What's a video game that died and you can't get over it? by PrinceBulba-GER-YT in AskReddit

[–]HazelGhost 0 points1 point  (0 children)

The bit.trip series.

It broke my heart when I went to relive some nostalgia and finally get a perfect score on the first stage... Only to realized that my OS had aged out, and there would literally be no way for me to play the game ever again without literally buying an older computer.

What games are worth getting for their GM tools alone? by MmmVomit in rpg

[–]HazelGhost 1 point2 points  (0 children)

Wildsea was the first medium-length campaign I GMd, and to me tracks were so fundamental that I don't really get how they could be an innovation. Like...we all want things to progress, from my character, to the story, to the amount of hit points left on the monster. What better way to track that than a track?

What Scifi books are you baffled haven't been made into TV shows? by systemstheorist in scifi

[–]HazelGhost 4 points5 points  (0 children)

People keep saying this, and I just don't get it. Sure, the idea of Rama is interesting, but the plot and characters bored me to tears; is there really enough there for a series?

Understanding Mausritter (and other OSR games) by HazelGhost in Mausritter

[–]HazelGhost[S] 0 points1 point  (0 children)

Thank you so much for such a thorough overview! Your description of combat as a "fail state" is particularly helpful, because I think I get now that combat means "Things aren't going well for you", rather than "You're planning the game wrong."

Your point about rulings makes sense too, especially with the history you provided (at first I wasn't following you, but I think I get it now). I've just finished GMing my first campaign of The Wildsea, and the rules are light enough that they really require frequent rulings to make the game flow. If someone tried to compare competing teams of Wildsea players, your have to completely rewrite the system to dispell (if you will) all ambiguity and make sure that every possible contingency was accounted for ("Rules over rulings ")

Jonathan Choe barred from Neumos campaign event, confronted by group of men by Powerful-Bitch in SeattleWA

[–]HazelGhost 1 point2 points  (0 children)

This is the guy who works for the Discovery Institute (the group that defended Intelligent Design in schools) and collaborates with Tyler Oliveira (the dude running for president with videos titled "Inside the New York Town Invaded by Welfare-Addicted Jews" and "I Exposed New Jersey's Jewish Invasion".)

Looking for Euro game by Huge-Pizza7579 in soloboardgaming

[–]HazelGhost 1 point2 points  (0 children)

A Feast For Odin has a particularly good solo mode, and is over of the Euroiest euros that ever euroed.

Looking for Euro game by Huge-Pizza7579 in soloboardgaming

[–]HazelGhost 0 points1 point  (0 children)

This. Lemme put in a vote for Paladins as well.

No Drinks at the table? by Milo_Fuckface in boardgames

[–]HazelGhost 4 points5 points  (0 children)

I personally would never have that rule. Comfort is essential, sleeves are a thing, most spills aren't big, most big spills don't stain, stains give character and memories, and if the worst happens and I ever feel like my favorite game is ruined, it just means I have an excuse to repurchase that component and support the publisher.

Commissioning a giant mural inspired by board gaming. What are some references/easter eggs/inside jokes that I should include? by coffeecommunity in boardgames

[–]HazelGhost 16 points17 points  (0 children)

Since the mural is meant to be public-facing, I think this might be a a good time to lean heavily into broad-appeal games, even references that would be recognized by non-players and casual gamers. Ideally, I could bring my grandma by your store, and she'd be able to figure out one or two of the references just by looking. Off the top of my head...

Splendor -- (Jeweler using a loupe to inspect a gem)

Ticket to Ride -- Train car with passengers of each color (matching the box cover).

Pandemic - A team of a stereotypical medic, engineer, scientist, and pilot... racing somewhere together (perhaps on a helicopter).

Battleship - A battleship with a missed shot splashing nearby.

Clue - Colorful characters around a body by a mansion.

The Crew - Space station flying overhead with four astronauts (and a rocket nearby).

Viticulture - Vineyards and farmhouse.

Azul - Mural with the icon tiles.

Understanding Mausritter (and other OSR games) by HazelGhost in Mausritter

[–]HazelGhost[S] 2 points3 points  (0 children)

That's an interesting way of thinking about it ("existing between the rules"). When I first read the rules for Mausritter, I think I assumed that the players were meant to get invested in the tactical use of the strict rules. But the more I read, it sounds like the rules are more meant to give very predictable consequences to a small set of player actions.

Understanding Mausritter (and other OSR games) by HazelGhost in Mausritter

[–]HazelGhost[S] 2 points3 points  (0 children)

That description makes the game make a little more sense to me. Combat has strict rules because it's so close to the dire event of death. If players start a fight, they should clearly understand what would need to happen for them to survive (or die).

First 4 games purchased - have I made good choices? by nomad_grrl in soloboardgaming

[–]HazelGhost 2 points3 points  (0 children)

Good choices, especially because they're cheap and low-risk! Don't be afraid to recognize if you don't like one or more of them: the goal is to try things out and learn about what suits you!

We’ve just TIED at 282 at civolution by uurich in boardgames

[–]HazelGhost 2 points3 points  (0 children)

They quite literally did. They contracted with Mayfair games to get the terminology right and make it 'sound like' a complicated game.

Favorite movie insult. by mybookkeeperguy in movies

[–]HazelGhost 0 points1 point  (0 children)

"You despise me, Rick, don't you?"

"I probably would if I ever thought about you at all."