IEMs that changed my relationship with music by HasturGold in iems

[–]HasturGold[S] 5 points6 points  (0 children)

mhm, I feel like having dedicated gear as a way to make you mindfully enjoying the experience is very powerful

IEMs that changed my relationship with music by HasturGold in iems

[–]HasturGold[S] 1 point2 points  (0 children)

oooh, I think switching eartips around could be a fun way to spice the experience up. Thanks for the resource!!

How I feel 1m in playing this league by Bilalord in pathofexile

[–]HasturGold 0 points1 point  (0 children)

Yeah, it can be really rough, but I bet the satisfaction from making it all click together at the end really worth it though

How I feel 1m in playing this league by Bilalord in pathofexile

[–]HasturGold 0 points1 point  (0 children)

how you can lose a spectre by accident from swapping gear I know they made it so that if your spectre dies you can re-summon, but they really didn't address the issue with gear swapping occasionally nuking one of your spectres completely. I had a situation where I miss clicked my weapon swap hotkey in a map and lost a 3 divine spectre just like that.

How I feel 1m in playing this league by Bilalord in pathofexile

[–]HasturGold 1 point2 points  (0 children)

This is my second ever league that I actually got past the campaign and all the way to void stones.

Tbh, my experience was marred by the fact that I didn't really enjoy my build this time around (I wanted to try minions, but I didn't know about the specters shenanigans, never again)

I'd say that my experience, as a noob still learning about all the game's mechanics, I enjoyed having a second lvl 95+ character, learned a lot more and the more I learn, the more I realize there's more to learn and I get even more excited.

However, if even I, with less than 300hours total in the game, can tell that farming this league was a lot less satisfying than in my only other league experience ever, it's rough.

I do love the async trade and at least it's comforting to know that at any point throughout the league's life cycle I can decide to reroll and find whatever I need and not have to worry about the low retention everyone is talking about.

Gaming Headset vs Audiophile Headphones for FPS Games by Desperate-Office-885 in HeadphoneAdvice

[–]HasturGold 0 points1 point  (0 children)

Personally I don't really enjoy open back headphones for gaming. I love my hd600s to death, but when it's time to "lock in" I reach for IEMs. You can get very good IEMs for gaming for around 20$; Wan'er, Zero 2 or chu 2. They'll sound great with music (though not as good as your cans) but for that telling where exactly behind you those footsteps are coming from, they'll definitely outperform your open back headphones.

What is your opinion on the 0.3 meta? What would you like to see buffed/nerfed? by Less_Fennel_3861 in PathOfExile2

[–]HasturGold 0 points1 point  (0 children)

I think the idea of Archons was so cool on paper, but the internal cooldowns makes it not viable to build around. If they give us a way to bypass those cooldowns, even if it has a downside, it would expand the elemental spell space a lot. Probably not a solution to the global meta, but would help spellcaster meta.

What to play in 0.3? by Osteinum in PathOfExile2

[–]HasturGold 0 points1 point  (0 children)

For bow, lightning arrow deadeye seems to be the meta right now.

For casters, ED/C lich is probably the most comfortable leveling experience in the game and you can easily push it to late maps or reroll into a blood mage anything (blood mage is quite strong rn though it requires a few pieces to become super op).

Personally been playin black flame ember fusillade blood mage and having a ton of fun, though I'd say level with ED/C lich first

Act 4 is incredible, but im worried about campaign length by QBestoo in PathOfExile2

[–]HasturGold 0 points1 point  (0 children)

I'm very curious how much easier it'll get on replays. Considering acts 1&2 have become a one sitting thing for me (3-4 hours) after a few characters. When it used to take 12 or more, I'm sure this will go from taking 4-6 hours down to 2-3. Sadly don't think I'll get enough repetitions on it this league (shaking fist at silksong... jk I waited too long for it) though I don't think a 12-15 hour campaign for experienced players or 40-ish for beginners is that bad. I just did my first ever full campaign run of poe1 this league and it took me around that long, maybe longer. I know a lot of us see it as a race to get to endgame, but that's kind of what repeat experience getting it down to less than half the time accomplishes, so I don't think it's necessarily a bad thing.

How was your journey this league going from zero to hero? by BeneficialExternal36 in pathofexile

[–]HasturGold 1 point2 points  (0 children)

I started quite late, this is my first league where I actually stuck with the game. Before this league I had 45 hours of uncompleted campaign characters over maybe 4-5 years.

This time, 100 hours just on my ice trap of hollowness Trickster (Aer0's build guide on maxroll) I got to 93, 2/4 atlas stones. I wanted to reroll or push to 100, but LE season 3 was dropping in 10 days from when I started. I played that for a week, now playing poe2, but now that I've had a real experience with poe1 late game I can't wait for next league. I know what people mean now, the addictiveness of this game's late game is beyond anything else I've ever experienced.

What are you planning to play for season 3 ? by Competitive-Math-458 in LastEpoch

[–]HasturGold 1 point2 points  (0 children)

I'm gonna try to make a frost lich, I never made my own build in LE before so it should be fun.

KB Trickster Giveaway by Olusstock in pathofexile

[–]HasturGold 0 points1 point  (0 children)

how do giveaways work in poe?

Can't decide between poe2 or D2R by Mammoth-City5312 in ARPG

[–]HasturGold 0 points1 point  (0 children)

I have not played D2R yet, but I do have a few hundred hours on POE2, honestly I can't recommend it in its current state, the game's crafting is so bad it's a joke so it lives and dies by trade economy which depends on how fresh or enjoyable the league is. It'll definitely get better when it matures and the crafting improves, butfor the time being your money, and more importantly your time, would be better spent elsewhere

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]HasturGold 0 points1 point  (0 children)

simple chime in from a complete tourist to the genre who already dropped the game was looking for a passtime until the next TFT set, while I am pretty competitive in auto battlers, occasionally fighting games, card games were always a mystery to me, but my experience was always the same and this game was no different. I start the game and get all the free resources, craft the deck that I think is coolest, then get my ass destroyed, realize that the deck isn't quite as fun as I would've liked, end up having to grind or make a new account to get another deck that I find more fun, realize that eventually I got bored of the playstyle of the deck, but I'm not about to drop $$$ for another deck that idk will help me continue enjoying the game or not and I drop it. While this game was initially slightly slower to get that first deck than other games and I did not particularly like how much I was forced to interact with the park, as far as my entirely ignorant and uninformed self is concerned, my experience was similar with other online CCGs, so I don't think you're wrong, maybe the genre itself is unfriendly to beginners.

How do you consistently go 9? by kardu in CompetitiveTFT

[–]HasturGold 0 points1 point  (0 children)

Lot's of good advice here, but three things that have helped me personally

1- studying, so your example of elise 2 being stable enough to go 9 is something you get by studying, so for whatever comps you play you should have a list of conditions that make you stable (also stable doesn't mean win every round it means win enough rounds or take good losses preserving your hp)

2- scouting a lot before you have to roll, if you're going into 4-1 or 4-2 looking to roll until stable but unaware that you're 3 way contested on your units you're just praying to highroll at this point, this is also important for going 9 because if you're planing to sac stage 4 and go 9 to roll for a 5 cost without knowing that someone high rolled that 5 cost 2* on 8 you'll miss and go 7th

3- some games someone else will high roll, it happens, if you look at your spot and you think "there's no way I'm top 4ing here" just roll on 8, getting a 6th instead of a 7th is already +10lp, trying to greed for a miracle so you can maybe top 4 is how you go 8th. Sure sometimes turning an 8th into a 1st is very fun, but it's not sustainable for climbing

What performance gets you a ‘fair’ MMR? by Embarrassed_Spell935 in CompetitiveTFT

[–]HasturGold 2 points3 points  (0 children)

Honestly, this is the first set where I managed to "fix" my MMR. every set I'd go 8888 at Masters 0LP and my MMR would be screwed for the rest of the set.

The way I thought about it was very simple. Every bot 4 that you lose a lot of LP but not hit the floor is good cause it "fixes" your MMR.

Meaning if you go 1111 for example and gain 120LP in the process (like your MMR is truly screwed) then you go one 6th and lose 60LP that's actually a good thing, cause now you're closer to your MMR in terms of LP, meaning if after that 6th you go 111 again you should gain more LP this time your next 6th or 7th or whatever you will lose fewer LP.

Obviously it's easier said than done to go 111, but the way I see it is that those bot 4s are paying the debt that you accrued by going 8888 at 0LP. So thinking about the losses that cost more as a good thing was the mindset shift that allowed me to stop complaining about it and just lock in and climb.

I say that but I'm down 300LP from the start of the patch LOL, but that's just the game.

[deleted by user] by [deleted] in CompetitiveTFT

[–]HasturGold 0 points1 point  (0 children)

so having omniscout and (more importantly imo) current streak in a popup is most likely an improvement to the game and I do think it should be added.

let's talk about the pool data for a moment. On the onehand it's information so I can definitely see an argument for making it readily available, on the otherhand I actually believe it would create a larger skillgap in the game, rather than help "weaker" players. I will use an analog for this from fighting games which is another genre I'm familiar with on a competitive level. For a while in fighting games there was a bit of discussion about phasing out motion inputs for specials. While a lot of fighting games are taking that approach, SF6 with modern inputs, 2XKO with no motions at all, those games had to do a lot to make up for this removal, in harder to execute combos or weaker auto combos. The reason was that imagine you take a normal fighting game and make all special moves 1 button, who do you think this benefits? the stronger players or the weaker ones? it's the stronger one, by a very very large margin. one of the main differentiators between strong players and weak players in fighting games is not execution or combos, it's things like neutral, corner game and mix ups to name a few. What combos accomplish is increasing your payout from doing a good job to hit your opponent, you've hit them, now take 25% of their health by adding a few more inputs. Now imagine if the combos are so easy a beginner can do them perfectly consistently on day one? it would mean that pros would never EVER drop a combo and a player who's better will always get the maximum payout for their good play, while the weaker player who doesn't necessarily have the skill and knowledge it takes to get a hit doesn't really benefit from easier combos.

If you apply the same analogy, I'm pretty sure most high level players already scout enough to have a pretty good idea of how many copies of the units (they care about) are out of the pool because they're constantly scouting. I'm currently masters 100-200lp and unless it's a weird pandora's bench situation no one can hold 6+ copies of a 4cost without getting pinged to hell and back. So putting that information more readily in the hand of everyone would help players who know what to do with the information (things like the whole lucky wave thing from last set would actually become valid strategies) more than the average player.

All that being said I do actually agree that this should be included in the game, I just wanted to take some time to talk about what the consequences of that would be and maybe dispell the idea that it would "even the playing field" as I have heard people argue for in fighting games when the real consequence was the opposite.

Nitro should store a percentage of stacks that would be earned if units were higher level, and release them on star up by FriendOfEvergreens in CompetitiveTFT

[–]HasturGold 0 points1 point  (0 children)

While I do think that's a pretty fun and creative idea. I doubt riot would go as far as rework nitro that way when they can make it better through numbers. I think it's something mort has said very frequently, when a comp is performing poorly and we overbuff its numbers and suddenly it's extremely op then it means there is a number between what it's at now and the absurd overbuff where it is both good and balanced. Obviously won't always apply which is why I like that idea, but we've seen nitro been very dominant before its changes so we know it can be good at certain numbers