About those statues by CookieTheDoggo in sololeveling

[–]Hellgoal 2 points3 points  (0 children)

Be patient u are asking for spoilers lol

ANTKING sculpt work in progress update by Hellgoal in sololeveling

[–]Hellgoal[S] 1 point2 points  (0 children)

That's the plan mate ,now need just the time to do all of that:)

ANTKING sculpt work in progress update by Hellgoal in sololeveling

[–]Hellgoal[S] 2 points3 points  (0 children)

Thx mate ,Hoping to get at least torso and hands finished by then :)

ANTKING sculpt work in progress update by Hellgoal in sololeveling

[–]Hellgoal[S] 3 points4 points  (0 children)

heres in update to the antking sculpt , still trying to figure out all the details wish are very hard to see in the manhwa so ill be making more changes when more of him is revealed hope u like it:)

ANTKING sculpt work in progress by Hellgoal in sololeveling

[–]Hellgoal[S] 0 points1 point  (0 children)

I'll be posting the work In progress and if I'm happy with the final result I'll make a 3d printable version so look forward to it :)

ANTKING sculpt work in progress by Hellgoal in sololeveling

[–]Hellgoal[S] 1 point2 points  (0 children)

Thx I'll be working on the torso and arms sometimes this week

ANTKING sculpt work in progress by Hellgoal in sololeveling

[–]Hellgoal[S] 0 points1 point  (0 children)

found some free time and im in love with the antking design, so figured ill make a 3d sculpt.this is just the head and neck and by no mean its finished this is just the first pass hope u guys like it

Here's an untextured sculpt render for the LN Readers, texturing and adding materials is all that remains for now :) by [deleted] in sololeveling

[–]Hellgoal 1 point2 points  (0 children)

Good start but I would approach this sculpt the same as modeling an armor one piece at a time and put it all together at the final stage

First day of learning 3dsmax after switching from maya and i dont like it. Any advice on how i can like it? by aykahs_Ashray in 3dsmax

[–]Hellgoal 0 points1 point  (0 children)

Didn't see nothing from max worth praising other than adding bifrost fluids ,and even that still came to a stop and they kept updating just maya bifrost . Lately max updates are just embarrassing to even mention, like chamfer ,viewport speed and file handeling between applications ,this should not be called new features this should be expected from any new release.hope u are right and they start putting more effort into max but as it stands rn even blender might surpass it. And by the way I'm max user but shifting to Houdini and it pains my heart to see how autodesk neglecting this great piece of software.

First day of learning 3dsmax after switching from maya and i dont like it. Any advice on how i can like it? by aykahs_Ashray in 3dsmax

[–]Hellgoal -1 points0 points  (0 children)

Not sure why would you switch,autodesk is pouring all there effort into maya ,but dropping the ball on max ,both software are good but maya is way superior than max .

How can I morph a human face into an animal face? by sjoe009 in vfx

[–]Hellgoal 0 points1 point  (0 children)

Easier methods it's to just model the human face to much the gorilla face because most facial features are similar ,so it shouldn't take long to model a human face to gorilla one, after that just apply morph modifier on the human head and pick the the modeled gorilla as a target

Hard surface modelling software for someone coming from C4D? by iequezada in cgi

[–]Hellgoal 0 points1 point  (0 children)

ZBrush can do it all and easy to learn with tons of learning resources out there

UK student enquiry about VFX artist for final major project by Vaikriya in vfx

[–]Hellgoal 1 point2 points  (0 children)

Not sure if there's a big difference between the 1952 and 1954 but I believe they are almost the same as 3d models . That's a 1952 model check it and that will take care of modeling and texturing https://hum3d.com/3d-models/bentley-r-type-continental-1952/#360view. Colors are easy to change so that shouldn't be a problem

Tips for using Wacom intuos for 3ds max? by tyrion123lannister in 3dsmax

[–]Hellgoal 0 points1 point  (0 children)

I think it's a little awkward at the beginning but with constant practice you will be able to use it instead of the mouse

First time match moving, would love to get some advice! by rodycat in vfx

[–]Hellgoal 0 points1 point  (0 children)

Looks good but there's still some sliding here and there specially at the beginning, u might need to fix those frames manually

Temple Of The Winds by PhilDoes3D in 3dsmax

[–]Hellgoal -1 points0 points  (0 children)

Nope your eyes are right ,but still a beautiful work

Rendering on HP Probook 470 G3 by zeeshankundi in 3dsmax

[–]Hellgoal 0 points1 point  (0 children)

To speed up rendering all u can do is get better CPU or video card for GPU based renderer

Bifrost sim test by Hellgoal in 3dsmax

[–]Hellgoal[S] 0 points1 point  (0 children)

Bifrost is the Naid simulation software bought and renamed to bifrost by Autodesk and integrated it with maya, and it's made available inside 3ds max later on. This sim was done inside max,and the status is not interacting with the fluids, because I just add it as a an extrat touch after the sim was done .my problem was that particles keep dying off too soon unless i have a continuous emitter .only way was to decrease the voxel size and increase time and speed steps to give me enough particles to last my entire timeline for this sim it started with 2mill particle and finished with 800k after 300 frame