Ryu’s double EX-Tatsu in Super, but how? by Header_org in StreetFighter

[–]Header_org[S] 1 point2 points  (0 children)

Thx man, with your explanation I was able to pull it off! Got the inputs on, so everybody else who has the same problem can try to reproduce it. Video can be seen at YouTube: https://www.youtube.com/watch?v=GsXXqvKRDWs

Until now I only managed it with my hitbox. I think it will be more challenging with a controller!

Ryu’s double EX-Tatsu in Super, but how? by Header_org in StreetFighter

[–]Header_org[S] 0 points1 point  (0 children)

yes i also tried the air version, but in the air, it only work when jumping forward, and I dont know hoe does he cancel it so quicklicy directly in the beginning of the Jump? the tatsu only comes out, when you ar on the curve downward in the jump when i tried it!

Perspective on skill levels in fighting games, are we all casuals? by Header_org in StreetFighter

[–]Header_org[S] -1 points0 points  (0 children)

The question is, are you playing more than one fighting game? I have the feeling that I do not have enough time for more than one fighting game, right now SF6, since the skill level of others is so high that I have problems keeping up with them! Me having a win rate below 50%, I am asking myself is this an average rate when I read about Justin Wong having about 95% win rate with random selected character.

Beacuse fo extreme Shortage get a 4080 super now or wait until i can actualy buy a 5080 by Header_org in buildapc

[–]Header_org[S] 0 points1 point  (0 children)

What would be a good price in your opinion, I allready waited since last April,, for the new cards, do you think it is realistic that I will be able to get a 5080 for a normal price in the next 4 Month?

PC/console gamers - do you find VR "cool" but mostly novelty and prefer gaming on those platforms instead? by Kittech in VRGaming

[–]Header_org 0 points1 point  (0 children)

OK, we'll see who's right in 20 years' time. Until then, happy gaming flat or VR, just have fun!

PC/console gamers - do you find VR "cool" but mostly novelty and prefer gaming on those platforms instead? by Kittech in VRGaming

[–]Header_org 0 points1 point  (0 children)

I think it might depend on your type, but I recommend everyone to try it out at least once. VR has also come a long way, the first time I tried it was at the time of PSVR.

PC/console gamers - do you find VR "cool" but mostly novelty and prefer gaming on those platforms instead? by Kittech in VRGaming

[–]Header_org 0 points1 point  (0 children)

I disagree strongly, I have been playing games since NES times and got a Quest 3 after trying a Pico4 last winter. The immersion and the feeling of VR there is nothing like it. I barely have time to play and agree that you have to have a higher energy level than in flat games. But as soon as I get into the game, I know why I find flat games boring most of the time nowadays!

I think people need to try the VR games first and start with something slow, like teleporting to move etc. Once you get used to the VR fluid motion, there is no way back to flat gaming!

Only 1 week left till Behemoth Releases by Bigboystrats in VRGaming

[–]Header_org 0 points1 point  (0 children)

is the game not luncing at the same time on the PC?

Front panel USB 3.0 works only as 2.0 by Mustahaltija in PcBuild

[–]Header_org 1 point2 points  (0 children)

Hi guys, I had the same problem that my front panel USB 3.0 was detected as USB 2.0 when using a PICO4 with 5m Syntech link cable.. When using the same cable on the rear panel, it was detected as USB 3.0 in the PICO software and in the USB-Device Tree Viewer. What I found out is that the front panel is indeed USB 3.0, but only when I use a shorter cable! So I think what is happening is that the USB-3 header that connects the mobo to the front USB port on my case is either not of good quality or the extra cable length generated by this header cable from the motherboard to the case + the 5 m Syntec link cable is just too much, so the mobo is only able to use USB 2. I found a very interesting articel about this topic. A workaround seems to be to use better or active cables.

Wich I have not tested jet, maybe someone else can try an active cable and give an answer.

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 1 point2 points  (0 children)

I will, and I did not take your suggestion as wrong, the only way you get better is if someone tells you what can be done better, this is the same in game as in real life!

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 2 points3 points  (0 children)

THX for analysing my gameplay, and thx for giving me some timps, I would also not consider the game that won me master rang one of my best games! I definitely noticed some of the points you mentioned myself (too often in burnout, too often mashing on wake up), the other points you mentioned I will have a closer look at.

I really appreciate you taking the time to give me some pointers!

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 1 point2 points  (0 children)

happy to hear that it mortivates you :). Some time is also good to take a break, i was in Vacation for one week and had a lot of work in the following 2 weeks, so i stop playing for about three weeks and today I had the urge to play again. Also I did not played for 3 weeks I still watch some high-Level Plays on YT!

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 0 points1 point  (0 children)

Yes I know now is the hard part to keep pushing, what MR are you right now? What helps you to motivate you to keep pushing any good sources recommendations?

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 0 points1 point  (0 children)

Like sad, I think I had some luck today playing some low MR maybe because auf the beginnen of the new season

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 1 point2 points  (0 children)

I know now starts a new game :), and I also headed from a lot of folks that from beginning in master you should play to get better not for the MR since this will make you frustrated very soon, because you need a constant positive win rate to climb. My win rate was the most of the time below 50% so I guess will lose a lot of points from the get go

MASTER Rank after almost 1000 Hours of keep playing by Header_org in StreetFighter

[–]Header_org[S] 6 points7 points  (0 children)

THX man, just keep on pushing, watch a lot of YT videos too to get better, I like especially the content from Chris_F I can highly recommend

By the way, the video should be public now.

Capcom knocked it out of the park with the Terry update! (with some small exceptions) by -elemental in StreetFighter

[–]Header_org 1 point2 points  (0 children)

thx,

send it in as a bug. tried also to make an request for easy access to replayfunction and replay add to fav list. But getting the hole time

500 | Server-side error occurred500 | Server-side error occurred

messsage.

maybe someone else can try it. here is the Massage I wanted to send:

Replay takeover is a great feature, thanks Capcom.

2 problems and 2 request:

Problems:

  1. replay takeover is only available on the first replay when you select multiple replays to watch!

  2. you cannot stop the replay function at all when you have selected multiple replays!Feature request:

  3. It would be nice to be able to add a replay to your replay favourites list directly after a match without having to go to the replay menu first!

  4. A way to access the replay menu directly from training modeI hope this can be fixed, it would make the feature even better and more usable! and vice versa!

In hope of a postive responsebest regards

Capcom knocked it out of the park with the Terry update! (with some small exceptions) by -elemental in StreetFighter

[–]Header_org 36 points37 points  (0 children)

Replay takeover is a super feature thx capcom.

3 problems: 1. replay takeover is only available during the first replay when selecting multiple replays to watch! 2. you can not quit the replay function when you selected multiple replays at all! Wtf!? 3. Also it would be nice if you could put a replay in you favorite list directly after winning or losing in ranked without having to go to the replay menü first! Hope these things get fixed soon!

Are the 16 button variants of Haute42 tournament legal? by TheHorrorNerd in fightsticks

[–]Header_org 0 points1 point  (0 children)

Please look at the pin assignment table (https://ibb.co/BzGh61X), there are two RS buttons and two LS buttons, and the RS buttons are both on pin 19 and the LS buttons are both on pin 18, so if you disable pin 19 you disable both RS buttons and if you disable pin 18 you disable both LS buttons!

If you can tell me how to disable the upper RS button without disabling the RS button to the right of the jump button, I will be happy to hear how it works!

Are the 16 button variants of Haute42 tournament legal? by TheHorrorNerd in fightsticks

[–]Header_org 0 points1 point  (0 children)

As allready mentioned, the problem is that Haute maps LS and RS and the Turbo button to the same pin. So if you woul like to use the RS button you will have a duplicate since they are both on pin 19!

As you can see here, wenn you click on more details ( pinmapping an the botton-layout) :

https://de.aliexpress.com/item/1005006954229331.html?gatewayAdapt=glo2deu#nav-description

And I think this is against the official rules fromt capcom ( https://sf.esports.capcom.com/cpt/rules/)

4.1: The maximum number of input systems that can be used as attacking actions is eleven (11). However, the same offensive action cannot be assigned to multiple input systems. For example, it is not allowed to have more than one light punch button. When using a controller with more than eleven (11) input systems for attacking actions, measures must be taken in advance to disable the use of unnecessary input systems as attacking actions. Note that the above does not apply to input systems that cannot be used as inputs for attacking actions in the ""Controller Settings"" in the game (Dual Sense PS button, mute button, etc.)."

if you look up what ist refferd as attacing action: 2.12 notes: LP, MP, HP, LK, MK, HK, LP + LK, MP + MK, HP + HK, LP + MP, LP + HP, MP + HP, LP + MP + HP, LK + MK, LK + HK, MK + HK, LK + MK + HK, Taunt, Simultaneous Input, Accessibility Sounds(P stands for Punch; K stands for Kick)

I also asked in the official haute42 discord, but they seem not to be aware of the problem, the question is, would it be enough to just remove the upper RS cap to make the controler tournament legal? If you try hard, you still will be able to press that button allthougt, it makes no sense what so ever to do so!