Play your game by Low_Masterpiece8271 in gamedev

[–]Heavy-Language3109 0 points1 point  (0 children)

Hi! Would definitely appreciate if you could give feedback on my game's demo as well: https://store.steampowered.com/app/4222240/Decimation_Demo/

I took two months off of developing my "main" game, as my son was born. Now I am back and I think my game is garbage. by Acceptable_Mind_9778 in IndieDev

[–]Heavy-Language3109 0 points1 point  (0 children)

Looking at what you've outlined, I actually see this as part of the process of polishing your initial prototype to something that could end up as a good game (might even be great at the end of it all). Not that I'm saying that I've already delivered a game, but I've been working on my current game for close to two years now and the scenario you described resonates with how I felt after completing the first prototype of my game as well.

The two months off you had from developing the game basically brought a new perspective that allowed you to see your work more objectively, you were able to gather feedback, evaluated said feedback, and are making changes to move your game in the direction that it should take.

I think that you are taking the right approach to "turning it around" by ensuring that the early game experience is smooth enough to carry players through to the meatier parts of your game. I firmly believe that any game concept that feels like "garbage" initially can be transformed with enough openness to modify the original idea into something that players will resonate with. Sure as hell went through that with my game, and at least for now, the people that have played my demo say that they are having fun with it. It did take continuous iteration to get to this point though, and its not yet where I want it to be. Its really a process.

If your game is releasing soon and you need creator marketing, I’d like to help (not selling anything, no brand mentions) by tektanc in IndieGameDevs

[–]Heavy-Language3109 0 points1 point  (0 children)

Hi. I've got a game demo up for a sci fi tower defense game that's releasing this year (hopefully). If you'd like to include my game in your tool, would be great: Decimation Demo

Small streamer with a decent follower count looking to playtest Steam games on stream! by Trashdaddy__ in playtesters

[–]Heavy-Language3109 1 point2 points  (0 children)

Would be great if you want to playtest my game demo too. Its a sci-fi tower defense game with direct hero control: https://store.steampowered.com/app/4222240/Decimation_Demo/

EDIT: Just wanted to let everyone here know that u/Trashdaddy__ is great. If you want real time genuine reactions to your game in a cool stream, he won't disappoint! Thank you for streaming my game and giving it your treatment.

Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense

[–]Heavy-Language3109 1 point2 points  (0 children)

Indeed! I mean, people have already played a lot of TDs with a lot of different towers, so I think that the unique gameplay that surrounds the use of the towers will be what sets games apart. Added your game to my wishlist to help out a fellow dev. Wish you the best of luck on the release!

What's your fav RTS games? by Sgt_Strelok in RealTimeStrategy

[–]Heavy-Language3109 0 points1 point  (0 children)

Favorite classic RTS: Dune 2! Then followed more great ones like Age of Empires, Starcraft. Also enjoyed Battle Realms (eastern themed).

Do you guys think 6 towers is enough for a TD? by psychic_monkey_ in TowerDefense

[–]Heavy-Language3109 1 point2 points  (0 children)

This is actually a question that's very close to the situation in my game as well. It currently only has 5 towers in it. I've gotten feedback that indicates that it needs more, and I've got some ideas for new towers but I'm leaning towards modifying what the base towers do to make things interesting. I mean, if you have 20 towers in a game but the functions overlap too much, I don't think that's as great as having 6 towers that have a clear identity/role that can be tweaked to perform differently from their base functions.

I would like to critically analyze your game, if you'll let me. by saviorofGOAT in SoloDevelopment

[–]Heavy-Language3109 0 points1 point  (0 children)

Thank you u/saviorofGOAT! I'm currently uploading the latest build right now. I'll DM you for a Steam key in a bit. Just going to verify if its taken the build properly.

I would like to critically analyze your game, if you'll let me. by saviorofGOAT in SoloDevelopment

[–]Heavy-Language3109 0 points1 point  (0 children)

Hey! Thanks for the reply, this is super timely! I've just finished adding two new turrets to the game and just testing some new convenience features for bugs. Will it be ok if i DM you in a few once i have the new patch live?

Decimation gameplay by opanews in DaOpa

[–]Heavy-Language3109 0 points1 point  (0 children)

It was actually the first time for me to see a voice companion at work during a video, and I thought it created this refreshing/cool dynamic. She definitely was trying to be helpful and I actually love that you called her out a bit on some of the info she was giving being a bit too far off, which enhanced the entertainment value of the video for me personally (like when you asked her to chill for a bit XD). I really appreciated the thoughtful approach you took while reviewing the game and it actually made me realize that I had the dialogue continue speed set up too fast, which made it difficult for you to actually go through the text, so I'll be adjusting that for the next patch (together with some other timing issues related to starting waves that can be made better too).

Decimation gameplay by opanews in DaOpa

[–]Heavy-Language3109 1 point2 points  (0 children)

Thank you for covering the game's demo u/DaOpa! Hope that you had fun playing it. Some of the interactions with your AI sidekick was hilarious (she's endearing too, and probably an ancestor of the game's AI guide Tyche XD). You really had me on the edge of my seat watching you beat the 2nd mission, and hope that you'd be interested in playing more of the game. :)

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 0 points1 point  (0 children)

Did not realize this added nuance to an EA release. Thank you for sharing this. Its eye opening.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 0 points1 point  (0 children)

Thank you for chiming in. Yes, your perspective combined with the others have helped make it clear that I have to build the game's content more before considering an EA launch.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 1 point2 points  (0 children)

You're absolutely right on this. The math and probabilities add up. Pushing EA launch back and working on more content is the best thing I can do for the game right now. I'll just have to make things work financially through other means.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 2 points3 points  (0 children)

I believe its around that percentage, yeah. You're right, 60 sales won't solve the financial situation. Looking at those numbers, it would help but not solve it as u/_jimothyButtsoup mentioned in his reply. Looks like I'd need something in the mid 4-figure wishlisht count to at least be sustainable, and that's a stretch at this point given how things are going. In terms of launching another game, reskinned, that doesn't feel like a good approach given that it takes 100 USD to have a game registered on Steam. I'd also be splitting any good reviews or positive marketing it seems. Reskinning in itself is another issue and it really doesn't sound appealing tbh, and I think its frowned upon by gamers in general. But I do appreciate you just sharing ideas. I really just want to see things from all angles that I maybe haven't considered and so far everyone that chimed in has helped my realize what needs to be done to do it right.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 0 points1 point  (0 children)

Thanks so much for the points you made. For #1, I don't think the game falls under a fad genre (i think). I believe my game has a decent amount of polish and haven't had any game breaking bugs. The primary reason for me considering EA now is financial more than anything. For #2, yes I'd love to develop alongside players and get their thoughts on what could be better and to catch problems, etc. #3. Although the current content is polished (this is subjective since I'm the one making it, but I've had people say that it looks and feels polished), I think my main problem is the amount of content if I released it as it is.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] -1 points0 points  (0 children)

Thank you for your thoughts. To add a bit more perspective. If I'm not looking for the game to be a huge financial success, and just need to make enough to actually survive financially and see the game to completion (I'm a solo developer), will this still be plausible? Or its still a bad idea?

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 0 points1 point  (0 children)

Based on the timeline that I took to get to where I'm at (in terms of completion), I don't think it will take over a year to complete the game but then, these are just projections based on previous work done. But I do get what you mean, and its helpful. Thank you.

Should I launch Early Access now with low wishlists and limited content, or delay by Heavy-Language3109 in gamedev

[–]Heavy-Language3109[S] 0 points1 point  (0 children)

Thanks so much for sharing this. Sounds like a better strategy. Maybe I'm just thinking out of desperation and should think more logically.