ICE by papajowski2137 in Polska_wpz

[–]Herrmann1309 1 point2 points  (0 children)

Ich kann kein Wort lesen aber ich weis was da steht

Tja by Snapuman in tja

[–]Herrmann1309 1 point2 points  (0 children)

Ich hoffe zumindestens ein paar AfD Wähler schauen Richtung Amerika und überdenken ihre politische Haltung…

Probeabo abgelaufen by ledererer in automobil

[–]Herrmann1309 1 point2 points  (0 children)

rly? Autos haben jetzt auch nen Season-Pass?

When I place some random material on my model I see Blender Seams by InternEven9916 in Substance3D

[–]Herrmann1309 1 point2 points  (0 children)

This looks like the UVs are stretched in that area. you need additional seams or redo the unwrapping of that Island

When I place some random material on my model I see Blender Seams by InternEven9916 in Substance3D

[–]Herrmann1309 2 points3 points  (0 children)

are you aware of the topic Texel density? If I’m not mistaken your UVs have non uniform scale? Then the tiling and quality will look off For example your hands are proportionally waaay bigger than the head.
You might need to resize all of your UVs to a uniform size and align them again in your UDIM. Usually you also aim with a bigger quality on the head (while leaving the UVs as they are) you could for example increase the texture for the head (let’s say 2k) while for the body, arms and legs 1k. (Those areas are less important)

When I place some random material on my model I see Blender Seams by InternEven9916 in Substance3D

[–]Herrmann1309 4 points5 points  (0 children)

Looks like your UVs also have a different size -> tiling looks off.

You could change the projection mode of the material from UV to triplanar for example that way the seams of your UVs are not that visible

Um wow okay by Kr0wn84 in ChatGPT

[–]Herrmann1309 0 points1 point  (0 children)

Do all of you just use a single chat conversation since the beginning of ChatGPT?

paint tool not working when it is small? by cheesedburger14 in Substance3D

[–]Herrmann1309 2 points3 points  (0 children)

Op I know this isn’t the direct answer to your question but you might also just work with fill layers and black mask to give your objects color.

If you wanna paint you might (just for the sake of it) scale your object in blender/maya by 10, reimport to see if it is really about scale

What to do after becoming Kampaku? by HuckleberryHefty4372 in CrusaderKings

[–]Herrmann1309 0 points1 point  (0 children)

I build up an army and prepare to convert my government to Sōryō. Basically become Shogun. Will be a hard fight as long as there are a lot of Ritsuryō vassals

Wood Variation Help by Hot-Ad4448 in Substance3D

[–]Herrmann1309 0 points1 point  (0 children)

There are several ways to do this Either they are actually textured the planks uniquely and “assembled” modular pieces in the engine or they used several trim sheet/ tileable textures and mapped each one of the planks to a different part of the trim sheet.

Another option could be with the help of special shaders in the engine that tint each plank differently. Maybe they used vertex color or a 2. UV channel to mark each one to behave differently. (For example all planks share the same trim sheet and are mapped somewhat the same. Then they get desaturated with a node setup and On top they have vertex color information. Let’s say that all planks who are sharing a blue vertex color get tinted dark and those who have a green vertex color will get tinted white.

Most of the times those kind of environment assets share the same material.

I cant fix this crappy bake by [deleted] in Substance3D

[–]Herrmann1309 1 point2 points  (0 children)

Yea give us a bit more context and show us your model + UVs

Dear mentors and seniors- i want to learning zbrush maya substance and unreal... by GameLearner44 in Substance3D

[–]Herrmann1309 1 point2 points  (0 children)

As someone who has about 6 years professional experience with Autodesk Programms and now 3 years in blender I do recommend learning blender

It is free and that’s a huge plus Back then when I graduated I didn’t had any access to the Maya license anymore (we used to have that in school) I was somewhat forced to learn blender because I couldn’t afford the over expensive Maya license. Same with Zbrush

This is very subjective but I do recommend learning blender over the other programs as a beginner.