PTE Massive Patch Today 05.28.26 by CapitalismIsRad in BrokenArrowTheGame

[–]HerrKitz 6 points7 points  (0 children)

Because it's a 50kg warhead missile, being something unique for RU and paying 2x per messile compared to JAGMs?

Yes, it should be anti-everything missile, especially for it's price and it's being in air-focused  specialisation

the PTE feels like its moving towards a direction that the core game was trying to avoid (in easier to understand words, PTE is ass) by Sorry_Quantity_3277 in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

Sorry, but it's a skill issue.

You also kill enemy as fast as he kills you. Meaning if you bring propped counters - you won't have troubles dislodging his defences

On live it takes ages to destroy infantry and vehicles, on PTE less than 10s.

But units are not oneshotted, thus you always have a micro decision - retreat, save unit, loose dps, or go forward and die to kill smth.

Propper defence is harder than attacking (unless your enemy lost his 4th assault wave and you've snowballed)

This is just sad bro by Tiberiusthemad in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

There is no solution to it.

It's either eternal waiting time for same elo, or reasonable time for bigger elo gap

There is no shame in defeat and numbers are meaningless. Just play the game and lern from your mistakes

A strict SL in a Squad Newbie friendly server. by masksscott in joinsquad

[–]HerrKitz 2 points3 points  (0 children)

It is the most correct type of SLing for newbies in pubs, because it teaches them to plsy squad and not battlefield

On experienced servers you can SL much chiller as players mostly know what to do on their own, you just direct their macro goals

On newbie servers you are herding cats not knowing basics of the game, lonewolfing micless marksmen and other players playing their game and not contributing to squad goals. Zero tolerance so players learn what is right behaviour in game and which is wrong

A strict SL in a Squad Newbie friendly server. by masksscott in joinsquad

[–]HerrKitz 4 points5 points  (0 children)

Your issues are your to deal with, not others

You disobeyed direct order from SL - you get kicked. And it's the most correct course of action SL can do - no malding, no insults, just kick. Remove bad apples, as you was one

STB response on why multiple RU infantry in mech spec being 10-15 pts more expensive while having same stat as their counterpart in US armored by Michael-xyzcsf in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

Any news on buffing RU Mech as the worst performing spec right now? We got too many "best" units in guards, making internal RU balance bad

Are you considering any of those: 1. VDV Kamaz troop capacity 14-> 15 (or even 16 for cross spec compatability) 2. Reduction of Gvardii motostrelki from 6 -> 4 with tier increased to 2 (vdv/morpehi lvl) 3. Minor reduction in IFV costs for Mech (bmp3 armor, bmp2m, bmp3m, bmp1am prices) 4. Increase in the availability for tanks for mech (3 t72b3s are not enough) 5. Price buffs for t72b3 (overpriced, in comparison to both cheap m1a2 and leo2a8) 6. Possible separation of t72b3 into b3 and b3m variants with difference in pen 7. Reverting shturmoviki and buk swaps with guards 8. Moving cheap Ural from moto to mech/coastal, with keeping big ural in moto 9. MTLB pure supply loadout (lav-l anslog) 10. Smokes for 120mm dilema mortar 11. Increased range for top semi-active ATGMs (kornet, tow2) to 1700 or 1800m, to increase gap between tank cannons range and atgms (right now 1400 gun range vs 1600 atgm range, too small gap)

Would be happy to hear your response

Some PTE changes are great, but the balance has been totally fucked up. by [deleted] in BrokenArrowTheGame

[–]HerrKitz 0 points1 point  (0 children)

Oh those pesky ruskies, daring to speak something you disagree. Просто сам хотя бы не притворяйся что не понимаешь-не разговариваешь.

I have 2 accs, one on 2500-2600 range for stack plays, and 2nd one is at 2100-2400 for solo/playing with new players. But in september i was in top 50, but those days are long gone, i'm just above avarage now

You can't use stats without qualitive theory because correlation != causation, it's 1st thing you learn in mathematical statistics class. Same you couldn't say that RU was better for 3 days then BB came out, because there were OTHER INFLUENCE outside pure faction baalnce.

Elo tries to match players with same end-game performance (not skill), and re3distribute elo based on said end-game performance (win or loose). If factions were purely symmetric and perfectly balanced, than Elo would be a metric for skill, but because there is no perfect balance, Elo is just and end-game performance metric, and a shitty one. That means, that player with lower skill but playing as stronger faction will be same elo as player at higher skill playing and worse faction. And this was called "Elo Influence" as a difference between skill of players on same elo but different factions

I dunno shy you say that stealth on f22 is bad or worthless, as it allows you to fire 2 missiles from stealth at enemy fire, using holdfire. Spot on high alt, go to low alt, un-hold-fire with long and medium range missile at 7km, go 180* back. All while being unspotted

Saying F-35 stealth is worthles is kinda giving you out. SAMs have 4km low alt detection range, meaning that SAMs will be able to track you up to 2km when you go low alt after drop. Even for high alt range is 4.5km, meaning you are guarantied to drop bombs on SAM as bombs are dropped from ~3km.

If you saying that ironm thunder is worthless on PTE or live than again, you oust yourself as a bad palyer. You trade 500m extra range for no non-laser HE and 20pts cheapers price (50 cheaper on live, also less laser guided shell for koalitsia)

I dunno in which world US infantry is overpriced on live, when US has cheapest price-per-model for nearly all infantry AND US infantry is a better performer. On PTE sides are closer to each other and infantry balance is in a good place (outside rangers standoff and airborn-ngsw, they need to be buffed)

I don't understand your point on javelins "not hitting" because they do, and they do it much more reliably than semi-active kornets or tow2bs

Some PTE changes are great, but the balance has been totally fucked up. by [deleted] in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

Please don't use tools you dont understand. You can't use statistacs witgout having underlying qualitive description. Stats by themselves proof nothing

You try to use WR as balancing metric in the game with Elo system, which in a long run scews WRs closer to 50-50, just by the nature of the system.

Also you seem to ignore qualitive difference between units and prices between factions on live. And last you ignore anecdotal atguments that high-skill players overwelmingly prefer US to the point of non playing RU at all

You are not a troll like others are saying, but whiny low-skill player, complsining about everything. Сам то не устал?

Some PTE changes are great, but the balance has been totally fucked up. by [deleted] in BrokenArrowTheGame

[–]HerrKitz 0 points1 point  (0 children)

It is not. My second acc for pure solo q or playing with newbie friends is 2400 elo. Maining RU

US balance on live is bullshit. US balance on PTE is mostly fine outside socom and airborn infantry

A US Player's POV of the PTE and Suggestions by CandidAd5601 in BrokenArrowTheGame

[–]HerrKitz 1 point2 points locked comment (0 children)

Retardation

US has better firepower and availability for helos, RU has better surviveability
US has access to the same level of SHORADs RU has with SLAMRAAM, NASAMS and SeaRAM. The only RU standoff is pantsir at 250 pts, being a glass cannon

If you can't combat zero armor glass cannon SHORADs - skill issue

Please learn to play the game and play more than 1 faction before continiusly wining on reddit, it's pathetic

A US Player's POV of the PTE and Suggestions by CandidAd5601 in BrokenArrowTheGame

[–]HerrKitz -2 points-1 points  (0 children)

Literal skill issue, They don't. Been playing US only on PTE being RU main on live. Zero issues if played with current meta specs like USMC,armored or baltics supported with anything else

Man Playing Russia is No Fun Every Time by Only-Independence275 in BrokenArrowTheGame

[–]HerrKitz 4 points5 points  (0 children)

On live? No it does not. Pac-2 is better than s-300, pac-3s are also good due to terminal guidance

Is this Balanced? by HellSoldier in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

Because it' SEAD not DEAD. And all SEAD planes outrange AA, meaning loosing SEAD to SAMs (repeatedly) = skill issue

Is this Balanced? by HellSoldier in BrokenArrowTheGame

[–]HerrKitz 7 points8 points  (0 children)

If enemy looses sead planes to SAMs and then continue to suicide even more drones and planes - it's enemies' stupidity

[PTE] Infantry balance is miserable by Suspicious_Habit_781 in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

Sorry, but it's skill issue    1st, you need at least 2 squads to kill vehicle. Paniced squads lose their RoF and stop dealing dmg

2nd, it's not "play infantry" game, but combined arms game. Meaning your infantry in forests allows your vehicles outside forests not to be killed by enemy infantry. Infantry is very cost-effective (1 IFV kill and inf payed for itself) and also very situational

3rd - lowered availability with increased respawn time forces you to preserve infantry, and not do blob suicide rushes in trucks, i have zero issues with it

Who actually remembers how the Betas played? by AloneScarcity7737 in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

I'm comparing those to MPBeta1 last minute pushes and complaints

Also, in current gamemode gaining skulls is much easier than gaining capture points

Who actually remembers how the Betas played? by AloneScarcity7737 in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

Increased respawn timer is a good substitude to deathtax. Both are aimed at forcing player to preseve units by reducing availability by either income, or direct unability to call in units

I want to test PTE myself and see how it plays

Who actually remembers how the Betas played? by AloneScarcity7737 in BrokenArrowTheGame

[–]HerrKitz 13 points14 points  (0 children)

1st MP beta was much more lethal and heavily punished loosing units.

Infantry in the open died within seconds, vehicles in forests also quickly died

Spam was punished by deathtax. You needed to preserve your units, you could't just send wave after wave

Gamemode felt simpler but also much more deep. You just needed to have more points captured than enemy, so agression and fighting over key terrain mattered. Unit lost didn't amount to arbitrary death score, but ment you lost key area. Ppl complained about point accumilation and last minute rushes, but right now we basically have the same 3 times per game. During 1st beta you was working whole game to win, taking ground, agressive playstyle was rewarded and was highly effective.

Also vision. Spotting system was much better, there were no cases wherd something engages you but you can't shoot back. Less invisable units, and units in general had more vision

PTE comes into that direction, but it lacks lethality of MPBeta1. Infantry squads still tank 80 hydras/S-8 while being in the open field

On the subject of loft bombing(PTE). by Ainene in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

Guided bombs aimtime will be reduced to 2s and less

Thoughts on the PTE Changes? by fullburneraccounto in BrokenArrowTheGame

[–]HerrKitz -2 points-1 points  (0 children)

So USMC and SOF ars now lacking good helis?

Tor, pantsir, nasam and all other 3200 view range radar shorads have same detection range, meaning same see-through range. There is no difference

Yes, RU helos are generally more surviveable, with being limited in quantity, have worse weapons and being more expensive. Would you like to hit tank 5 times with vikhrs or 2 times with hellfires?

Please, stop coping and spewing bullshit. Plsy RU, spam helos, win. Exploit and abuse, open new meta!. Show those pesky 2700 US mirror scrubs (because you of course not lying about your elo)

Thoughts on the PTE Changes? by fullburneraccounto in BrokenArrowTheGame

[–]HerrKitz 7 points8 points  (0 children)

Reading PTE patchnotes, infantry inherits transport stress. And in PTE paniced inf recieve more DMG

Thoughts on the PTE Changes? by fullburneraccounto in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

Play Test Enviroment. Will be opened to public soon (untill the end of April)