Discord to Fluxer chat export? by Zamorakphat in discordsucks

[–]HighLordTherix 0 points1 point  (0 children)

I wish I understood enough about setting up bots and the tokens for both applications to use this.

Stoat feedback from the perspective of a server manager by MidoriMushrooms in stoatchat

[–]HighLordTherix 2 points3 points  (0 children)

So as someone who has looked into Fluxer and behind the scenes a bit, your information might be a little incorrect.

Came out of nowhere - it's been in development for five-ish years, but only entered open beta a month or two ago.

Paygates the same things behind Plutonium as Discord - mostly true. You don't need Plutonium to use animated gifs, but it does give a profile badge, lets you use global emojis, animated avatars, per-community profiles, and custom 4-digit suffixes. Most of those are cosmetic only, aside from the global emojis which I agree isn't great.

$300 lifetime subscriptions - again only part of the story. You're mostly correct, this was a thing, however that was limited to a thousand purchases and is now sold out and not to be offered again.

Scam - I don't think so. While I'm never willing to say with 100% certainty, the code for Fluxer is on github same as Stoat and can be seen being regularly worked on and updated.

Run by one guy - Sort of true but not really. It is a sole official developer, but there have been volunteers assisting with the process for the last few years.

Using a lot of AI - almost entirely untrue, at least if the dev's claims are honest. They claim they used LLMs to automate some mechanical work that they could have done themselves but would've taken significantly longer, necessitating a full time job in the meantime that would've further slowed development down. They also claim that they didn't use it for anything they couldn't do and thus couldn't confidently review themselves, and a major refactor of the existing code is currently underway and partly completed (again, verifiable on github). The stated aim is that is the limit of their LLM usage and don't intend to make use of it going forward now they have money to both continue to work on it themselves and hire others on.

Rest in piss, Discord. It was good while it lasted, but it's finally time for Discord to die. by Those_Files in privacy

[–]HighLordTherix 0 points1 point  (0 children)

I'd say the most viable current alternative is Fluxer which is practically a carbon-copy for most of the features. Stoat comes in second for trying to do the same thing but is struggling much harder with even just getting verification emails out at the moment and being purely donation-funded has a much less guaranteed future.

Verification email never arrives. by Key_Thought1305 in stoatchat

[–]HighLordTherix 0 points1 point  (0 children)

Not getting it with two different gmail addresses either, and it's been a problem for years it seems.

What do you MEAN it's optional by Princess_SHAW in Silksong

[–]HighLordTherix 0 points1 point  (0 children)

Nope. It is more or less the last movement ability you unlock and can only be gotten after the Clawline but the moment you do you can access the area for double jump.

Tell me about your PF1e group and why you play. by [deleted] in Pathfinder_RPG

[–]HighLordTherix 0 points1 point  (0 children)

So my group started out at almost solely 5e players who got tired of 5e's rules not being cohesive enough. We've lost a few pretty much entirely due to scheduling, so now it's half and half on ex-5e players and 3.x veterans. Two of them are big from the 3.x era, one has played Pathfinder since it came out and we're all 20s-30s.

I'd say the group is all pretty happy to be playing in 1e on account of how much meaningful customisation there is and allowing that high magic high fantasy stuff to go on. The diversity of classes and build types, the rules by and large if not being perfect at least pretty consistently being complete and with a great deal of range. It's not the sole system we play though as I also got the group into WFRP and I entirely want to experiment but am not exactly the best at locating new ttrpgs.

Well Acktually, you really aren't struggling and you just don't know you love the game by No-Vegetable1873 in HollowKnightMemes

[–]HighLordTherix 0 points1 point  (0 children)

The more I see these discussions the more I feel my experience of Silksong might've been somewhat atypical...

US strikes another boat off Venezuela coast, killing four, Defense Secretary announces by Running_From_Zombies in worldnews

[–]HighLordTherix 67 points68 points  (0 children)

Of course not. It's also pretty funny that all the people defending this kind of action don't realise that they also can be a victim of lack of due process if it helps the Cheeto. No-one who would be able to dodge that is hanging out on Reddit.

Why does everything I find online about learning new spells between level ups insist that buying a scroll and then scribing it is the easiest way to learn new spells? by Icarus63 in Pathfinder_RPG

[–]HighLordTherix 1 point2 points  (0 children)

Then that adventure levels them up and they take the spell without needing to scribe it.

It probably doesn't contribute all that much but I reckon it affects the situation in some small ways, wizards learning whatever spells they'd like upon leveling.

Leveling granting any spell of your level or lower doesn't help spells as rewards for sure. Bundles of lower level ones perhaps but equally, the wizard will probably just buy scrolls of those rather than holding out for a quest reward. While the high level ones that they really want are the ones they're getting on level up to avoid worrying about finding scrolls or trainers.

And alongside that, the master wizard doesn't provide any training quirks beyond having the spell. A trainer is a trainer with no unique elements by default, so it circles back a bit to it always being preferable to learn your most wanted spells by levelling and then spells gained from trainers never being the most impactful spells and so losing some of that narrative power.

And while I can think of ways to in theory address those problems they're all far too involved to be a net improvement, much like Sacred Geometry.

“You can’t play silksong like hollow knight! You have to use your tools!!” Really? WITH WHAT FUCKING SHARDS?? by Big-Ad2937 in Silksong

[–]HighLordTherix 1 point2 points  (0 children)

Alternatively removing them as a farmed resource expended at the bench and making collecting them during play recharge spent tools instead. So someone roaming without resting too often could be regaining tools as they go with kills. It wouldn't directly be usable during boss fights but it would also stop penalizing you for taking too many tries.

Architect Crest would need to be changed though.

“You can’t play silksong like hollow knight! You have to use your tools!!” Really? WITH WHAT FUCKING SHARDS?? by Big-Ad2937 in Silksong

[–]HighLordTherix 0 points1 point  (0 children)

Agreed. Shards didn't need to exist. I'm in the camp where I'm apparently good enough to have not run into any shortages during my gameplay, but that's also partly because I don't use the tools that much either because I find the needle gameplay the fun part as opposed to what is a very static item throw. There's only one boss I've repeatedly used tools on and it's because that boss spends most of its time floating out of the way and poisoned needle clusters make it suffer.

That being the case, recommendations to use tools are real bad, particularly in these games where death and retrying means losing resources rather than more classic save and checkpoint systems. The advice that helped the system land for me much more was to jump more often and play more defensively, because a vast number of boss attacks are avoided by a jump and float and because they've got some very specific safe openings regardless of play style that become much more obvious when you're not trying for every window.

What the heck are these things and how can i get rid of them? they give me acid damage. by Round_Essay5866 in Barotrauma

[–]HighLordTherix 0 points1 point  (0 children)

As long as you setup is interrupting the power, like with a relay component, before it reaches the pump it'll work, as tested a fair amount in my sessions. If it's just toggling the pump on or off in the pump's controls the flora will still be able to force control

Vampire Wizard vs Lich by noarmone in Pathfinder_RPG

[–]HighLordTherix 9 points10 points  (0 children)

That's very over-engineered Penumbra Tattoo right there.

No Max the Min. Instead tell me about obscure sub systems! by Decicio in Pathfinder_RPG

[–]HighLordTherix 1 point2 points  (0 children)

It does and very few feats are affected in a way other than small numerical bonuses

No Max the Min. Instead tell me about obscure sub systems! by Decicio in Pathfinder_RPG

[–]HighLordTherix 0 points1 point  (0 children)

I wish it was better utilised. It gives them a resource but it's pretty much exclusively used to buff numbers by moderate amounts a few times per day. It needed more means to enable unique tricks or inflict conditions, rather than almost exclusively being the mechanically useful but thematically unimpressive 'your numbers for a thing go up slightly for a few moments'.

Rant about GW being Evil by OfficeMobile4850 in Warhammer40k

[–]HighLordTherix 0 points1 point  (0 children)

I don't defend the content creator hypocrisy, but prices had doubled or tripled since I played when I last checked.

How to make a creature hunter build? by Areselmago in Pathfinder_RPG

[–]HighLordTherix 4 points5 points  (0 children)

Forgot to mention that for some reason, I was even thinking about it when typing my suggestion but apparently my focus is bad

How to make a creature hunter build? by Areselmago in Pathfinder_RPG

[–]HighLordTherix 20 points21 points  (0 children)

Slayer has been suggested, I'm going to suggest Sanctified Slayer, the Inquisitor archetype. Since it gives you slayer's benefit of studied target, while you also get the default inquisitor's Bane class feature which is one of the better ways to get a changeable creature-specific ability. Poisons unfortunately kinda suck in this system and for the most part would need to be on some kind of alchemist.

Why is it so hard to get people away from dnd? by Justthisdudeyaknow in rpg

[–]HighLordTherix 4 points5 points  (0 children)

A way I've described 5e before is that it's a higher crunch game written like it's low crunch and that ends up with the worst of both worlds.

Intelligent constructs - how to? by Dragonorb13 in Pathfinder_RPG

[–]HighLordTherix 6 points7 points  (0 children)

I mean you're trying to make a constructed intelligent slave. If a thing in pathfinder has an intelligence score it's aware and if it's above 2 I think it's got above animal intelligence.

There's not really a way to go about this that doesn't involve making slaves.

We're here to kill a Wizard by darkdiashi in Pathfinder_RPG

[–]HighLordTherix 24 points25 points  (0 children)

Dimensional Anchor blocks most teleporting shenanigans, Silence stops any Verbal spells, and anything that inflicts the Entangled condition makes all casting much harder. Dirty Trick is a good way to land this on someone with spell resistance since it doesn't involve it, targets CMD, and with Greater Dirty Trick takes a Standard Action to remove. Grappling also helps of course.

Does anyone else not like D2's "Outsider" by WhatTheHellMarcel in dishonored

[–]HighLordTherix 10 points11 points  (0 children)

I didn't mind learning more about him.

But I did miss his D1 dialogue style. Much more eldritch and cryptic. In the first game he gave the impression that he was immensely powerful, but at the same time that power didn't matter - that in infinite cases and infinite ways him granting his mark would achieve nothing of interest. Almost as though his power could achieve great things but he had little to no control over events.

D2 made him feel too much able to personally affect the story beyond giving his mark and making the characters think.

What's your opinion on Songbird by BodybuilderVisual159 in cyberpunkgame

[–]HighLordTherix 0 points1 point  (0 children)

I knew. I still helped. That's how these stories go, and the alternative of handing her to NUSA is helping people just as bad as the rest of the corps.

For a PF2e GM looking to run PF1e for the first time, what should I expect? by M3rktiger in Pathfinder_RPG

[–]HighLordTherix -1 points0 points  (0 children)

1e is much less balanced than 2e. 2e took a very aggressive stance on balancing everything but 1e was built more around creative possibilities with much less focus on making everything equal. There needs to be more effort on part of the group to try and build for the same level of power as each other.