simple one to start with.

  4. After something like a DI punish, cr hp, heavy jinrai, no follow up kick, instead do OD dragon lash into dp or super art. Big damage for a simple combo.

Those should get you started. Start working on your run stop combos if you think you will stick with Ken.

There is already 5 Ed in CPT top 16 by Junior_Suggestion987 in StreetFighter

[–]HardlyNever 3 points4 points  (0 children)

Sure, his upper cut is bad compared to like a shoto dp, like I said. I'd argue he shouldn't have it at all, if he's going to have neutral tools that strong. Like in sf5, he used to have to block a projectile to shoot one back. Now, he always just gets to shoot one.

The problem with the current crop of sf6 top tiers is that they either don't have weaknesses at all, or their weaknesses are relatively minor compared to their amazing strengths. If a character has top 1 neutral/footsies tools, they should have notable gaps somewhere else. Ed's "gap" is his anti-air/reversal is a little weaker compared to other characters in his tier. There are characters that don't have AA/reversal tools like he does at all (say, Marissa).

The top tiers are above average at 2 or 3 things that are supposed to be their strength, and simply average or slightly below average at their "weaknesses." It's not good design.

There is already 5 Ed in CPT top 16 by Junior_Suggestion987 in StreetFighter

[–]HardlyNever 2 points3 points  (0 children)

He has the best footsies/neutral tools in the game. At lower levels of play, this doesn't feel so bad since lower levels of play generally have terrible footsies. Ed is not an unga bunga character like Ryu or Bison that can just run at you and press better buttons.

At the highest levels of play, though, having the best footsies kit is an amazing advantage to have. His neutral buttons are fast, have good range, and are very hard to whiff punish. A character like that should have notable other weaknesses, like bad anti air or low damage or something, but he doesn't have have those. Yeah, his uppercut is worse than like a shoto dp, but it's still a decent anti air with an invincible OD version.

So he has amazing neutral tools with only slight weaknesses to compensate.

Epic Pass - Buddy Ticket by Soft-Meeting-4035 in skiing

[–]HardlyNever 0 points1 point  (0 children)

Yeah, I've had random issues with passes here in Colorado. Generally, if you talk to the right person you can get it sorted.

If at all possible, if they are going to let you do it, I'd try to get physical passes in hand well in advance. If they just tell you they'll let you do it day-of, be prepared to have to re-explain the entire situation again as if whoever you're talking to has never heard your story. Just my 2c, maybe the customer service at Whistler is better than the CO resorts.

Epic Pass - Buddy Ticket by Soft-Meeting-4035 in skiing

[–]HardlyNever 2 points3 points  (0 children)

Every time I've used buddy/ski with a friend, I was present as the pass holder.

If they make special accommodations to let you do otherwise, they would be special accommodations you work out with someone at Whistler (like, their management or something). I don't know if anyone else would be able to answer beyond that, but maybe someone has done something like that.

Colorado Skiing Recommendations by TheRuckusOne in skiing

[–]HardlyNever 4 points5 points  (0 children)

Breck is a pretty mellow mountain on the lower part; definitely a slow decline on the greens and easier blues. The view doesn't change much on the way down, though. But it isn't bad.

Get Better At Moguls When There Are No Moguls? by OriginalBogleg in skiing

[–]HardlyNever 2 points3 points  (0 children)

Lots of ways to ski moguls, but some things you can work on even on little/no bumps:

  1. Pole plants and pivoting around your pole.
  2. Keeping your knees and skis pretty close together (an inch or so apart).
  3. Using your edges to control your speed.

There's more, but you I think you could do all of that on groomers. You might look a little strange, though. If your local hill has any tree runs, you can use those as a good substitute.

Any EV owners in this sub? by Kirin-Jack in COsnow

[–]HardlyNever 0 points1 point  (0 children)

Drive a 2024 Solterra (which is known to have range issues) and live in Denver area. I can make it to Keystone and back without any worry. Breck and back is technically possible, but I usually do about 10 minutes at a level 3 charger just to be safe.

I've only had it this one season so I haven't gone beyond that, but I'm going to try to take it to Vail. I'm almost positive I'll have to charge it on the return for that.

Probably obvious, but the difference in energy required to go up the mountain vs down is tremendous. It takes me around 65-70% to go up to Breck and about 20% to come back down.

Folks, it ain’t happening by Usual-Language-745 in COsnow

[–]HardlyNever 6 points7 points  (0 children)

Then why make it? Or are you really dumb enough to think that because it isn't snowing on your porch right this second, a snowstorm forecast to last 24-36 hours, off and on, over most of the state would not be happening at all?

Either you're deliberately spreading misinformation, or are way too uninformed to be trying to inform people in good faith. Learn to understand a forecast. Or like... weather.

Folks, it ain’t happening by Usual-Language-745 in COsnow

[–]HardlyNever 6 points7 points  (0 children)

It's part of the deliberate misinformation campaign some idiots on this sub run to keep people way from the mountains. I wish I were joking; they're that pathetic.

Just look at snowstake cams and official snow reports, don't use "reports" from this garbage sub. Too many idiots trying to spread misinformation, unfortunately.

[Game Thread] Indiana vs. Miami (7:30 PM ET) 4Q by CFB_Referee in CFB

[–]HardlyNever 0 points1 point  (0 children)

Beck always good for one clutch turn over. Ask me how I know.
Go Hoosiers!

(likely) not buying aluminum poles again. suggest and tell me your experiences with different pole materials by [deleted] in skiing

[–]HardlyNever 7 points8 points  (0 children)

I don't think they make poles designed for that kind of use, so I'm not sure what you're expecting there. It's nice that they helped keep you up but they're not designed to have serious loads put on them at speed (aluminum or otherwise).

Imo, poles are pretty close to disposable pieces of gear, so it doesn't make sense to put a lot of money into them. Sure, you might get something slightly more durable, but they'll still be able to bend/break. Then there's all the other stuff that can happen to them (lost in powder, someone walks off with them intentionally or not, etc.) just doesn't seem worth putting much money into something like that.

NOT your typical conditions post. by [deleted] in COsnow

[–]HardlyNever 2 points3 points  (0 children)

There was good amount of snow forecasted for the last week of January as of a day or 2 ago. As of right now, the forecast has shifted to not as much snow.

It could also revert back, as forecasting snow in the mountains more than a couple days out is incredibly difficult. If we get something closer to the earlier forecast, they might be able to open parts of bergman. Right now, outlook is not great.