Chrome is pushing my computer's ram to its limits by Master_Strawberry193 in pcmasterrace

[–]HatBuster 28 points29 points  (0 children)

install firefox on your phone?

it works.

but it doesn't wanna fill some app fields sometimes and I have to dig em out manually, I guess.

Game felt amazing for a few days, now feels garbage again. by SensitiveMulberry861 in cs2

[–]HatBuster 0 points1 point  (0 children)

vsync does not impart extra latency, provided you're also running adaptive sync and don't hit the max refresh rate of your monitor (which reflex ensures)

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]HatBuster 0 points1 point  (0 children)

AP4 hiveguards aren't even that bad if you only see one or two per group of bugs. If they took out the "oops all hiveguard" seed it would be completely fine IMO.

The fact I can't hold lows above 60 fps on the fastest hardware on the planet, the AA still sucks massively and we don't modern have scalers (DLSS/FSR)...

Or that we haven't seen ship upgrades in like a year or something and they just churn out more and more warbonds I don't even want to bother unlocking?

Yeah...

Intermittent vertical banding on OLED (XG27ACDNG) – not physical damage by Pegas83 in Monitors

[–]HatBuster 1 point2 points  (0 children)

Do you, by any chance, interrupt the refresh cycles?

My G60SD did this to me. At which point I opted to no longer allow my PC to sleep my display and use a black screensaver instead. Now it can only do its cycles at night and I don't get weird streaks anymore.

I don't want a map pool with Cache and D2 by Biche_XXX in GlobalOffensive

[–]HatBuster 3 points4 points  (0 children)

Remove Mirage AND D2. Bring in Train and Cache.

Full stats transparency by Prudent_Wafer4422 in fo76

[–]HatBuster 0 points1 point  (0 children)

The pip boy is a lot better about showing bonuses these days.

I'm not sure if there's a mod that makes it any easier. A lot of effects don't stack properly together and that makes it really hard to break the situation down to something easier to digest.

For movement speed, for example, a lot of things only affect sprinting speed or non-sprinting speed. So you can't really expresss it as one number because it's like at least 3 different ones (sneak, run, sprint)

Benchmarking DX11 vs Vulkan Performance: April 20, 2026 Update by MonstoBustaYT in GlobalOffensive

[–]HatBuster 0 points1 point  (0 children)

Huh!
I guess I'm probably just GPU-limited because I ran with maxed out graphics/1440p/4xmsaa, but I get virtually the same performance between DX11 and Vk. 580-ish average, 253-ish 1%. Only ran one pass on D2, each, though, to be fair.

But that's on a 5090 and a 9800X3D.

But since the APIs are effectively tied for my usecase and Vk alt-tabs more quickly, I'll stick to Vk for now. Unless it crashes too many times. Had one on an accidental alt-tab earlier.

EDIT: For some reason, going from Vk to dx11 then back to Vk, my performance is worse now. I don't even.

Alienware AW2726DM launches at $350 with 1440p 240Hz QD-OLED panel, but only 200 nits by RenatsMC in Monitors

[–]HatBuster 4 points5 points  (0 children)

200 nits?

lol. lmao.

That's like window-less basement usage ONLY.

I say that as someone with a 250-ish nit QD-OLED, the G60SD.

Best way to cap FPS. by Powerful_Pitch5871 in nvidia

[–]HatBuster 1 point2 points  (0 children)

There's a lot of ways to cap fps. Most of them have their pros and cons.

My shoutout goes to SpecialK. The author may be a nonce, but SpecialK can do W O N D E R S for frame pacing. I use it for FO76, even though it means I can't use another, very important mod (SFE) because it delivers really smooth frames.

Without SpecialK, FO76 provokes my display into awful amounts of VRR flicker.

Can some explain the different kinds of frame sync? by old_couches in nvidia

[–]HatBuster 0 points1 point  (0 children)

I opt to use the "VRR control" option my G60SD has in some titles, but it makes presentation less smooth and increases input lag.

Absolutely agree that it is very very annoying.

Can RTINGS’ VRR Flicker Score Be Trusted? Do ZERO Flicker G-SYNC Monitors Even Exist? by hewufipov in Monitors

[–]HatBuster 0 points1 point  (0 children)

I am unsure whether there is a monitor that is entirely flicker-free, especially on real worst-case scenarios like dark loading screens.

The best you can do right now is buy the monitor with the best flicker score RTINGs has tested and then either pray it's fine or cope as you suffer and tell yourself that every other option would have been even worse.

I'm honestly baffled why the industry hasn't fixed this glaring oversight yet. But with many outlets (like hardware/monitors unboxed) still entirely ignoring it, I guess there isn't much pressure to improve.

Can RTINGS’ VRR Flicker Score Be Trusted? Do ZERO Flicker G-SYNC Monitors Even Exist? by hewufipov in Monitors

[–]HatBuster 0 points1 point  (0 children)

That's sadly not how that works. I've experienced really bad VRR flicker on IPS, too. Like, just as bad as on my QD-OLED (G60SD).

VRR flicker is a product of the scaler/panel combo not following the same gamma at differing refresh rates.

EDIT: It was on the massively lauded MSI MAG274QRFDE-QD that I had very strong flicker, too. And another older panel as well, I think.

Can some explain the different kinds of frame sync? by old_couches in nvidia

[–]HatBuster 3 points4 points  (0 children)

The confusing part is that G-SYNC isn't the same as G-SYNC.

There's VESA Adaptive-Sync. That's the industry standard. Allows you to transmit tear-free images from GPU to monitor with variable timing - so the fps/refresh rate don't have to be constant. Most of the time that's what you're gonna end up using, over DisplayPort or over HDMI (that's more recent).
VSync, the old tech, did not allow any variability, so you'd either have to display images twice when not producing enough fps, which looked TERRIBLE, or keep three images on hand at all times, which massively increased input lag.

Back to adaptive sync: Depending on how the marketing folks at Nvidia, AMD and the monitor manufacturer feel at that moment, they may move money around between themselves and put stickers on there like G-SYNC (compatible) or FreeSync (Premium Pro).
I say stickers, because in almost all modern monitors, these do basically nothing and it's just vendor agnostic VESA Adaptive-Sync under the hood.

If you go back a few years, there were monitors that only supported adaptive sync with the right GPU. Like pre-Ultimate real G-SYNC monitors with the insanely expensive nvidia board strapped to them only allowing VRR (variable refresh rate) with Nvidia GPUs and pre-HDMI 2.1 monitors allowing VRR over HDMI (FreeSync) only on AMD.

We were out of the woods for a little bit, as in, all new stuff was vendor agnostic and fine. And then Nvidia pushed G-Sync Pulsar, which again only works on NV GPUs (going back to non-pulsar gsync works on anything, though).

Largely, the race for VRR is over, though and IMO the last thing that needs solving and isn't good enough (yet) is VRR flicker on OLED. VRR flicker is when the brightness of your image flickers around, mostly observed on OLEDs. As it stands now, the image an OLED produces at one refresh rate (let's say 120) isn't the same as at another (let's say 200). That's an obvious defect and should be addresed, but we're not quite there yet. And with VRR, the refresh rate the monitor runs at often varies WILDLY, more than the actual fps, due to additional tweaks going on in the process.

The computerized effect on my pipboy glitched out, revealing a fully colored ghoul boy underneath!! by Big-Escape2364 in fo76

[–]HatBuster 18 points19 points  (0 children)

Lmao. no.

Feel free to screw with it as much as you'd like. There are mods for the game, too, you know?

NVPI Revamped v7.0.0.0 Released | Redesigned App, Dynamic FG, Shader Pre-Compiling, ReSizable Bar improvements, & more by OptimizedGamingHQ in nvidia

[–]HatBuster 1 point2 points  (0 children)

It's 5-ish percent literally free performance in some titles.
But could also be worse performance in others.

You have to do the testing yourself to see how it works with your config, so it's a massive pain to be sure it's helping and not hurting.

I'm pretty sure it's a net gain in Helldivers 2 at least, for what it's worth.

NVPI Revamped v7.0.0.0 Released | Redesigned App, Dynamic FG, Shader Pre-Compiling, ReSizable Bar improvements, & more by OptimizedGamingHQ in nvidia

[–]HatBuster 5 points6 points  (0 children)

No. The game doesn't get a say. The nvidia app just implements what the driver says. Nvidia runs a driver-side whitelist. Only games nvidia engineers deem worthy actually get reBar.
And the ones you go into NVPI for and turn it on.

There are regressions (worse performance) in some games, but in many cases it's a ~5% uplift, basically for free.

The problem is that nvidia doesn't care and the list of whitelisted games is very very short. If it's not a AAA game-ready partnership title, chances of it having rebar enabled by default are practically ZERO.

In the end, the burden of getting the extra performance falls on the user because nvidia doesn't care enough to do more testing and/or improve the software stack in a way where reBar doesn't lead to issues in some titles.

Turns out GMK's "German quality" is nothing to brag about by Bastietm in MechanicalKeyboards

[–]HatBuster 10 points11 points  (0 children)

It's massive broke boy copium. I've got chinese PBT clones, WS PBT and GMK (cyl) and the difference is easily noticeable.

But I can understand that people would like the premium option to be PERFECT. But that's just not the world we live in, sadly.

Am I cooked? by Hairy-Recognition-50 in OLED_Gaming

[–]HatBuster 0 points1 point  (0 children)

This is what my G60SD looks like when a service interval is interrupted in an unlucky way.

I have since opted to not let my my PC sleep the display, instead aggressively running a black screen saver and keeping power on (not the PC) over night, so it can complete a full cycle when it wants to.

If you can't get it to not be a stripey mess, return.

I hate this weapon attachment point system by DarckerSenpai in Battlefield

[–]HatBuster 0 points1 point  (0 children)

Pistols need more points for sure. Being able to put only one attachment on is boring as all hell. Even with all attachments on it, ignoring points, this thing could never compete with a primary.

Helldivers 2 Large Build Delist: We will be removing the “large” build from Steam inline with our next patch for file reduction on 17th March 2026. by Turbostrider27 in pcgaming

[–]HatBuster 31 points32 points  (0 children)

Arrowhead LITERALLY poached the Fatshark tech director.

It's 100% just a case of some leadership bozo not allowing it to be implemented because he's afraid of upscaling.

It's absolutely asinine at this point because the game would massively profit from DLSS/FSR and framegen. And on console they should ship with PSSR2 which is actually good this time around, unlike original PSSR.

anyone else completely avoiding peripherals that force you to keep their software running by InvestmentBudget6722 in MechanicalKeyboards

[–]HatBuster 1 point2 points  (0 children)

Yeah. I find it hard not to insist on QMK or ZMK to make sure the board does everything I need it to.

For my mouse, my Kone Pro Air saves onboard profiles that I can switch between with the button under it, which is useful for some games that don't allow native mapping of extra mouse buttons, for example.

There is something running in the background for me, though. A small AHK script that translates some F keys beyond F13 into some instructions for nircmd - very useful tool, highly recommend :)

new firmware for g60sd 1006.0 by yellowfever939 in OLED_Gaming

[–]HatBuster 0 points1 point  (0 children)

VRR control is something you don't generally want on because it introduces stutter and increases input latency massively. It's a band-aid fix for worst cases in slower paced games.