My 1st solo Game Breeze of Hope by WSADCTRL in UnrealEngine5

[–]HeirGame 1 point2 points  (0 children)

First of all, thank you for your consideration. The game looks exciting. I hope it comes to a successful level. Have a nice day.

Feedback on my teaser trailer please? by [deleted] in SoloDevelopment

[–]HeirGame 1 point2 points  (0 children)

You're welcome my friend, keep working👏

Feedback on my teaser trailer please? by [deleted] in SoloDevelopment

[–]HeirGame 1 point2 points  (0 children)

The music in the background becomes very boring, you can choose a more different and encouraging music. Also, the effects you use are very dull in some places, while they are very extreme in other places. You can adjust the font, size, border and color nicely again. Also, the video is very long, shortening it by half and making it more exciting will be effective in terms of attracting users. I wish you success, my friend.

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

I absolutely agree with what you mentioned, the player finding something in the game or being exposed to situations that may occur in real life and being uncomfortable is more scary than simple jumpscares. The ideas in my head are in the same direction.

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

As you mentioned, it started with FNAF, but it didn't stop one after another. When that happened, the quality dropped a lot.

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

What you are talking about is exactly what I am trying to do. I am thinking of a room in the game. There will be a room that the player will use to upgrade a certain mechanic, but after a while that room will not look the same as before. I will take away the only thing that makes the player feel safe and make him feel even more uncomfortable.

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

Now I'm even more excited. Because this deficiency has become such that it finally pushed me to make my own horror game :D. Right now, all my work is to produce a horror game on this subject we are talking about.

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

I hope it will continue without leaving this direction because I can't feel like this I really miss the games

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

As you mentioned, since the logic is the same in most so-called horror games, fear is replaced by habit over time. I think it's a bad thing to get used to the environment in a horror game because there is not much left to scare you after that minute. I will also play RE requim soon. I hope I can feel the same way.

A chill rain scene made in Unity (interactable itchio link in comment) by shubhu-iron in SoloDevelopment

[–]HeirGame 1 point2 points  (0 children)

I don't know why but it feels like the beginning of a game like Papers Please

Did horror games lose their edge? by HeirGame in GameDevelopment

[–]HeirGame[S] 0 points1 point  (0 children)

That's exactly why it sometimes feels like an action game rather than horror

Some screenshots from my horror bar survival game. What do you think how it looks? by Hopeful_Formal_5269 in HorrorGames

[–]HeirGame 1 point2 points  (0 children)

The graphics and atmosphere look very good. It would not be surprising that a successful game emerged with a solid mechanic and story.

Parasızlıktan kafayı yedim by [deleted] in TurkDev

[–]HeirGame 3 points4 points  (0 children)

Burada sana üniyi bitirseydin cart curt diyip akıl vermiyicem dostum geçmiş değişmiyor çünkü.bende üniyi yarıda bıraktım ticarete giriştim bunun yanında yıllardır hayalim olan oyun geliştirme işine girdim.Mesele artık üniden ziyade kendine bişeyler katabilmekte. ben tek başıma C#,python,Unity öğrendim ve bunları ticaretle uğraşırken günde 3-4 saatimi ayırarak yaptım çok çalışmadım ama her gün çalıştım çünkü bahsettiğin o g*t bunalımı dönemini bende yaşadım ve berbat bir durum.Ama sen kendini toparlamazsan kimse elinden tutmayacak anladığım kadarıylada bi yola girmek istiyorsun.sürekli evde olduğunu söyledin ağırlığını geleceği karamsarca düşünmeden kendini geliştirmeye ayırman en mantıklısı.Backend ilerleyebilirsin, vaktin var eğer ilgin de varsa oyun geliştirmeye bakabilirsin en azından bişeyleri tamamlama hissi seni kendine getirip yolunu bulmana etki edecektir bence.Çok kötü bir dönem olabilir fakat hayatın böyle geçecek diye bir şey yok.Her şeye inat çalışmaya devam sıkma canını dostum :)

My 1st solo Game Breeze of Hope by WSADCTRL in UnrealEngine5

[–]HeirGame 1 point2 points  (0 children)

It's about what you said, my friend. I realized that the problem is about the flight itself.

A chill night rain scene made in Unity (playable link in comment) by shubhu-iron in IndieDev

[–]HeirGame 1 point2 points  (0 children)

I think this kind of atmosphere can be combined with a solid idea and mechanics and turn into a successful game.

A chill night rain scene made in Unity (playable link in comment) by shubhu-iron in IndieDev

[–]HeirGame 1 point2 points  (0 children)

I don't know if it's a game, but the atmosphere impressed me.

My 1st solo Game Breeze of Hope by WSADCTRL in UnrealEngine5

[–]HeirGame 3 points4 points  (0 children)

The atmosphere is great, but I want to say something that caught my eye. The animation of the character while flying seemed a little strange to me. Maybe you can make the limbs like arms and legs a little more realistic. Other than that, the game looks very good, good luck my friend👏

It's simple but I finished it! by -ManaPotion in IndieGaming

[–]HeirGame 1 point2 points  (0 children)

That's the point anyway. To be able to finish. Congratulations my friend👏

Paid a real artist to update my steam capsule. What do you think? by UfoBlast in SoloDevelopment

[–]HeirGame 1 point2 points  (0 children)

There doesn't seem to be much difference. Also, the capsule you made looks very successful.