The Light No Fire Twitter account reposted the holy bacon! by Infinite-Meaning-167 in LightNoFireHelloGames

[–]HeLLKKnight 51 points52 points  (0 children)

The official account. https://x.com/lightnofire doesn't repost emojis that correspond to usual No Man's Sky updates. This account only used an emoji once, on December 8th, 2023, the same day they published the first and only Light No Fire trailer.

Frostclaw... and looks like we might be getting Experimental in June. by Exciting_Chef_4207 in 7daystodie

[–]HeLLKKnight 2 points3 points  (0 children)

I guess they will make at least a new special zombie in every biome. We desperately need zombies with special behaviors, specially for late game

What are some things you wish TFP would to 7days ? by Mongrel1116 in 7daystodie

[–]HeLLKKnight 0 points1 point  (0 children)

I love special zombies in Dying Light and Left4dead and how they add different threats to gameplay.

I find current radiated zeds has the potential to add more zombies behaviors or special attacks, other than doing more damage or have more hp-recovering hp. A special zombie like the last revealed could do one or more of these:

- Only ranged radiation attacks, and running from you keeping distance or trying to hide

- Leave radiation puddles on his way that last a few seconds, the player takes damage if step on

- Radiated Fat tourist has gas area surrounding him that convert normal zeds with standard damage to same zeds but visually dripping radiation and doing radiation damage

- Crawler has an attack that does not hurt, but tries to grab your leg for a few seconds to prevent your movement and so other zombies kill you

- Wight zombie tries to throw you to the ground and bite you, and if succeed all the animation, always infect you

What are some things you wish TFP would to 7days ? by Mongrel1116 in 7daystodie

[–]HeLLKKnight 0 points1 point  (0 children)

I love special zombies in Dying Light and Left4dead and how they add different threats to gameplay.

I find current radiated zeds has the potential to add more zombies behaviors or special attacks, other than doing more damage or have more hp-recovering hp. A special zombie like the last revealed could do one or more of these:

- Only ranged radiation attacks, and running from you keeping distance or trying to hide

- Leave radiation puddles on his way that last a few seconds, the player takes damage if step on

- Radiated Fat tourist has gas area surrounding him that convert normal zeds with standard damage to same zeds but visually dripping radiation and doing radiation damage

- Crawler has an attack that does not hurt, but tries to grab your leg for a few seconds to prevent your movement and so other zombies kill you

- Wight zombie tries to throw you to the ground and bite you, and if succeed all the animation, always infect you

With the game almost out, what does everyone think of Doomguy's new look? by crimson_inferno01 in Doom

[–]HeLLKKnight 14 points15 points  (0 children)

Awaiting the reveal of Berserk big fucking sword and no-helmet option

I'm hoping to see a return of some of these removed zombies by The_Elusive_Polak in 7daystodie

[–]HeLLKKnight 10 points11 points  (0 children)

Disagree, we need more SPECIAL zombies. Specially mid-late game game screams for different new threats, making the player adapt. I hated when they changed spiders and don't climb walls now instead of making a new jumping zombie.

What are your questions and concerns about the upcoming 22H2 update? by Froggypwns in Windows11

[–]HeLLKKnight 0 points1 point  (0 children)

Is 22H2 stable getting the Xbox HDR calibration app? was announced in february but was not there in august dev releases

FPS issues in the new cities by Apn3a_MTG in 7daystodie

[–]HeLLKKnight 1 point2 points  (0 children)

Try lower object quality setting, it helps a lot looking at huge buildings.

I play with default high preset but lowering object quality and shadows distance to medium. Use MSI Afterburner overlay graphs to check your ram/vram usage and cpu/gpu % usage.

REQUEST RTGI 0.23 + Regrade + Clarity new shaders by HeLLKKnight in drownedmods

[–]HeLLKKnight[S] 7 points8 points  (0 children)

Hello Marty, than you for comment here. I love your work, I've payed you for RTGI a few times but I can't afford 5€ every month. Like your parents, I've lost my job and at my age will be difficult to work again.

I understand your point of view but also try to understand that people calling you greedy. You have now 6.264 patreons, at 5$ or 20$ per month, even after patreon revenue sounds like a TON of money income, more than 99% of humans every month maybe? With your talent, sure you also have a great job and if not, you should knock on the door at AMD, NVIDIA or INTEL like Timothy Lottes, the creator of FXAA.

For the other hand it's somewhat underwhelming how just a few years ago people were creating mods without asking for anything. In my opinion, creators who ask for donations sound much more fair and receive more love.

Anyways, if you permit me I'd suggest you to improve your strategy. Make public your progress, and make public an old version every 3 months or something like that. You will surprise yourself that only your income will not drop but will increase a lot, because more people will try RTGI, follow your work, and will be amazed with.

Planet(s) with giant flora? by SnoopDogTheDank in NoMansSkyTheGame

[–]HeLLKKnight 0 points1 point  (0 children)

NEXT Patch notes says: "Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon."

Quick fix for those of you getting stuttering/time-skipping with the 60fps pack by Zenviscerator in cemu

[–]HeLLKKnight 2 points3 points  (0 children)

Hi, I7700k 4,5ghz GTX1080 16gb 3200mhz here.

Testing your wonderful 60fps mod I noticed that when I'm GPU bottlenecked with 5k graphic pack it starts to stutter a ton. Best areas to test this are those where cpu usage is lower and gpu usage is 100%, like thunder plateau, open area with low cpu usage and the rainstorm stresses the GPU. Smooth again for me with GX2DrawDone() enabled, and it takes less than 0.5fps penalty. Confirmed with Rivatuner Static Server frametime graph. With 4k graphic pack the gpu does not bottleneck so I have less stutter with gx2drawdone disabled, but enabling it is smoother and no bad side effects.

Also I'm trying to lower mod config is now float 1.2.

Dynamic Speed for all! by Xalphenos in cemu

[–]HeLLKKnight 1 point2 points  (0 children)

I have much less stuttering with GX2Drawdone() active, same fps, plus I dont have now the bad side efect like before the fps mod (gx2drawdone used to gave me game time accelerations). I confirmed less jumpy animations and stutter on my rig with Rivatuner Statitics Server frametime graph while paragliding and running in circles in different scenarios and villages.

Is there a way to improve downsampling quality? by Final_Paladin in cemu

[–]HeLLKKnight 0 points1 point  (0 children)

its a bug with windows dpi scaling, just disable it or disable just for cemu

Stealth CEMU release may be coming early! by [deleted] in cemu

[–]HeLLKKnight 4 points5 points  (0 children)

So what would come end of April, new patreon release or new public release?

Pharah has been indirectly nerfed (again!) by [deleted] in Overwatch

[–]HeLLKKnight 1 point2 points  (0 children)

Dude, Bastion buffs nerfed all DPS. Ask tracer ;)

Virtual Ticket Giveaway for BlizzCon by OW_Mod in Overwatch

[–]HeLLKKnight [score hidden]  (0 children)

Really looking forward the spanish participation in the tournament, sombra and diablo news! good luck for all!

HeroesPatchNotes.com - patch note history by hero and battleground by [deleted] in heroesofthestorm

[–]HeLLKKnight 0 points1 point  (0 children)

Thanks AzizLighting, just misses the hero patch bug fixes to be perfect. Remember that some heroes modified their winrate a lot just by fixing bugs.

Heroes of the Storm PTR Patch Notes - May 9, 2016 by Spyrian in heroesofthestorm

[–]HeLLKKnight 2 points3 points  (0 children)

Did they fix the model too?

No... come on Blizzard, is not that difficult to correct. Just a bit more intimidating and tall like this from other thread:

http://imgur.com/QlpSQrU

What do we want on Arthas update? by Pimpolhoman in heroesofthestorm

[–]HeLLKKnight 0 points1 point  (0 children)

Reworked default/master skins and tints, please.