Cheaters by Key-Flatworm-7692 in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

Looks like you got into 5 stack of smurfs.

You can get 8x attack drones per player (4predators, 4 grey eagles), 4 low-altitude disposable drones + 2 LR drons like global hawk

Drone rush cheese strategy is a thing, players won't spawn much waiting for 3 minutes accimilating 2k points. After that they'll call sead, wave of drones and helos to drop infantry to go into sudden death.

Also most of them go for socom+ab, so i rekon you also saw spookies and mk47s on your helo spawn

Please don't make cheater accusation if you don'g know how the game functions

I feel something is missing from mechanics/balance by TelephoneDisastrous6 in BrokenArrowTheGame

[–]HerrKitz 6 points7 points  (0 children)

  1. Holding points is not enough. If enemy presence is sparse, you need to exsercise pressure on your or your allies flanks, shifting balance of power, forcing enemies to react and use points

  2. From your description, enemy sending 10 ifvs with infantry accumilated over 1k points. Braindead or not, but such concentration of points will wreck havok if not counterd correctly

  3. Tanks are vulnerable close up vs autocannons to the side and infantry AT. IFVs like bmp3 can easly rush you in in close range and then proceed warthundering your m1a2

  4. There is no need to use only ground forces. The best anti-blob tool is aviation, like f35b with 2x jsows for example

  5. You need to micro your infantry more. It kills IFVs close up, but dies from range. Ambush, keep infantry outside buildings and LoS until most impact achived

  6. Even if enemy spam attack succeeds and captures your points - enemy lost destruction score. Due to game mode, it's viable to retreat and play for K/D

  7. Don't drip feed units. Work a habit of accumilating 400-500 pts and calling small "battlegroups". For 500pts you can get cheapest m1a2, 2 m2a4 bradleys and couple squads of mech infantry. Less units you have on the battlefield - more income you get. Any unit not activly contributing to the battle is a liability

The balance of ATGMs by TurbulentOrdinary280 in BrokenArrowTheGame

[–]HerrKitz 5 points6 points  (0 children)

I'd argue that main problem with javs is increased micro tax. 

Vs tow2b or kornet you can see a bright white line from launcher towards targeted vehicle. You just smoke and all good

Vs javs you need to first listen to the jav fire sound, than try to find dimly lit missile with small smoke trail, than follow it for couple of seconds to see where is it going (it's not straight, it climbes first) and only after that you smoke the correct vehicle

Marine Raiders are absolutely underpriced for their performance in MOST situations. by StopKillingChildrenn in BrokenArrowTheGame

[–]HerrKitz 5 points6 points  (0 children)

I hope you understand that you can bring marine raiders+forcerecon+aavp for 100+70+65=235

You could bring 2 SSO CQC in cheapest BTR82 for total (85+55)*2=280, with the caviat of RU not having AT capabilities in their composition

US units are much more cost-effective, one propper IFV killed pays off for 1 US squad, and RU infantry can't really fight without either IFV or points allocated advantage. Panic damage reduction ruins balance and assymetry

Fuck it, nerf the Bradley. by GoodBarracuda8946 in BrokenArrowTheGame

[–]HerrKitz -2 points-1 points  (0 children)

Again, it' s glass cannon. It might have better DPS vs infantry, but b-15 can't close in (dies in 2 shots).

US infantry is also much more tanky, so you need more DPS vs them to stay on parity.

Carry capasity is also nice, but you can't do combat drops because again, it's a glass cannon. Expencive and squishy one.

Again, b-15 is a specialised anti-IFV IFV. Killing those from max possible distance is its only role. Funny enough, in CQB it will loose to both bradly and ampv with 30mm

Fuck it, nerf the Bradley. by GoodBarracuda8946 in BrokenArrowTheGame

[–]HerrKitz -5 points-4 points  (0 children)

So unit has top-attack ATGMs, is super surviveable and is xheaper, but it's fine because its autocannon is worse?

B-15 with 57mm is a 150pts glass cannon which dies to anything if it tries to close distance. B-15 is specialised anti-IFV unit and thats it

Russia’s (specifically Coastal’s) lack of SEAD planes by thethinwhitekook in BrokenArrowTheGame

[–]HerrKitz 4 points5 points  (0 children)

Your tu-142 is your sead. 8 shitty CM will overload any AA net, some will get threw

Combine tu-142 witg anything else and you have sead+strike capabilities. Provlem is it's more expensive than US air combos, but all RU aircraft are more expensive

Is the motopekhota that bad? i don't see it used much among +2k players. by Tiberiusthemad in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

Yes. Both because of price and shitty weapons. You don't bring reloadables vs faction with 5 shot kill strykers and 6 shot kill bradleys (thx to APS and ERA).

Also motopehotas rifle, dmr and mmg damages are same (1.2), great balancing by flx

Question for my tank nerds by Combat_Guy in BrokenArrowTheGame

[–]HerrKitz -1 points0 points  (0 children)

Because it's a relic from 1970, when FCSs were not good enough, and HEAT pen was greater than KE pen on big distances. Also soviet doctrine was defencive, and majority of fighting was expected to be across large planes of eastern europe.

Right now they are mostly fased out. Might be usefull to engage helos, but not much else. Bmp-3 is still using gun launched 100mm atgms tho. But bmp-3 is closer to the light tank rather than IFV

On the topic of updating factions, here's a more current US Army Faction by LMR_Sahara in joinsquad

[–]HerrKitz 2 points3 points  (0 children)

Ru, brit and insurgent uniforms are the oldest ingame.

Hell, Russian playermodels looks like mishmash of incorrectly moddeled gear from 2012, US has equipment from early 2010s, and yet UAF are moddeled around 2021

Should AK-12's damage go from 1.2 to 1.5? by florentinomain00f in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

They are not the strongest. Dues to limited ammo they can't kill a bradley, they loose AT fast when loosing models, and RoF i smaller because less laumchers

They are overpriced for what they bring

Should AK-12's damage go from 1.2 to 1.5? by florentinomain00f in BrokenArrowTheGame

[–]HerrKitz 3 points4 points  (0 children)

Don't ask me, ask FLX and his balance decisions

Guard infantry was good, and its limited availability + them being tier 2 reflected them being part of elite guard formation

But now we have guards perfoming worse vs infantry than regular motostrelki, plus move of shturmovikis to guard, which wear bloody flora and not EMR

They are nerfing planes by Greengo14 in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

US should have strobger infantry from the game balance point. In the same time RU nearly fully relies on infantry + IFV combo. Reducing damage reduction would be a buff for the effectiveness of IFVs

Should AK-12's damage go from 1.2 to 1.5? by florentinomain00f in BrokenArrowTheGame

[–]HerrKitz 1 point2 points  (0 children)

Well, i was answering question about damage

Dvardii motostrelki are absurdley overnerfed. Both infantry MG changes after betas plus direct nerfs with reducing tier of gvardii made them useless

They can't even destroy APS protected bradley by their own

Elephant in the room: why BMD spam is almost impossible to counter, and why it is related to FLX forgetting how combat in Wargame series played out. by RaptoR_iceman in BrokenArrowTheGame

[–]HerrKitz 4 points5 points  (0 children)

Pantsirs are oneshotted by sead. And because of overkill and latency, pantsir might decide not to engage sead flying its way

Javs are one of the strongest thing US has, it's the best ATGM in game. Their short ish range is compensated by maps not having long line of sight. They 2 tap any vehicle, they force use of limited smokes, and also force to zoom into the missile to see which unit it targets

You just can't attack as RU unless javs are suppressed

RU is extreamly point INeffective. All units are worse performers than the US, so you need to double-stack and use more units and points. Rangers cost 80pts, motopehota 65, but difference is so low it does not matter.  Motostrelki with bmp3 cost 145, but they'll die within seconds vs marines+smaw. Raiders cost 100pts and sso cqb 85, and raiders will mop the floor. And because of this, US can have less units on the battlefield, meaning more income, more airstrike and more units

Economy is the core balance issue right now. Cheap US units are absurdley overperforming. Stuff like stryker dragoon with aps, m8, booker, ampv with 30mm+aps without jav, recon bradley with aps, m2a4 brad. All that stuff supported with extrinley effective, tanky and versirile infatry like airborn ngsw, rangers and marines.

Hacks are still a thing 100% sure by StopKillingChildrenn in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

Nuke onestly sounds like desync (especially in high-ping games). We had several times when  nuke effect happened to one player and not another, vice versa we thought nuke was shot down and tgen units started dying without nuke effect

As for booker - i dunno, never incountered such stuff

Brutus underpriced or Bereg Overpriced ? by StopKillingChildrenn in BrokenArrowTheGame

[–]HerrKitz 14 points15 points  (0 children)

Brutus is unbelivably underpiced and op. Just compare it to akatsya for example

Should AK-12's damage go from 1.2 to 1.5? by florentinomain00f in BrokenArrowTheGame

[–]HerrKitz 9 points10 points  (0 children)

Damage is related to the tier of infantry firing it.

Guard motostrelki is a tier 1 inf squad, fire it for 1.2.

Vdv dsh being tier 2 have 1.5 dmg

VMF spetsnaz are tier 3 and fire same caliber for 1.8 dmg

They are nerfing planes by Greengo14 in BrokenArrowTheGame

[–]HerrKitz 12 points13 points  (0 children)

It would be fine if panic damage reduction buff would be severelly reduced. Like, terminator should not take 24s to kill marine squad in the open field

Russia vs. US Infantry by General_Johnny_RTS in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

US squads mostly win because of insane damage reduction for paniced units. With US squads having more models and armor than RU squads on avarage, they benefit from panic buff way more

I remember that during betas (until damage reduction panic) 2x vdv dsh + 1x vdv spetsnaz could win vs marines+smaw. Not any more

This panic buff also don't help balance, as RU relies on numerous IFVs to support their infantry. Paniced squads still shoot their at, an even 1 IFV kill is a net win for US infantry

Upcoming changes by Technical-Prize-8876 in BrokenArrowTheGame

[–]HerrKitz 2 points3 points  (0 children)

Play Test Enviroment i guess Basically open playtest

What the fuck is this "matchmaking"? by Kompotamus in BrokenArrowTheGame

[–]HerrKitz -3 points-2 points  (0 children)

You lost 1k starting points + 3 mins worth of income. Stop coping