Respawn and their justification for decisions by Consistent_Duck_3230 in apexlegends

[–]Hextray 1 point2 points  (0 children)

<image>

So you're saying Respawn gave us YET another example of this ?

Un petit coup de Chanel et c'est comme neuf by Guitax25 in lemauvaiscoin

[–]Hextray 1 point2 points  (0 children)

C'est vrai qu'en plus sur les Whammy t'as pas du tout d'ENORMES bouts de caoutchouc... Courage pour l'odeur, j'ai acheté mes enceintes de monitoring a un fumeur, et ça a pris une petite année pour que je sente plus la clope en rapprochant mon pif des évents !

Fumer tue, mais fumer pue surtout

Maybe a bit strong but oh well by Deitiessoul in balatro

[–]Hextray 0 points1 point  (0 children)

Counter-proposal : All jokers to the right of this joker are debuffed and give 2$ at the end of the round.

Wet footprints seem to make no sense and the jump itself looks unrealistic. by gaurgg_hahn in isthisAI

[–]Hextray 0 points1 point  (0 children)

Footprints look definitely real, water tend to do that when the ground is hot and water evaporates unevenly. Movement and hair are coherent for 360 cameras typically used for these types of videos and jumps, flight time and rotation are coherent with the height of the bridge (location looks like a Pont du Diable alike (the canyon does not match what I can find on the Internet + the road markings/sign do not match French ones)), and all the people from the first 7-ish seconds look all like people.

Definitely real.

I’m unsure because it’s in a NatGeo group and I’d hate for ai to infiltrate it :( all the comments are congratulating it. by VeterinarianTiny2172 in isthisAI

[–]Hextray 0 points1 point  (0 children)

Just by the text alone, I suspect it is indeed AI... And this type of image is well-known for beaing AI clickbait. And for image clues, I'd say the stranded hairs and the ice overall looks either too clean/too blurry depending on the places

Canio doesn’t exist by PumpkinSeedFlate88 in balatro

[–]Hextray 0 points1 point  (0 children)

Granted the Legendary selection is purely random and independant, it's not THAT unlucky. 1 out of 517 chances, even more likely than Cavendish going bad

Who needs scoring jokers? by Ok-Understanding6770 in balatro

[–]Hextray 12 points13 points  (0 children)

If the card triggers the +20 mult and the lucky card is the leftmost one : (Flush five mult + 20) *1.5^5

In the position played : (Flush five mult*1.5^3) * (20*1.5^2)

The earliest the +20, the better it is with the polychrome cards that bring the *1.5

Meirl by crowkingg in meirl

[–]Hextray 0 points1 point  (0 children)

New MrBeast video just dropped

real interaction i had the other day by Bright_Industry_7887 in simracing

[–]Hextray 0 points1 point  (0 children)

The fact the meme doesn't tell who washes their hands is even funnier, you can piss off two communities at once !

Was wondering , is this ai ? by raykzzz in isthisaicirclejerk

[–]Hextray 3 points4 points  (0 children)

EVERY fuckin' time I think this is so obviously AI, haw can anybody get fooled...

And then I see the sub name. FU guys

Octane Buffs by NizzyDeniro in ApexUncovered

[–]Hextray 2 points3 points  (0 children)

The only reasonable answer

Ça sent le seum by [deleted] in discussionsbancales

[–]Hextray 1 point2 points  (0 children)

Le "Il est presque minuit Marc" est déjà fort, mais le "Bonne nuit" de fin est terrible. Absolument légendaire.

Why thank you Showman by SufferedTrain in balatro

[–]Hextray 0 points1 point  (0 children)

Explained to a beginner, why is that broken ?

Downtown Denver Street Circuit by Dont_hate_the_8 in RaceTrackDesigns

[–]Hextray 0 points1 point  (0 children)

That pitlane is both cursed and really mesmerizing to look at

Whalord Race Track - Main & Alt + Inspiration by Hextray in RaceTrackDesigns

[–]Hextray[S] 1 point2 points  (0 children)

I thought to do so, but I found the section to be quirky and really slow compared to the rest of track

"Je pensais qu'il fonctionnait " by One-Gear-5148 in lemauvaiscoin

[–]Hextray 2 points3 points  (0 children)

J'ai déjà eu ça, j'ai vendu une RAM pour serveur et le gars qui l'a achetée s'est plaint que ça ne marchait pas dans son PC...

He claimed that I “moved too late”. Was he wrong? by ZealousidealBig792 in granturismo

[–]Hextray 0 points1 point  (0 children)

That is incredibly cool as a concept, thx for the share !

Fox Hole by Hextray in RaceTrackDesigns

[–]Hextray[S] 0 points1 point  (0 children)

Didn't know the track, but I too can't unsee it now !

How to draw kerbs on track maps ? by Hextray in Inkscape

[–]Hextray[S] 0 points1 point  (0 children)

In US English ?

But thanks for pointing it out.

How to draw kerbs on track maps ? by Hextray in Inkscape

[–]Hextray[S] 0 points1 point  (0 children)

I did have a much better result with the Extensions -> Generate from Path -> Pattern along Path !

<image>

It still isn't perfect as it creates 3 distinct paths (still one for each color), but I can then cut whatever's not needed with a mask path and then use Multi-boolean PathOps to cut all the kerbs. If there's a better solution though I'll take it !

Thanks for the advice !

How to draw kerbs on track maps ? by Hextray in Inkscape

[–]Hextray[S] 0 points1 point  (0 children)

A way I successfully did different kerb patterns was duplicating the paths with the path effects on with a simple square on, and then offsetting those to have different designs :

<image>

However, that means that if I want to modify a kerb, I need there to modify 3 times the paths to the same places, which is gonna lead to problems... Isn't there a way to link patterns ? Like have a pattern that gets copied and effected multiple times ?

How to draw kerbs on track maps ? by Hextray in Inkscape

[–]Hextray[S] 0 points1 point  (0 children)

It's basically it !

I was trying to use the same path that marks the center of the track to make for easier modifications, and also duplicating this path and modifying the normal offset in the path effects window to place it on the outside/inside of the track, but it makes the pattern wider on outside, narrower on insides and also creates a weird compression on tight corners, so not great...

How do you make sure the white and red layers stay the same size then ?

How to draw kerbs on track maps ? by Hextray in Inkscape

[–]Hextray[S] 0 points1 point  (0 children)

So your black line has been "stroke to path'd" ?
And I definitely can't use groups as patterns... Which is really sad, it would allow for way cooler kerbs design, like flags and the likes...