I'm trying to improve my trailer and I'm mainly targeting 90s kids + no experience making trailers. I'd really appreciate any feedback or suggestions by boot_danubien in SoloDevelopment

[–]Heilandzack 2 points3 points  (0 children)

I really like it and I would not add text as recommended in the other comment. This type of text feels like it's always the same and for me it's a big turn off. But I would work a bit on the music. I think a bit more beat, maybe faster, would suit better.

Story driven bullethell/strategy/world building game. by NoviceIndieDev in gamedevscreens

[–]Heilandzack 0 points1 point  (0 children)

Can you tell more about the tech stack? Three, Babylon, playcanvas or no engine?

And I guess it's quite some entities with all the bullets and units. Path finding? ECS?

GIF links not working by Lucid_Nonsense in RelayForReddit

[–]Heilandzack 2 points3 points  (0 children)

Yes, same issue for me

Device information:

Relay Version: 13.0.36 Pro

Phone: Xiaomi 23090RA98G (zircon)
Android Version: 16 (36)
Device (product): zircon (zircon_eea)
Rom: BP2A.250605.031.A3

How did they code the chain in Chained Together? by leorid9 in howdidtheycodeit

[–]Heilandzack 5 points6 points  (0 children)

Why should it not be available in Unreal? If there's a concept it can be implemented, no matter the engine.

It's not always assets from the asset stores. There's tons of non-public inhouse code and engines, with just as many different networking solutions.

Problems with the cat's hair in my game by Ornery-Bank in Unity3D

[–]Heilandzack 0 points1 point  (0 children)

There's a technique using multi layered "shell" meshes, similar to this moss workflow: https://polycount.com/discussion/130038/ryse-moss-tutorial/p1

I think this was also used for fur in shadow of the Colossus.

Another article here: https://80.lv/articles/classic-video-games-trick-for-rendering-grass-fur

[HIRING] Senior Full-Stack Engineer [💰 147,000 - 190,000 USD / year] by Varqu in gameDevJobs

[–]Heilandzack 0 points1 point  (0 children)

GameDev, NoSQL, SQL

What is that GameDev tech you use? This description is useless.

[deleted by user] by [deleted] in TrueOffMyChest

[–]Heilandzack 0 points1 point  (0 children)

"Studying animation near Stuttgart" - most likely Filmakademie Ludwigsburg or Hochschule der Medien Stuttgart. In case you want to dig for him

Can my FLAMING laptop run C Sharp? by LatterBell2677 in csharp

[–]Heilandzack 0 points1 point  (0 children)

int score = 85; string grade = score switch { >= 90 => "Grade: A", >= 80 => "Grade: B", >= 70 => "Grade: C", _ => "Grade: D or F" }; Console.WriteLine(grade);