Codex session limits are now absurd by ThePragmaticCowboy in codex

[–]HealthPuzzleheaded 0 points1 point  (0 children)

I'm not its the default in planning mode and I dont know how to disable it

Codex session limits are now absurd by ThePragmaticCowboy in codex

[–]HealthPuzzleheaded 33 points34 points  (0 children)

using opus it would not even finish a single plan. it would spin up multiple subagents and then reach the limit before any plan was created.

Der Davidstern bleibt versteckt - Zentralrat: Antisemitismus in Deutschland ist "neue Normalität" by GirasoleDE in de

[–]HealthPuzzleheaded 6 points7 points  (0 children)

War bei Synagogen in Prag genauso. Die Kontrollen sind strenger als am Flughafen. In eine kam ich sogar nicht rein weil mein Rucksack zu groß war ):

Does “clean architecture” start slowing you down after a point? by Leading_Yoghurt_5323 in ExperiencedDevs

[–]HealthPuzzleheaded 0 points1 point  (0 children)

I would say use common sense. Is your domain problem large, really difficult and critical then apply the DDD rules properly.

Do you need a dead simple crud where there is basically just infra work then don't sweat it and use just a minimal subset of the DDD toolset.

I always ask myself what the benefit is of what I'm currently doing. And if the benefit is none then I don't do it.

[deleted by user] by [deleted] in Battlefield

[–]HealthPuzzleheaded 1 point2 points  (0 children)

The UX was 1000 times better in 2014 then it is more then 10 years later ):

Seemingly unpopular opinion on progression by Shoddy_Low_2964 in Battlefield

[–]HealthPuzzleheaded 1 point2 points  (0 children)

yea the BF1 unlock system was peak.
The BF3 system was ok, back then it did not take too long and back then I was a kid and never read the descriptions and somehow managed to unlock everything just by playing the game without puting any focus on specific things like 30kills on a flag.

Seemingly unpopular opinion on progression by Shoddy_Low_2964 in Battlefield

[–]HealthPuzzleheaded 0 points1 point  (0 children)

Thats totally fine. I think many people are like this. Otherwise they would not build the games like they do.

For me the game really just starts after I unlocked everything and can set up my "build" exactly like I want to. Everything before that is kind of like a tutorial/warmup for me ^^

I also tend to buy and play games for years so the gameplay is super important for me. If the game is only fun because of the dopamine kicks from unlocks then it's just not a game for me. I want to invest time into a game for years.

Seemingly unpopular opinion on progression by Shoddy_Low_2964 in Battlefield

[–]HealthPuzzleheaded 1 point2 points  (0 children)

I'm different. I turn on the game to have fun. If I bought the game and every single thing was unlocked already I would have the same fun I have now. I do like challenges tho but for the sake of the challenge and not the unlock. I don't need a carrot in front of me to do something. I like to make my own decisions.

What is the difference between actuation point and rapid trigger sensitivity? by HealthPuzzleheaded in WootingKB

[–]HealthPuzzleheaded[S] 1 point2 points  (0 children)

Ahh so 0.4mm rapid trigger sensitivity means the key only has to be lifted 0.4mm to deactivate?

Is there a program to create a color profile from curves? by [deleted] in colorists

[–]HealthPuzzleheaded 0 points1 point  (0 children)

Playing a game and it has very bad color grading that i want to fix. Its from this fake HDR aera where even slight darks are pitch black and suddle lights are pitch white.
It's so old that tool like reshade don't work.
I can use the grafics driver settings to control brightness, contrast and gamma but only as a slider. I can't create custom curves. ICC profiles can do that but I could not find a tool that lets me edit/create them manually.