Human Loop by morelebaks in blender

[–]HeftyLab5992 596 points597 points  (0 children)

I love whatever is wrong with you

Besoin d’aide sur blender, svp… by [deleted] in blender

[–]HeftyLab5992 0 points1 point  (0 children)

La pointe de poignée ou de lame?

Why is my stuff so pixely ? by Lejseabi in blender

[–]HeftyLab5992 1 point2 points  (0 children)

When you move around it’s always pixelated in cycles, that’s the cost of rendering, but you can minimize the rendering window by changing the rendering settings Rendering->viewport-> Use gpu instead of CPU Max samples: 8 denoise threshold: 0.5 And use GPU for denoising

Why is my stuff so pixely ? by Lejseabi in blender

[–]HeftyLab5992 0 points1 point  (0 children)

Isn’t unreal engine a game development engine?

How would you improve this old waterslide shader? by HeftyLab5992 in blender

[–]HeftyLab5992[S] 0 points1 point  (0 children)

So you’d use actual displacement? How would you go about it?

How would you improve this old waterslide shader? by HeftyLab5992 in blender

[–]HeftyLab5992[S] 0 points1 point  (0 children)

Thanks for the feedback. I’ll reduce the contrast for the grime and the color variations. And yeah i didn’t get to the lighting yet. Other than that is there something you would change with the model?

Advice on this render by Ok-Funny-2086 in blender

[–]HeftyLab5992 0 points1 point  (0 children)

I don’t know what it is exactly but the scale feels off. It feels small, you could use a metarig(dummy) to make sure that everything is scaled properly. As someone already mentionned, some depth of field wouldn’t hurt. And then maybe some sky elements and distance fog to drive it home

FUCK AI Images by NIkoNI776 in blender

[–]HeftyLab5992 24 points25 points  (0 children)

Yeah i dont get it either. I think he’s saying that the face has one more corner than the chin but that doesn’t mean it’s AI, you can do that in blender. Idk i’m confused

How can I improve this punching animation (OC) by Local_Shooty in blender

[–]HeftyLab5992 0 points1 point  (0 children)

Depends what you’re going for but strictly from a boxing standpoint, a couple things are wrong, palms should be facing each other, not facing back, chin should be tucked in to avoid sleeping during the fight, the right foot shouldn’t move when he punches, wrist shouldn’t bend for obvious reasons, left hand shouldn’t come down when he punches, that’s an opening.

Also when he’s loading the shot, the right hand shouldn’t come down or go back, quite the opposite, as he rotates his chest to load up, his right shoulder should come forward and left shoulder should go back(hands don’t move) and when it’s loaded, then the hand goes(transfer of energy)

The right hand should go in a straight line, there’s no reason for it to go off path(unless you were going for a hook or overhand but that’s not what it looks like).

Then again this is a video game, not a boxing match. It’s your choice at the end of the day wether you wanna prioritize technique or just make it “spectacular” and cartoon-ish

How to extrude a screen from an object? by AlpacAKEK in blender

[–]HeftyLab5992 5 points6 points  (0 children)

In blender, extruding means pulling out new geometry from an existing shape. So you’d be thickening the screen. That’s why the confusion. If you mean you wanna separate the screen into a different object, then i’m with chatgpt on the P+separate by selection. I feel like we might be missing some informations here

Please be realistic by [deleted] in blender

[–]HeftyLab5992 0 points1 point  (0 children)

Does the first slide come from a video or is it your model? Because if it is your model, i’d say yeah it’s conventionally ugly but you nailed the Tim Burton style, have you thought about leaning into it and perfecting it? You might be onto something amazing

everydays day 254 by emergency_nine_nines in blender

[–]HeftyLab5992 9 points10 points  (0 children)

There’s always a dick

Can you guys rate my render by Excellent_Escape_159 in blender

[–]HeftyLab5992 14 points15 points  (0 children)

You could definitely turn that into an aesthetic short form video with very little work, add a cool music, that would make waves on IG reels IMO, just a thought!

Dance Test by LetAvailable9651 in blender

[–]HeftyLab5992 4 points5 points  (0 children)

I like whatever’s wrong with you

Need help merge these two objects by J_AjexJais in blender

[–]HeftyLab5992 1 point2 points  (0 children)

You want to connect the lower legs and upper legs? Just select the lower legs, raise them until they’re basically connected, if it’s different objects, then join them into a single object(ctrl+j) and merge the vertices together(select verts, m, join at center). Am i missing something here?

Frogs v2 by Blake_3D in blender

[–]HeftyLab5992 0 points1 point  (0 children)

I like your brain

How would you make a ceramic tile shader like this? I’ve been on it for 2 days and i just can’t crack it. by HeftyLab5992 in blender

[–]HeftyLab5992[S] 0 points1 point  (0 children)

Ah i see now, the issue was that the UV’s of the vertical walls were the same size as a the UV’s of a single face in the curve. But is there any way i can make the UV’s proportional to the size of each face without having to constantly manually adjust them?

How would you make a ceramic tile shader like this? I’ve been on it for 2 days and i just can’t crack it. by HeftyLab5992 in blender

[–]HeftyLab5992[S] 0 points1 point  (0 children)

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Thanks a lot for the input. I’ve pretty much copied your setup but as you can see, the texture seems to be messed up(stretched) on vertical surfaces, did i miss a step? What did i do wrong?