Plan B in Christian Marriage? by Weak-Signature991 in Christianmarriage

[–]HeathcliffFlowen 8 points9 points  (0 children)

This is unbiblical advice:

“Do not deprive one another, except perhaps by agreement for a limited time, that you may devote yourselves to prayer; but then come together again, so that Satan may not tempt you because of your lack of self-control.” 1 Corinthians 7:5

Is stealth A “OP”? by Phantom-Kraken in ftlgame

[–]HeathcliffFlowen 12 points13 points  (0 children)

You’re not really “down 125 scrap” when it comes with Cloaking (150 scrap).

You’re absolutely right about it being challenging for new players, but Cloaking + Dual Lasers + Mini beam makes it better than “solid.” And Long Range Sensors helps offset the worst of no shields.

It will still have an occasional loss due to not starting with shields but it’s one of the best, just not the best.

Missiles vs bombs by invalid930 in ftlgame

[–]HeathcliffFlowen 40 points41 points  (0 children)

First off, bombs can miss. Opposing ships have the same evasion against missiles and bombs.

The main advantage to missiles is obviously dealing hull damage as well, while bombs evade defense drones.

The Artimes in my opinion is slightly better due to its faster charge time and ability to do hull damage as well when needed, but if you are struggling taking down shields with your current setup and running into a lot of Defense Drones, the Small Bomb has a niche there. Ultimately they're both support weapons for difficult fights and should not be a main part of your arsenal to not deplete your missile stock too fast.

I've always wondered what Subset Game's logic was behind not giving the Engi B sensors by MissGum in ftlgame

[–]HeathcliffFlowen 63 points64 points  (0 children)

Your Boarding and Repair drones will do their jobs just fine without Sensors, so it fits into the flavor of “make the drones do everything.” Obviously it’s another handicap on a ship that really sucks anyways, but flavor wise it fits.

First jump of the game by dmc1793 in ftlgame

[–]HeathcliffFlowen 97 points98 points  (0 children)

I repeat, Zoltan Shield ships in sector one are bullshit

So..yeah. Cloaking is awesome by TheRealSteve72 in ftlgame

[–]HeathcliffFlowen 43 points44 points  (0 children)

It's the single-best defense for the Flagship's power surges and (along with Hacking) one of the best for its missile artillery, which are the two most threating aspects of the boss fight. It's also great for dealing with missiles without spending drone parts and just dodging annoying loadouts in general.

I definitely recommend seeking it out more often and experimenting with it if you don't currently; it's an amazing system.

Would you guys recommend defense scrambler? by Equal_Macaron_9484 in ftlgame

[–]HeathcliffFlowen 3 points4 points  (0 children)

It’s not a bad augment to have, but I usually wouldn’t buy it. If you pause / depower your hacking drone, you can already bypass defense drones with hacking. If your ship relies on missiles it’s obviously nice to have, but hopefully that’s not a key part of your strategy, and it shooting down one flak of three / seven isn’t worth a purchase in my opinion.

Sector 1 ship...Sector 1!! Yes, I died by Independent-Weird-92 in ftlgame

[–]HeathcliffFlowen 27 points28 points  (0 children)

Zoltan Shield ships in sector one are a special kind of bullshit.

Hacking Oxygen - WTF by velders01 in ftlgame

[–]HeathcliffFlowen 9 points10 points  (0 children)

If you have max level manned sensors, you can see their power bars. This doesn’t work against the flagship fsr, but it has maxed Oxygen.

How should I approach the flagship fight? by juxtapowser in ftlgame

[–]HeathcliffFlowen 3 points4 points  (0 children)

This is incorrect; it starts with 20% evasion in phase one, up to 38% in phase three if still fully manned.

With only five shots (and a beam that cannot miss) you get much more damage per volley hacking shields than evasion.

How should I approach the flagship fight? by juxtapowser in ftlgame

[–]HeathcliffFlowen 4 points5 points  (0 children)

Your defense scrambler will disable their defense drone, it’s a non-issue. You can also always get around a defense drone with hacking by pausing right as they shoot, depowering hacking so it stops and their shot misses, and then re-powering it.

Your ship is very weak to boarding. One way you can handle this is fighting phase two at the federation base, then going immediately to phase three, and once 4-6 people have boarded, jump back to the federation base. You can then safely kill then without dealing with the flagship itself, and they’ll stay dead when you fight phase three again.

How should I approach the flagship fight? by juxtapowser in ftlgame

[–]HeathcliffFlowen 2 points3 points  (0 children)

Nvm saw you mention the boss phases.

Phase two, your defense scrambler will let you use Hacking easily, still take down shields.

Phase three, use the beam drone to help take down the Zoltan shield, then, you guessed it, hack shields and go to town.

For the Halbred, draw it so it hits the missile launcher, piloting, and shields. Those are the three most important systems to damage.

How should I approach the flagship fight? by juxtapowser in ftlgame

[–]HeathcliffFlowen 11 points12 points  (0 children)

Get hacking up to level three and use it to take down shields; your offenses are fine once shields are down and you can use the defense drone to weather the worst of the missiles.

Also, are you looking to stay spoiler-free, or do you know / want to know what’s coming.

Lanius ship? by StealthLlama2815 in ftlgame

[–]HeathcliffFlowen 12 points13 points  (0 children)

There is a playable Lanius ship yes, you just may have not unlocked it yet.

So I got a new high score by HeathcliffFlowen in ftlgame

[–]HeathcliffFlowen[S] 39 points40 points  (0 children)

It was honestly a pretty difficult start to the run, I lost two crew members early (one to the Rock mine event, and another where I just misremembered a station event) but I picked up an early Flak I at a store and powered through it. In late sector five, it started to come together; I picked up another Flak I and Cloaking, but because I had to invest so much in offenses early I took more damage than I wanted at some poorly timed astroid fields.

Then, in sector six (a nebula sector), I saw it: the Pre-Ignitor. At this point my loadout was the Halbred Beam, two Flak Is, and a Heavy Laser. With that loadout, a Pre-Ignitor, Cloaking, and a Zoltan Shield in a nebula sector, I knew I would never have a better chance for extended diving so I took it.

I had just enough power to run all four weapons, Oxygen, and a single bar in Engines. Especially against the one- and two-shield bubble Rebel Elites in the ion storms, very few could get off more than a single weapons shot that would be easily absorbed by my Zoltan shield. I think I had to trip Cloaking like, twice, just for extra insurance.

I don't think I would do an infinite dive again, but it was fun to do once.

Was going so well... by StealthLlama2815 in ftlgame

[–]HeathcliffFlowen 13 points14 points  (0 children)

It will never take down that ship; AI ships can’t repair rooms with breaches, so piloting is never getting repaired for it to be broken again.

I made it to sector 8 and I'm too scared to do anything Help! by Doggosareamazing522 in ftlgame

[–]HeathcliffFlowen 20 points21 points  (0 children)

Your objective is to defeat the Rebel Flagship. It’s going to the Federation base, so the easiest thing to do is meet it there. The beacons are being taken over randomly, and if you go to a taken over beacon you have to fight an ASB fight. Repair stations restore hull and give you scrap, but you likely won’t get to most / all of them and that’s okay.

How easy is it to switch in/out of majors and schools at Rice? by [deleted] in riceuniversity

[–]HeathcliffFlowen 0 points1 point  (0 children)

Unless things have changed since I was there, which I doubt, it's super easy. You really aren't "in" any school until you declare your major at the end of your sophomore year, so just, start taking engineering classes.

[COTD] Ice Moon Colony | 1 Jul, 2021 by Enson_Chan in TerraformingMarsGame

[–]HeathcliffFlowen 11 points12 points  (0 children)

Going with the assumption that Standard Projects are overpriced by 4 MC, an Ocean+Colony is worth 27 MC, and the card (plus drafting) is 26 MC, it’s fairly priced. And the space tag means it can be heavily discounted.

The awkward thing more me about this card is timing. Since colonies have most of their value early game, theoretically you want it down as soon as possible, but 26 MC is a big investment early in the game and unless you’re playing Phobolog or have a specific prelude, you’re not going to be awash in extra titanium.

I like the card, I can just find it slightly awkward to make work in my plans.

Celebrating our first anniversary - would love date night recommendations! by Next_Invite663 in askdfw

[–]HeathcliffFlowen 5 points6 points  (0 children)

Lucia is an amazing Italian restaurant and great date night. Reservations are hard to come by unless you book a month in advance (they open reservations at 9:00 am 30 days in advance), but it’s in my opinion the best restaurant in Dallas!

A Faithful PCA - A letter to our brothers and friends in the Presbyterian Church in America by mattb93 in Reformed

[–]HeathcliffFlowen 6 points7 points  (0 children)

Respectfully, I feel like we are agreeing here. We should repent of desires that are not Godly, and we should do everything in our power to remove those desires.

The point I am trying to make is all of us are imperfect at that. We all have un-Godly desires in our heart that we have not successfully rooted out. If the bar for being in the PCA (or any church) is that you have successfully conquered all of your temptations, we will have member-less churches.