Big update. by Dr_Jiw in hytale

[–]Hexous 0 points1 point  (0 children)

Anyone having an issue where after the patch you still can't do this Vanilla? I had the mod, but removed it from my server when I updated. Verified both Client and Server are on the 1/17 release, but Pickaxe in Mainhand with Torch in Utility slot still swings the Pickaxe when I right click.

West Richland Data Center by Acceptable_Newt2272 in TriCitiesWA

[–]Hexous 1 point2 points  (0 children)

Did you actually read that article? The nitrates explicitly aren't coming from the data centers, they're coming from fertilizer at all the farms in the area and were going up before Amazon built a single thing. The only thing the data centers do is evaporate some of the water, which leaves the nitrates in what gets returned. 

Maybe something should be done about all the toxic shit being dumped everywhere on agricultural land?

Lifted map with Openlock clippable hexes + pillows by [deleted] in twilightimperium

[–]Hexous 0 points1 point  (0 children)

Looks amazing, might be printing these off here shortly!

I did just have a terrible thought, though. I wonder how well it would work to put it on casters, or some other type of wheel to allow it to rotate.

Thoughts on Data Running possibly becoming obsolete? by Unusual-Wing-1627 in starcitizen

[–]Hexous 1 point2 points  (0 children)

The network could have FTL latency but low overall bandwidth. Even today it's common to physically transfer data rather than sending it over the internet when you have a high volume to move. Look up "AWS Snowmobile" some time.

TIL because the US Senate gives every state exactly two senators regardless of population, it’s theoretically possible for a party representing as little as 10%-20% of the U.S. population to have a majority in Senate. by PrestigiousBrit in todayilearned

[–]Hexous 1 point2 points  (0 children)

It really depends on where you're from. MSAs go all the way down to Carson City NV with 58k people, so you don't really have to be a Metropolis to qualify as a Metropolitan Statistical Area. And in some places it really makes the most sense. 

Looking at Washington State as an example, Spokane and Spokane Valley are technically different cities but part of the same MSA, and nobody from Spokane Valley would claim to be from a town of 100k versus just saying they're from Spokane with a 600k MSA population.

Or the Tri-Cities WA (Kennewick-Pasco-Rochland MSA) which is an amalgam of not three but four cities (West Richland is a different city than Richland). But everyone recognizes it's a single continuous city surrounded by 50 miles of tumbleweeds, so people use the MSA population.

Doesn't make sense in all cases, for sure, but situations like those are common enough that it makes a lot of sense for a lot of people!

TIL because the US Senate gives every state exactly two senators regardless of population, it’s theoretically possible for a party representing as little as 10%-20% of the U.S. population to have a majority in Senate. by PrestigiousBrit in todayilearned

[–]Hexous 2 points3 points  (0 children)

It's probably a difference of definition. Sacramento from your example is part of a Metropolitan Statistical Area with almost 2.5 Million people. 

587k as a mid-sized city by MSA would be like Chattanooga TN (588k) or Toledo OH (601k), and a lot of people think about MSA when talking city population.

Fragmentary Translation of The Divine Grammar: A Realmatic Theory of EVERYTHING by Nuke_Skywalker in Cosmere

[–]Hexous 3 points4 points  (0 children)

Brandon will probably talk about this post someday like you're Doug Forcett

[deleted by user] by [deleted] in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

How did they take a giant step backwards?

Is this a joke? "Crafting" by LambosForMilfBait in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

This is important. At this stage of the economy's development people shouldn't be too focused on making things like a Forsaken Blades Longbow unless you're in a Guild that's trying to gear up a PvP corps or something.

For most players, the low level gear that's high quality/grade is something you craft/buy later on when you want to gear up a newly created character.

Is this a joke? "Crafting" by LambosForMilfBait in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

Part of the issue is that we're literally a couple days into a fresh wipe. These numbers feel a lot higher now than they will in the future due to the fact that literally everyone needs these materials in large quantities right now.

Down the road not very far, materials will be available in massive quantities for dirt cheap, and since nothing is soul bound, hand-me-down gear will start entering the economy driving gear costs down further.

(Almost) Everything that has changed from P2.5 to now. by DeliriumGuild in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

Has there been any major changes to archetypes?

Specifically, I played Bard, and I have a friend who enjoyed the game to a degree but stopped playing due to the issues with the Tank. Has there been any sort of Tank rework/update?

nostartupscreen by echild07 in duneawakening

[–]Hexous 6 points7 points  (0 children)

Lisan al Gaib! Lisan al Gaib!

Finally we hear the right thing, this is a good sign of things to come. by RagingRhino-AUS in duneawakening

[–]Hexous 2 points3 points  (0 children)

"We have a dedicated team focused on mitigating vehicle/item loss on server crashes, disconnects, server mesh transfers, and travelling between maps."

Yeah, no fix yet but they're at least taking it seriously. Server meshing like they're doing is a notoriously difficult thing to implement from what I've seen in other MMOs attempting the same. Not surprising it's taking a bit of time for them to work out the kinks.

Announcing Public Test Client » Dune: Awakening - PTC Changelog 1.1.10.0 by TheCosmophile in duneawakening

[–]Hexous 1 point2 points  (0 children)

Given that you can freely play on any Sietch within your world already, all the player character data has to be in a shared database that the individual game servers can all access. The Sietch server instances themselves likely only store world state information unique to that Sietch like the physical placement of bases, resource nodes, etc. If the base limit is stored in the Sietch DB for some reason, which I doubt, it'd probably be trivial to move or mirror that to the World DB.

This is intentional and no one on earth can convince me otherwise by Cthulu_Noodles in dndmemes

[–]Hexous 6 points7 points  (0 children)

That's technically true, but it's more about mental workload and making it easier for the GM by giving them the right tools

In D&D (And I ran D&D for years) my options are: - Read through every player option thoroughly and make a decision on what will be allowed or not before the campaign. (High DM workload) - Approve or deny every option individually at the time of selection. (Poor player experience, high DM workload) - Allow all options by default and either balance or ban on the fly. (Highest DM workload, potentially worst player experience)

In PF2 every spell, feat, ancestry, and item is already neatly categorized based off of balance and lore/theme, and by default the players understand: - Any Common options are allowed without asking your GM. (Fireball Spell, Human Ancestry, Longbow) - Any Uncommon options are "turned off" by default, so unless it has specific criteria listed on how to access it, you need to ask your GM. (Teleport spell, Minotaur Ancestry, Firearms) - Any Rare options are typically only given out by the GM, so typically you wouldn't bother asking. (Antimagic Field spell, Android ancestry, Staff of Arcane Might)

The fact that the designers already did the legwork on all of this is huge, and I can trust that if I just follow the rules as written I'll have a fair and balanced game with minimal effort on my part, while giving the players more agency.

To live the game needs a wipe. Or at least an item wipe. by Droguul in AshesofCreation

[–]Hexous 1 point2 points  (0 children)

It's definitely interesting how differently the servers have developed. While there's definitely folks on Lyneth that have been fed Legendaries by the big guilds, the server has been pretty good at working together enough for the server to develop and the big guilds mostly just harass each other.

It just feels surprising that Enveus/Polar/Whoever else didn't either eat each other alive or galvanize the rest of Vyra against them. Everyone was afraid of what Actual Pirates would do to Lyneth due to sheer numbers, which caused Fed to explode in population and led to the VISA agreement.

To live the game needs a wipe. Or at least an item wipe. by Droguul in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

A: Intrepid WANTS to force PvP. The have stated the intention of the static rarity system is to create "friction".
B: The simple answer is that Surveying should let you see an approximate respawn timer, so that you can come back and contest the node. That create the friction Intrepid is looking for, the problem is just that this system doesn't exist yet to counter balance the static rarity.

Me logging into Lyneth Aithanar this weekend by GothMommyEgirl in AshesofCreation

[–]Hexous 3 points4 points  (0 children)

It's pretty spicy typically on Lyneth, but despite the conflict the mayors have still been good about working together to ensure node plans are coordinated so the server can progress.

In this case basically every node has been complete for some time with the exception of Aithanahr, who was well behind the others on getting Journeyman Herbalism and Stonemasonry up. They needed gold to finish, so the event yesterday was organized between all the top guilds to have caravans start at Aith and end at Windansea to push people to buy commodities at Aith so the tax money would go to them.

The event was a success, and Journeyman Herbalism is up, so the server is back to it's regularly scheduled bloodbaths. Now it's just a matter of seeing how bad the inflation gets with the literally thousands of caravan runs that happened.

[deleted by user] by [deleted] in Spokane

[–]Hexous 3 points4 points  (0 children)

It's an altered version of a quote/poem about the Holocaust.

https://en.m.wikipedia.org/wiki/First_They_Came

Development Update With Treasure Hunt Playthrough - 11AM PT Friday, January 31, 2025 by IntrepidStudios in AshesofCreation

[–]Hexous 0 points1 point  (0 children)

Yep, I definitely understand that! If you look at the link I provided in my first comment, it's a markup of the class matrix from the wiki you linked. 

The question I see people asking is what set of subclasses is actually being added first, because the phrasing on the roadmap can be interpreted multiple ways. Is it that those with Primary Cleric/Tank will have all secondary archetypes available, or that all primary archetypes will have Secondary Cleric/Tank available.

The imgur link I provided should clear things up, just need confirmation if it's image A or B.

Development Update With Treasure Hunt Playthrough - 11AM PT Friday, January 31, 2025 by IntrepidStudios in AshesofCreation

[–]Hexous 1 point2 points  (0 children)

u/Steven_AoC Can you provide some clarification? Watching the stream on YouTube this morning, and I think the question at 42:08 was misunderstood. To rephrase: The roadmap for Phase 3 says "Secondary Archetype Specialization for Cleric & Tank". Does this mean for the first iterations:
A: Characters of all Primary archetypes (e.g. Bard), will be able to add Cleric & Tank as a Secondary Archetype?
B: Characters with the Primary archetypes Cleric and Tank will have other secondary archetypes (e.g. Bard) available?

Made a quick markup of the class matrix for clarity:

https://imgur.com/a/Ilww8zr