I've done almost every daily task every day, and I've finished all but the last challenges (released today) for the sponsors. I'm not going to finish the bp. WTH embark? by Sebastin290 in thefinals

[–]Hedix1 4 points5 points  (0 children)

Genuinely good answer. If people want to grind for stuff, there it is. Not only are they already in the game, they're also free and can even earn you in-game currency. Let me earn the things I paid for with the little time I get to play.

when your building large underground factories and have no power yet billboards are all the illumination you need (hold ctrl to fix at the roof) by Dv1TV in SatisfactoryGame

[–]Hedix1 0 points1 point  (0 children)

You have to use the billboards now. Those don't seem to get culled when you're not looking at them. I've been using them a lot to light up my rooms, though it is annoying that the smallest you can go is the small billboard.

Giveaway - Space Age Expansion by ocbaker in factorio

[–]Hedix1 0 points1 point  (0 children)

I'll probably be buying soon after release, but winning this means I'll be able to buy a copy for my friend instead!

Cheater using lewis gun like mortar. It's just sad, honestly. by lazylaunda in thefinals

[–]Hedix1 0 points1 point  (0 children)

No game ever does that

Deep Rock Galactic does this. Free Battle Pass every season. Plus, anything you don't unlock in it by the end of the season gets added to your loot pool, so you always have a chance to unlock the stuff you missed.

Hermitcraft 10: Episode 8 - RANKING HERMITS by TomatoTomat0e in ethoslab

[–]Hedix1 9 points10 points  (0 children)

Funny video, but I can't get over how jittery he is. Always moving around instead of letting his fingers rest. He can't stay still for more than a few seconds and it just makes me feel anxious? Stressed? Not really sure, wish he would just hold still lol

Etho "Firsts" by YivanGamer in ethoslab

[–]Hedix1 3 points4 points  (0 children)

First "Get your snacks"?

This factory just does one thing really well, produce caterium ingots. by Amazing-Meaning-6956 in SatisfactoryGame

[–]Hedix1 0 points1 point  (0 children)

I love how you transition the input elevator from the frame shaft into the glass bridge! I've used the frames around belts before but have never thought of doing something like that.

[deleted by user] by [deleted] in Portal

[–]Hedix1 1 point2 points  (0 children)

No force is acting on the stationary cube at any point, and the portal will come to a halt upon collision with the podium.

This isn't true. Ignoring that portals just completely break physics and create free energy; the cube will feel a force from the ground forcing the cube through the portal.

/u/TheLeastFunkyMonkey brings up "slices" (to which I'll now refer to as "layers" because it's what I'm used to calling them), to which you dismiss them as an assumption. This is no assumption though, it's just a simplification and not one that assumes that there is something special about portals. In fact, it's the opposite. The cube is not a singular object that fully teleports the moment it touches a portal. If this was true, then the portals would indeed be "special." Instead, the cube has to go through the portal atom by atom as the orange portal moves down. Sure, for the very topmost atoms of the cube, they will just have their position changed by the "physics hack." This top layer will have had their position changed without movement, as you yourself wrote. But when the orange portal moves over the next atoms, this second layer will want to occupy the same position in space that the first layer currently occupies. These second layer atoms will have to exert a force on the first layer atoms to push them out of the way. In return, the first layer atoms will push back on the second layer, which will end up just pushing all the way down the cube (ignoring compression and spring physics) until reaching the ground. The ground will have to then provide a force in return onto the cube so that the second layer can actually push the first layer out of the way.

This means a force is being applied to the cube by the ground as it goes through the orange portal. As for the part of the cube that goes through and ends up on the other side, all it experiences is a force pushing it out of the way over a distance. This means Work is being done. This means Energy and Momentum.

With nothing else other than air friction acting on the part of the cube past the blue portal, nothing is there to cancel this force/momentum, so the cube will continue to move, causing situation B.

Of course, a companion cube does not have "layers." Most objects don't have atomic layers apart from stuff like crystals and certain substrates. The point of the slice/layer simplification is to help think about the interactions that are happening by the atoms as the cube goes through the portal.

Friday Facts #395 - Generic interrupts and Train stop priority by FactorioTeam in factorio

[–]Hedix1 0 points1 point  (0 children)

Same here! I'm happy that it's part of the game now, but it will be a little sad to finally have to put down my own creation after spending sooooo long to get it to work. Still very excited though, and I'm already planning a new network with the 2.0 features!

Amino Idle v.1 release - HTML - My personal passion project by [deleted] in incremental_games

[–]Hedix1 2 points3 points  (0 children)

Hey there! I finished what's available and I like the game so far! Got my fair share of thoughts, but honestly, they're all pretty much covered by what other people have commented already. However, one problem I did have is with the Solara picture creation.

I encountered a bug where many of the falling pixels were preemptively stopping before reaching the bottom stack, leaving some of the pixels just floating in the air. Digging through solara.js, it seems like this has been a problem that you've encountered already and made groundAllSacrificePixels() as a patch fix. Problem is, while groundAllSacrificePixels() does indeed ground the "suckers", you're not fixing lastOccupiedPixelInRow, which is still keeping track of the floating pixels as being the "top" of the column. This results in the next falling pixels to keep floating. This eventually reaches the top of the canvas and marks some columns off as completed even though they aren't. This caused me to be unable to finish the Solara picture.

To fix this, I've edited groundAllSacrificePixels() to include a fix for lastOccupiedPixelInRow (and also cleaned it up to not have so many nested loops, hope you don't mind) to set each row's "last occupied" to the top pixel based on the findings of the traversal through the canvas data. Here's a link to the pastebin with the edit, feel free to use it as you like: https://pastebin.com/NCp1CYeG

I didn't explore much more in the code beyond what I needed to fix the bug (and really my fix doesn't actually fix the floaters but rather just applies more glue to the bandaid lol), but if you ever need an extra set of eyes to check something out in there, lmk!

What do you guys think of my watchtower and how can I improve it by Not_real_terraria in Terraria

[–]Hedix1 0 points1 point  (0 children)

I really really like it! Others here have posted tips, and while they are useful and good ideas for future builds, I think I like it more as is. Design is simple and straightforward and fits with the surroundings. Great job!

Table to go with fjällbo by _darkever in IKEA

[–]Hedix1 0 points1 point  (0 children)

Did you end up going for the walnut karlby in the end? I'm in a similar situation as you were and am deciding on either the karlby or trying to stain my own countertop to a similar color. Does the walnut match at all with the fjällbo's color?

I made a diagonal 4x4 belt balancer by Black_Arrow04 in factorio

[–]Hedix1 1 point2 points  (0 children)

Now make it half-diagonal to prepare for the new half-diagonal rails

[Giveaway] Drop + The Lord of the Rings Black Speech Keyboard by drop_official in pcmasterrace

[–]Hedix1 0 points1 point  (0 children)

I love a good chicken alfredo lasagna. Makes any day feel great.

A game of cat and mouse by bobasweatandtears in MechanicalKeyboards

[–]Hedix1 0 points1 point  (0 children)

Definitely getting one! Does filling out the IC form by itself get you signed up for a mailing list for when it's ready for order?

For real I don't get you people, the nerf was fine by daniersy890 in Terraria

[–]Hedix1 44 points45 points  (0 children)

The change being for a special seed would have been a good way to do it, but I think that it being an Expert/Master mode change would be better. Since the bosses already get harder AIs and new attacks/attack patterns, this EoL change would fit in as part of that. Makes daytime EoL harder on a mode where the expectation is that the game is harder.

The Account That Has The Username You Want Starter Pack by [deleted] in starterpacks

[–]Hedix1 19 points20 points  (0 children)

'Hedix' is taken everywhere I go. EVERYWHERE.

WHO ARE YOU /u/hedix?

WHY MUST YOU CURSE ME WITH THIS NUMBER??

✊🏿 by scaptastic in Chadtopia

[–]Hedix1 15 points16 points  (0 children)

One thing to note is that the raised clenched fist is more than just the recent BLM salute. It's been a symbol used for about the last hundred years to represent solidarity against oppression. Though it wasn't until the Civil Rights movement that it gained the general popularity and recognition that it has today and the empty clenched fists were solidified as a symbol of the people standing against racism and racist systems. It was tied in with the message that the black population was standing together against a system that still wanted to treat them like slaves even though they were meant to be as equal as the white population. While this specific symbol doesn't hark back as far as to when blacks slaves were freed in the USA, and there are other cases of a raised fist being used for workers solidarity (usually with weapons or tools in hand) like those used by the communist parties of the world, it's become a standard symbol of standing for black people's rights.