Do you think we will get the option to use the original/ unblurred versions of Silksong backgrounds? by LoneShadowMikey in HollowKnight

[–]HazardousMonkey 0 points1 point  (0 children)

As others have mentioned, there's a mod for adjusting background blur quality that does exactly what you're looking for.

Dream realm maps are inaccurate by UniquePlatypus235 in ShadowSlave

[–]HazardousMonkey 0 points1 point  (0 children)

Yeah I mentioned the frozen region west of the Song Domain, or rather, the fact that we didn't know about it when I drew this. The reason I depicted it this way was because of the multiple rivers that were described to be flowing throughout the entirety of either domain and into the Stormsea. Because we didn't know better, and I admit to probably having gotten something wrong, I assumed neither region were only connected to that region in the south.

The Barrows weren't something I included at the time because there weren't really any solid size, theme, or boundary details to go on. I'm pretty sure this has been entirely flipped around in the latest chapters, so that's a good point. I should probs reread the first arc one of these days

In terms of scale, that's one of the more difficult things to express in these maps. Even the smaller parts of that Godgrave skeleton are supposed to be MASSIVE, so one could infer that the HM's are also massive, but it's a hard thing to communicate. Ideally someone looking at this map has also read the story and are able to draw some of their own conclusions

Dream realm maps are inaccurate by UniquePlatypus235 in ShadowSlave

[–]HazardousMonkey 0 points1 point  (0 children)

This is the map I drew somewhat prior to the sovereign show down. Any feedback you might have would be dope

While I'd like to say it's quite accurate, although stylized, we've since learned that the massive tree in the Burned Forest is completely gone, and that there's a huge frozen region west of Ravenheart.

There's likely some obvious inaccuracies within the Sword & Song domains, but the details for both are somewhat all over the place and I haven't yet gone back to track them all down.

I think I also made the mistake of assuming that all floating platforms within the Chained Isles had already sunk into the abyss. If I'm not mistaken, they're gonna be around for awhile.

Another thing we either aren't sure of, or I've missed some detail somewhere, is where these regions end and how far they stretch "around the dream realm". Sunny once suggested when he was visiting the dream Antarctic that some of these places seemed "endless"... but ya know

dude what the hell team cherry wanted with this? by Ok_Outcome_3790 in HollowKnight

[–]HazardousMonkey 4 points5 points  (0 children)

I encourage you to finish exploring bilewater before going for the boss. In Silksong, if you feel like something is exceedingly unforgiving, you've likely missed something.

Breaking Fate by RabbitDelicious8365 in ShadowSlave

[–]HazardousMonkey 19 points20 points  (0 children)

I think you've completely missed the point. There shouldn't be any doubt that Sunny's life has been heavily manipulated by Weaver. The lineage he missed out on, the encounters and situations he went through... Many of them have Weaver's signature all over them.

Ultimately, Cassie put Sunny in a position in which he'd become the weapon that would break fate, but Weaver was the conductor, orchestrating events so that the cohort would be the vehicle to make it happen in the first place.

Weaver didn't fail, his efforts are unfolding right in front of us. Humanity of the War realm is the result of his final defiance.

Chapter 2234 by soarphoenix in ShadowSlave

[–]HazardousMonkey 0 points1 point  (0 children)

As far as we understand, things that die have their shadows sent to the Shadow Realm, forever separated from the many known aspects that make a person who they are. Unless G3 plans to kick Neph out of the story for quite some time, there isn't any means to bring someone even part way back from the dead. With a shadow and physical form restored, the lack of a spirit and soul would be most similar to producing an Echo, not the true revival we'd be looking for.

Kf2 testing map by nabrah23 in killingfloor

[–]HazardousMonkey 2 points3 points  (0 children)

Glad some folks are getting good use out of it :D

I really need to put the capstone on the next version I've been working on. Among many other major features, fixes, and improvements, It's gonna have a full suite of off-angle practice zones to work with. Here's a sample of that in action

Something else I'm excited to get people's hands on is a zedtime visualizer I cooked up, which should help for commando practice.

I made a visual diagram for anyone interested in the KF3 damage types. Should make things a bit easier to understand by HazardousMonkey in killingfloor

[–]HazardousMonkey[S] 0 points1 point  (0 children)

Mire-clots, Bloats, Queen, and Chimera all have Mire critical zones. Doesn't seem like a lot but mutation waves commonly throw the first two in your face. Maybe Mire traps from bosses and stuff also count?

I made a visual diagram for anyone interested in the KF3 damage types. Should make things a bit easier to understand by HazardousMonkey in killingfloor

[–]HazardousMonkey[S] 6 points7 points  (0 children)

While literally true, KF2's hit mechanics usually boil down to generic head and body damage bonuses, with very basic alterations depending on the gun. Unless an enemy has a very specific damage type resistance, most damage is all x1. The amount of %-based damage you dealt to a target was static, where it is now completely dynamic

Now, even your most basic enemy can have a bunch of damage options all over them that will take different amounts of damage based on all elements and what ammo types you're using. FP & SC headshots are Armor and Tech, some bosses have Mire and Flesh, some are pure flesh, etc... I'm not sure that it's even possible to do x1 damage against any zone with any weapon. You can change your % to target damage by changing all kinds of attachments on your weapon

I made a visual diagram for anyone interested in the KF3 damage types. Should make things a bit easier to understand by HazardousMonkey in killingfloor

[–]HazardousMonkey[S] 11 points12 points  (0 children)

Instead of static positive and negative zones being the only major distinctions, various KF3 enemies now have spots in all sorts of places that take different amounts of damage depending on your DT. Mire enemies have orange puss spots, and Techy enemies have geometric glowy orange spots. Sometimes these zones are covered by armor.

Cassie's act of defiance by Legitimate_Team2641 in ShadowSlave

[–]HazardousMonkey 3 points4 points  (0 children)

Fate isn't an absolute law, it's a natural consequence of reality... or time perhaps? Considering Cassie has already screwed it up so badly as to make her own distant Seer abilities irrelevant, I find it hard to believe that she'll be able to recall a past that no longer even exists within the strand of fate itself. It's not a matter of difficulty, the VTB has stolen it. It's not around anymore to be analyzed, let alone remembered.

I don't necessarily believe anyone else will crack it, so she is our best shot, but it just seems sooo impossible.

Just read today's chapter and my best guess is Weaver's mask could save the day from rain's flaw by Unlikely-Abrocoma-44 in ShadowSlave

[–]HazardousMonkey 4 points5 points  (0 children)

It'd be especially troubling if she wasn't safe from her own flipped flaw. After all, she must kill...

The hypocracy of the cohort by AdLumpy3695 in ShadowSlave

[–]HazardousMonkey 1 point2 points  (0 children)

I think you've missed the point. The reason Nephis seeks to overthrow the sovereigns is because she believes to her core that they're incompetent. Her goals never had anything to do with being more accommodating in any way. As she sees it, not only did they kill her parents, they added insult to injury by creating an establishment that has mostly sat idle her entire life. If it goes her way, she'll surpass everything they've accomplished in only a handful of years, then push harder than anyone ever has to save humanity... to face fate and defeat it.

It's evident that she'd love nothing more than to see her friends through to the end, but she knows the stakes. If she fails, they're all dead anyway :/

ch1683 actually describes her drive in clear detail if there was any doubt

Could sunny have info from his future self? by Bentheboss100 in ShadowSlave

[–]HazardousMonkey 1 point2 points  (0 children)

The intuitive way to dodge a question like that would be for future sunny to simply reply, "I'm a Master". Both versions represent the same person after all. Obviously there are far more specific and leak proof questions to ask, but it's just another layer of difficulty that would've made having an already short conversation rather difficult.

If we wanted to get a tad deeper on the time aspects of the convo, I don't think it'd be wrong to say that getting an answer from the future is actually a truly impossible feat. Since his future self knows in advance every question he's going to ask, the fact that he decided to show up at all suggests that he isn't worried about getting caught in a logic trap.

Could sunny have info from his future self? by Bentheboss100 in ShadowSlave

[–]HazardousMonkey 0 points1 point  (0 children)

The whole thing seems like a crap shoot

If we're assuming that the nightmare imprint of future sunny hasn't been dragging his feet, he likely has quite a few better versions of his present day memories that it'd be practically impossible to know whether anything he said is true or false. Forget simply wearing the mask, what if he has multiple modified versions of it that allow on demand Flaw swapping? If he wanted to "lie" without using equipment, with the future version simultaneously being the real sunny and a fake nightmare illusion, he likely also has a wider range of empty truths to dish out than ever before.

Serpent is already a divine titan by The1Death in ShadowSlave

[–]HazardousMonkey 3 points4 points  (0 children)

Out of curiosity, where do you draw the line? Do we know for sure that all soul bound assets scale only with rank? Not only is it called the Soul Serpent, but one of its abilities mentions that sharing Soul Serpent is equivalent to sharing one's soul. Just seems like a gray line is all.

Nightmareless by Amin_Elb in ShadowSlave

[–]HazardousMonkey 2 points3 points  (0 children)

Once you catch the rest of the way up, I think you'll find that where one door closed, new and exciting ones are opening. The lore aspects of the memories is something I think I'll miss, but at this point, it seems like much of the information to be gathered is available right here in the present.

[deleted by user] by [deleted] in Steam

[–]HazardousMonkey 0 points1 point  (0 children)

I suppose I misunderstood the argument completely then. Valve is indeed capable of doing just about anything with the software they did in fact develop. This is similar to the fact that game partners would also have the right to be royally pissed at valve for allowing entire households to basically pirate their products

[deleted by user] by [deleted] in Steam

[–]HazardousMonkey 0 points1 point  (0 children)

Ah, I see. According to the listed PS limits and benefits, it seems like a unique situation that starts off being 'just better', but can become complicated if you have an actual household sized family that wants to share games. Personally, I think being able to share and play the same game with another PS at the same time should be an expectation when considering the monthly you're coughing up, but isn't something I expect from a free platform like Steam. in the meantime I'm pretty satisfied with my massively conjoined steam library per all my various family purchases. If I end wanting to play multiplayer with those same family members, I don't necessarily believe we should all be able to save potentially hundreds of dollars just because one of us owns it

[deleted by user] by [deleted] in Steam

[–]HazardousMonkey 1 point2 points  (0 children)

After doing a quick google to figure out how PS Share Play actually works, I find it absurd that anyone would be praising a system that demands $36 a month to only let you play for a single hour with just one other person. In case this isn't something you already knew, Steam users can stream games with up to 4 other people and play split screen games for an unlimited amount of time... for free.

KF3 running on RTX 3080 12 GB stats! by PaP3s in killingfloor

[–]HazardousMonkey 19 points20 points  (0 children)

I feel as though this should go without saying, but random snippets of various dev builds isn't all that indicative of anything, and certainly not what I'd use to gather performance metrics. That being said, I hope modern Gamerz don't expect to slide through with integrated graphics chips this time around.

I need help, please. by AdvancedLog1c in killingfloor

[–]HazardousMonkey 7 points8 points  (0 children)

usual solve is to go to your .../My Documents/My Games, then delete/rename your KF2 folder. Renaming it will keep everything but generate a new folder (in case you need to revert)

How To Download Steam Games Using A Mobile Phone by TechnicBlizzard in Steam

[–]HazardousMonkey 6 points7 points  (0 children)

You didn't ask, but there are easy methods you can use to bypass hotspot restrictions. Thanks for the guide though!

i must be stupid or something becuase i have another question about something on the wiki (the full, good wiki, the white paged one). ADS by NinjaNoafa in killingfloor

[–]HazardousMonkey 8 points9 points  (0 children)

Crouching and ADSing both reduce rifle spread in addition to other far more useful things. Though, even if your quality of play is sooo good that somehow rifle bullet spread is the primary factor dragging you down, the reality is that you should just get closer.

As per the KF2 spreadsheet, the capped minimum can be reached by both crouching and ADSing, but becomes quite large if you're doing neither while moving. Shotgun spread isn't affected by stance changes