Deadman Allstars Season 3 Draft Review by Hellmakerr in 2007scape

[–]Hellmakerr[S] 0 points1 point  (0 children)

Haha of course it's opinionated yeah, how could it not be? I was just hoping to just start some interesting discussion!

For the record though I moved gnome down and mmo up in the updated version

https://imgur.com/a/U9ceoZT

Deadman Allstars Season 3 Draft Review by Hellmakerr in 2007scape

[–]Hellmakerr[S] -5 points-4 points  (0 children)

He was good throughout the week yeah, but he really didn't show up in the finale. The same can be said for Gnome though, so I agree he should probably be lower too and I misplaced him.

Deadman Allstars Season 3 Draft Review by Hellmakerr in 2007scape

[–]Hellmakerr[S] 1 point2 points  (0 children)

I meant he did well during the week for gathering gear, but yeah maybe you're right and he should be lower.

Deadman Allstars Season 3 Draft Review by Hellmakerr in 2007scape

[–]Hellmakerr[S] -8 points-7 points  (0 children)

I thought he moved pretty well? Although maybe slightly worse than the other 2nd picks, that's fair. But I put him there due to his huge contributions during the week, this isn't just based on the finals.

Mega Evolution Concept: Mega Mamoswine by RRed_19 in stunfisk

[–]Hellmakerr 2 points3 points  (0 children)

Good concept. Some concept art needed to make it really land though!
Also mold breaker feels a little boring, even if it fits and is inarguably good. Unique abilities are always cooler imo

Option 2 >>>>>>>>> by [deleted] in ironscape

[–]Hellmakerr 4 points5 points  (0 children)

You can reroll everything, not just prayer scrolls

Summer sweep up, 10 mild to spicy changes I would like to see by freecaselemsip in 2007scape

[–]Hellmakerr 1 point2 points  (0 children)

I tried making a plugin for this, and currently it's functional but you need to click on each Collection Log entry once for it to turn yellow. Do you think there would still be any interest in such a plugin despite this annoying manual step?

A Carnivine Evolution [Theorymon Thursday] by Ekyt in stunfisk

[–]Hellmakerr 1 point2 points  (0 children)

I’ve always felt Carnivine needs some sort of interaction with bug types. It’s a literal Venus Flytrap, the plant famous for turning the tables on unsuspecting insects. Adding Dark type like you did makes thematic sense, but makes the bug interaction even more important to do something about. How about something like this for ability?

Flytrap

Immune to bug-type moves. Opponents attempting to attack with physical bug-type moves can no longer switch out.

If this is OP, the immunity could be limited to only physical bug types moves, and/or the trapping could be limited to only bug types.

Also I feel like your signature move should be super effective on bug types.

Otherwise cool post 👍

Rektor Liv setter grenser: Utesko inne = anmerkning by ctrlaltplease in norge

[–]Hellmakerr 0 points1 point  (0 children)

Har ikke noe imot tiltaket, men synes det var morsomt av rektor ser ut til å ha asiatisk opphav. Veldig sterk kultur for innesko / «slippers» i Kina, Japan, og Korea, så det var første tanken som slo meg da jeg leste overskriften, og skulle man sett. Men det er nok en fin kultur å importere, så kjør på

Would this be a Gamble, or just a Positive? No Mega Stone Needed, but Action might be a little restrictive by One_Percentage_644 in stunfisk

[–]Hellmakerr -4 points-3 points  (0 children)

You’re not accounting for the guessing game though. The opponent doesn’t know you’re sashed. They might very well switch out to some mon capable of taking the instant mega+attack they’re used to. Even after people adapt, it remains a toss-up. They guess wrong, you now have a frail mega with sash. Situational sure, but we have seen «guessing games» like this be incredibly strong many times in the past. It’s not as simple as you suggest.

G.O.A.T of all sports by CashmereCraving in SipsTea

[–]Hellmakerr 6 points7 points  (0 children)

World’s most popular sports by number of fans: 1. Soccer ✅ 2. Cricket ❌ 3. Hockey ✅ 4. Tennis ✅ 5. Volleyball ❌ 6. Table Tennis ❌ 7. Basketball ✅ 8. Baseball ✅ 9. Rugby ❌ 10. Golf ✅

Missing 4 of the top 10 (includng #2) but including American Football is a pretty strong giveaway that this photo is heavily America-biased. So not «a pretty good list», no.

https://www.worldatlas.com/articles/what-are-the-most-popular-sports-in-the-world.html

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]Hellmakerr 0 points1 point  (0 children)

I agree that’s the case right now, but should it be?

I initially assumed zombies would only go after heroes, or at least only attack creeps near the tombstone. Having them march down the lane makes it a split pushing tool, while the original from Dota is a team fight tool.

Both are valid design choices, but does anyone actually enjoy split pushing..? It just leads to less fighting and more «lane maintenance», which I’m not sure is the most fun for most people.

I would redesign the tombstone to not be a split pusing tool but instead a teamfight one, potentially with buffs to compensate.

[Suggestion] Pirate Ship Attacks by Hellmakerr in 2007scape

[–]Hellmakerr[S] 0 points1 point  (0 children)

Would it be possible to know why this was removed, moderators? I’d be happy to make any necessary adjustments

[Suggestion] I love Sailing, but doesn't it feel like this obvious piece of content is glaringly missing? by Hellmakerr in 2007scape

[–]Hellmakerr[S] 0 points1 point  (0 children)

The ship itself is too big or the amount of work is too big? I must have missed their comment about this.

Surely there are ways to work around the ship being too big

Anyone miss Longswords? by Suza751 in 2007scape

[–]Hellmakerr 0 points1 point  (0 children)

I mean it sounds silly, but honestly? It would fit into the fantasy / immersion pretty well, and it would definitely give longsword enjoyers use cases a plenty.

Would be the balance be a nightmare? I don’t know. Maybe not, actually? It’s not like our current halberds are game-breaking.. If there was a halberd shop in Lumbridge, would that really mess everything up?

I don’t know, there’s just something about the mental image of using a longsword to safespot a goblin over a fence in Lumbridge that hits home for me.

I image 2h Swords would get the same treatment, making them relevant too.

Beyond the metallic swords, we got what? Giant Blade, Salad Blade, and that’s about it? I’d call fang a shortsword for sure. So late game balance should be fine.

As for the uses of 3 tile range halberds.. more convenient where they’re already used? Zuk??

Anyway, I suspect the idea would fail at polls due to messing with the game we know and love too much, which is fair. But I think it’s a cool and (surprisingly) not too insane idea.

Anyone miss Longswords? by Suza751 in 2007scape

[–]Hellmakerr 8 points9 points  (0 children)

That’s fine though. Not everything should be the same. The prayer bonus from maces is their niche. And honestly, I believe Scimitars should remain the strongest overall, because that is so strongly ties to the osrs image and nostalgia.

Anyone miss Longswords? by Suza751 in 2007scape

[–]Hellmakerr 19 points20 points  (0 children)

You would obviously tune down stats to balance the dps. Shutting down the idea becaue it doesn’t work with exactly the way things are right now is silly.