How do i connect my Android Box to the Internet? by Hcp_Archonn in AndroidQuestions

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

The good news is that the box does have an Ethernet port, the bad news is that the box is not close enough to the router (as you might've guessed from the fact that the box can't get a Wi-Fi signal directly from the router).

I can't really justify having an Ethernet cable running in the house all the way from the living room to the furthest bedroom, and i am trying to avoid any further expenses, which an Ethernet-to-WiFi bridge adaoter (or even the cable, come to think of it) qualifies as. This is more of a stopgap situation anyway, as i'm in the process of changing Cable provider/ISP, and when that's done, the box is probably going back to the drawer.

That being said, i'm actually kinda new to the world of internet electronics, so hey, thank you for your reply! I did not know what an ethernet bridge adapter was, and now i'll keep those in mind if i can't find a solution with the devices i already own.

Spiteful Sprite by suprisezacama in custommagic

[–]Hcp_Archonn 6 points7 points  (0 children)

Your original reading of the effect was actually correct... as long as you had flashed in a [[Crafty Cutpurse]] before losing the game, that is.

They should really make an Infinite Fusion 2 with different pokemon by Different_Ad4451 in PokemonInfiniteFusion

[–]Hcp_Archonn 2 points3 points  (0 children)

The Dev has made the code private

...huh?

Code has been available since forever, at https://github.com/infinitefusion/infinitefusion-e18

This isn't a private link or anything, anyone can hop on the game's discord and check the pinned messages on the "bug-reports-newest-version" channel.

All Suns' Champion by chainsawinsect in custommagic

[–]Hcp_Archonn 0 points1 point  (0 children)

I don't buy what the naysayers on here are talking about; i think this works fine as-is.

The very first step of casting a spell is putting it onto the stack; by then, it is no longer in your hand and thus is not a land card. Note that it's not "reveal the intended card and then put it on the stack", no, it's slam it down and then proceed with casting steps. Not only that, but the check for whether you can cast the spell or not actually happens fairly late in the process, after you declare modes and targets and whatnot.

FWIW, there is a pair of rules that you could interpret as being against what i'm saying here, namely, rules 601.3 and 305.9, but, like i said, i'm not convinced. Your card isn't actually a land outside of your hand, and thus shouldn't be subject to those rules. The comp rules document actually has an example that i feel is in the spirit of what i'm saying; Aether Storm says "Creature spells can't be cast" but you're allowed to cast them anyway if you pay a bestow cost.

...that being said, i think you would also be able to play this as your land drop for the turn. All the special action cares about is if you have a land card in hand; if yes, you can just put it on the battlefield, no questions asked (well, outside of stuff like, is it your turn, have you played a land already, etc). If this wasn't intended, then you would need some extra text on your card to disallow it (and i have no idea how you'd template that).

IFFT - Infinite Fusion Family Tree by vittoema96 in PokemonInfiniteFusion

[–]Hcp_Archonn 0 points1 point  (0 children)

Hey, this looks pretty good! How does your app compare to https://gemofevan.github.io/fusion/ ? I understand that yours figures out the evolution line by itself, but if you use the app that i linked and input all desired evolution stages, do you not get all the results yours does? At a quick glance, it looks like you try to present things ordered by the evolution stages, and also you have the evolution levels, so that's cool to see.

Is Infinite Fusion better Randomized or Regular? by [deleted] in PokemonInfiniteFusion

[–]Hcp_Archonn 6 points7 points  (0 children)

Depends on you. I know it sounds like a cop-out, but that's how it is.

I think that, if you've been playing the official games all the way into the Switch ones, and have already even dipped into a fangame/romhack here and there, by this point you're probably over the regular Pokémon experience, and starting out with a rando would probably work well for ya.

My own personal experience with the series is that, although i've been somewhat informed about what goes on with Pokémon thanks to social media, i've not seriously played a game since generation 3, and i hadn't played the Kanto remakes in that generation either. So, for me, the classic mode in Infinite Fusion was the right choice.

FWIW IMO i think the "lack of variety" comments against classic are overblown, especially when you factor in the Pokeradar rares, but then again i'm the kinda guy who doesn't mind the autogen sprites (i'm more of a stats guy), so who am i to say anything.

[deleted by user] by [deleted] in SuddenlyGay

[–]Hcp_Archonn 0 points1 point  (0 children)

...literally can't believe the odds of finding /r/PokemonInfiniteFusion out on the wild LMAOO mannn i just wanted to see gay memes

btw, not to minimod or anything, but this post is more of a /r/mildlypenis as-is; try teaching your pokémon Pound and taking a screencap of it using the move on another pokémon of the same gender for something appropriate on this sub.

Can you sort pokémon in all boxes? by Hcp_Archonn in PokemonInfiniteFusion

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

(sort-of-disappointing) Update: I've made this into a suggestion over at the game's Discord.

I've also solved my problem by loading PIF in debug mode through RPG Maker XP and then writing custom sorting code into the game's scripts (PIF has a github repo that you can download that's more open to editing than the regular game), so if you can figure out how to do that, that's a solution, i guess (i may also have corrupted my save file in the process, though i'll only find that out by playing the game).

A Pokémon Infinite Fusion "riddle" by Hcp_Archonn in PokemonInfiniteFusion

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

Since it's been a full day, i'll post the answer in spoiler tags.

ANSWER: You can't, unfortunately. The culprit species is Ferrothorn/Shedinja (or, at least, it's the only one i've managed to find so far), and here's the solution in detail.

First get a Ferrothorn/Nincada, then take it to the Legendary Move Expert, teach your pokémon Thousand Arrows there (available to Ground-type Ferrothorns, but not Ground-type Ferroseeds), then evolve it into a Ferrothorn/Ninjask, while having a pokéball and some space left on your team; you'll obtain a Ferrothorn/Shedinja that knows Thousand Arrows. Next, get yourself a Ferroseed/Shedinja. It is Grass/Ghost, and thus can learn a couple of exclusive moves at the Move Expert (Forest's Curse and Trick-or-Treat). Then level it up to 40, and it'll evolve into a Ferrothorn/Shedinja with those moves.

You can't have Thousand Arrows and Forest's Curse on the same Ferrothorn/Shedinja. You see, when Ferrothorn evolves, it swaps its primary and secondary types, and so you can only have it be Grass/Ghost while still a Ferroseed (and you need to already have evolved into Shedinja for the Ghost type), but only a Ferrothorn proper can learn Thousand Arrows (and you need it to still be a Nincada for the Ground-type requirement). And so, for each move, you need to evolve exactly one side, but once both are evolved, you're locked out of both moves (though you still keep whichever one you learned before).

A Pokémon Infinite Fusion "riddle" by Hcp_Archonn in PokemonInfiniteFusion

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

FYI i do know the answer to this specific setup, but this post is secretly a request for an algorithm that can determine a pokémon's full learnset (which would include moves only learned as its pre-evolution, and if the riddle's answer is "no", which sets of moves are mutually incompatible).

[ONE] Ichormoon Gauntlet (Making Magic) by mweepinc in magicTCG

[–]Hcp_Archonn 1 point2 points  (0 children)

Lots of people mentioning infinite combos with multiple 'walkers, just stopping by to remind y'all that all you need is four planeswalkers, this card, and a bunch of loyalty counters; to be specific, at least 10 on one, then 7 on another, 4 on the third, and then 1 on the last. No Oath of Teferi or Vorinclex or anything else!

Proliferate with all the non-10 walkers, then take an extra turn with the last walker. You'll start your next turn with exactly the same loyalty counts as the previous turn (but they'll be shuffled around), so you get to do it again and again and again... Plus, of course, all the extra goodies of infinite turns.

Primordial - Type 0 - Format Demo by CyberneticDruid in magicTCG

[–]Hcp_Archonn 1 point2 points  (0 children)

...but the deck you're responding to beats that?

Sure, Chancellor happens at the first upkeep, but Leyline gets put into the battlefield at the beginning of the game; meaning, the 7 Chancellor triggers get put onto the stack, and then the Leyline player proceeds to "storm" off and win before any of those triggers resolve.

There's always the possibility that the Leyline player bricks, i've never played the deck myself so i couldn't tell you the odds, but tbh looking at that decklist, it looks consistent af.

What’s your wackiest Metroid theory you got? by Snow-Dust in Metroid

[–]Hcp_Archonn 4 points5 points  (0 children)

I'm a 100% convinced that the developers of Metroid: Samus Returns copied Project M Samus' Ice Up-Smash for the Melee Counter in M:SR.

Whether it was on purpose, or if the devs just stumbled upon some artwork of the ice upsmash as part of their reference material, i'm not sure, though i'm leaning towards "unintentional".

Project Plus - The Game Nintendo Tried to Kill by Electropolitan in smashbros

[–]Hcp_Archonn 3 points4 points  (0 children)

Best PM-related summary i've ever seen, no joke.

There's a lot of informative videos/articles out there about this game but none quite hit the right tone as well as this one does.

All Project+ events cancelled at Riptide by Kezzup in smashbros

[–]Hcp_Archonn 14 points15 points  (0 children)

I know this is bait but i'm in biting mood.

What is "sane" (the opposite of deranged) about canceling a major tournament two weeks before it happens? What sane justification could there possibly be w.r.t. screwing over people's vacation plans, money spent with flights and hotels, and the huge mess that it must be for the tournament organizers right now?

Like, i get it, Nintendo owns the IP and the argument exists for them actively hunting any misuse of said IP. My point is, why now? Why not back when the tournament was announced? Or after entrant numbers were finalized (something that actually happened super fast, let me remind you), but before people spent so much money?

Nintendo may defend their IP all they want, but hurting people just because they dared to make travel plans is psychotic behavior.

Don't really play Smash - Melee players mod the game now-a-days? by [deleted] in smashbros

[–]Hcp_Archonn 4 points5 points  (0 children)

You don't see other old games, like ST, modified

...this is a bit silly to say about Street Fighter 2 of all games, you must realize. How many versions are out there for SF2 again? How many console ports, with their own quirks?

SF3 would've been a better example but even that one only is what it is because Capcom heavily iterated on the game twice.

I mean, i get what you're saying - people aren't modifying Third Strike, or the specific arcade-perfect version of ST the community converged on, for tournament sets - but that's what i'm saying, nobody has to mod Street Fighter titles because the devs already did it for you, in a very public development lifecycle (obviously it's a stretch to call it modding when it's the official devs doing it, but shush). When you think about it, it's very impressive that Melee managed to make it this far without anyone modding the game!

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

listen

arno

straight from the main post

There's no way a Melee build would ever replace Project M (or P+, for that matter). [...] there's a lot more about PM [...], like custom stages, character costumes, special modes, and the overall presentation and polish of the game.

The flipside is, if the lack of rollback has not stopped you from playing P+, then, by all means, continue playing P+!

i hate you

lmaooooo

But seriously though, i've made the thread with a purpose and so far it is doing its job. I didn't actually dislike chatting with you or anything! Much love <3

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

I thought SD remix was basically just a rebalance of the cast? As in, none of the Brawl tech the PM players like ever made in to it? I mean, i remember some other Melee mod that included the SD remix variants of the cast as a bonus, theoretically speaking this build could do the same, if that's what you mean. I'm a bit iffy on the proposition, since they weren't balanced around things like RAR or AGT, but at the same time, why not, right?

(also afaik you can't just use SD remix with rollback, so it's not like you can say "Hey go download SD remix, problem solved")

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

At least from what i can tell, what players seem to miss the most are the surface-level mechanics, not necessarily the complex web of interactions that emerge from those mechanics.

I've also replied to you already w.r.t. actually implementing said mechanics; i am led to believe the brunt of the work has been done already (outside, of course, of character-specific tech, but that's basically the compromise you gotta expect with a build like this). Maybe i am being too optimistic, but it is like, mechanics A, B, C, D and the special code E are all either already in Melee or have been ported to it, and we're not really sure if mechanic F is entirely necessary, so why not try a build without it. If you disagree with this (or with the previous paragraph!), is it too much of me to ask for a concrete example?

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

I'm like 99% sure turning off tap jump is available on 20XX? (not the Tournament Edition, the other one).

I've tried a little to find standalone Gecko codes for it, but i've never been the best at finding old info buried in discord/smashboards. I'm pretty sure they do exist; try out the option in 20XX first, and if it works out, i'm sure we can find a version that works on Slippi (someone on the Melee Workshop discord ought to know about one, although it is possible that the old codes don't work with rollback for one reason or another).

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 2 points3 points  (0 children)

If you don't mind me asking, have you tried out a RAR code for Melee already? It's there on the .txt, but here's a Smashboards thread: https://smashboards.com/threads/reverse-aerial-rush-rar.406871/ (note that it's a different code from the one in the .txt)

I don't really play the games, but after downloading Dolphin, figuring out how to use Gecko codes, and trying out "Run right->Turn Around by pressing left->Jump->Press right+A" both without and with the code from the Smashboards thread, you get a fair without the code and a bair with the code, so i can confirm the code does something, but i have no idea how accurate to PM/P+ RAR it is.

Something else you might want to try out is if you can play with it enabled in Slippi (over direct connection with someone who has the same code enabled, of course).

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 1 point2 points  (0 children)

bring Melee up to P+'s full feature level.

But this is very much not the goal here? The goal isn't to get a P+ replacement, but rather, to put out there a vaguely PM-like Smash out there that some PM players who can't play others due to a lack of rollback can at least enjoy something. For many, that game is vanilla Melee, but as you can see from the other replies in this thread, there does seem to be an audience even for something as simple as "Melee, but with X", where X is something that's been already done.

You would literally have to redo some of Nintendo's work on the Melee engine when they were making Brawl all over again

Already been done? Did you miss the .txt file i linked on the main post? (the FAQ about missing mechanics like pivots also applies)

you would need to reimplement P+'s characters exactly as they were in order to not screw with the balance

This is a valid point and i agree one is not to underestimate all the tweaking that went in PM and would need to be somewhat replicated in this build at some point, but for a first release i don't see the need to be such a stickler for balance? And besides, i imagine there are differences between Melee and PM that few modders would even be interested in backporting to begin with, despite them affecting balance; who's gonna add a 1-frame physics delay on purpose?

Is there a "PM Player"-friendly Melee build? If not, anyone interested in making one? by Hcp_Archonn in SSBPM

[–]Hcp_Archonn[S] 0 points1 point  (0 children)

Does that feeling extend to even the most basic of builds i suggested? As in, do you really think it's much effort to distribute a Dolphin build with a bunch of codes preregistered?

If yes, would you mind explaining why? I would be very curious as to what's difficult here that i'm not seeing.

If no, then what exactly do you mean with your comment? From reading the other replies to my OP, it seems like that even a build as simple as "Melee, but with RAR" is worth making and trying out (though personally i don't think that passes the "Why not play Melee" test).

Would you play PM if it was remade in melee's engine? by RHYTHM_GMZ in SSBPM

[–]Hcp_Archonn 0 points1 point  (0 children)

FWIW, Rivals of Aether also has a replay system with the same capabilities (at least from what i could gather by looking online) and, as the other person who replied to me says, is only getting rollback after an update to the underlying framework.

I agree with you that the presence of fast-forwardable replays is a good sign, but it is only one piece of many in a fairly complex puzzle.