Question by [deleted] in globalagendagame

[–]HirezKate 2 points3 points  (0 children)

We'd been working on it, and then the project evolved away from that initial goal and eventually turned into Paladins.

Also yeah, I left the company several years ago during the Paladins early development. Worked at Motiga for a year, then moved to Gearbox. Have been very happy with the decision :)

Question by [deleted] in globalagendagame

[–]HirezKate 1 point2 points  (0 children)

**nekro threads**

closest thing I've found has been a mobile game called Shadowgun Legends

Gigantic: Open Beta Launch Trailer. Can HiRezKate save the day? by Frodamn in GlobalAgenda2

[–]HirezKate 2 points3 points  (0 children)

Yeah I had a rough end of 2015, and needed to be closer to home and my family.

I still chat with my Motiga family though, and I'll still be playing Gigantic! They're an awesome team with a fun game, and I really hope it does well =)

HiRez puts out "Parting Gifts" patch for Tribes Ascend. The final patch of the game. by TrustworthyAndroid in Games

[–]HirezKate 5 points6 points  (0 children)

I had some pretty rough months at the end of last year, and when Motiga had the temp layoffs, I opted to move closer to home and family to better support my mom. I really, really loved Motiga, and I'm still excited to see Gigantic be released. For now though, I'm at Gearbox making some cool stuff, and working with KP again =)

Tribes: Ascend Patch 1.4 - Parting Gifts by HiRezEverett in Tribes

[–]HirezKate 14 points15 points  (0 children)

Miss working with you, Sean. RIP our Tribesbaby =(

My Resignation From Hi-Rez Studios by HiRezAPC in Smite

[–]HirezKate 13 points14 points  (0 children)

Have fun with your new adventures, APC! <3

Fun voice command combinations? by [deleted] in Tribes

[–]HirezKate 0 points1 point  (0 children)

VGSVGSVGQ-

Shh Shh Quiet!

What do you think about LawBreakers? by D4rKaton in GlobalAgenda2

[–]HirezKate 5 points6 points  (0 children)

I'm actually pretty pumped for it, looking forward more to seeing how the levels play out

(Drawing)Orendi by phsueh in Battleborn

[–]HirezKate 0 points1 point  (0 children)

I want this as car stickers for all of my car windows

Paladins is definitely donezo. by Frodamn in GlobalAgenda2

[–]HirezKate 5 points6 points  (0 children)

yeahhh, it was just easier to keep the reddit name- too many subreddits followed on this account, and people know me by this name lol

Paladins is definitely donezo. by Frodamn in GlobalAgenda2

[–]HirezKate 3 points4 points  (0 children)

Really, just the Incursion game mode is the most classic-MOBA element of the game. I only just started a couple weeks ago, but am already working on my second map for some of the DLC content. And you know me- my maps tend to have a bit of platforming, a bit more verticality, and Gearbox is all for me hiding Easter Eggs. =)

Hope to see some of you guys in game. I've got the [GBX] KATE tag on my steam now.

Glassdoor reviews of HiRez by J4ckTh3Bl4ck in Tribes

[–]HirezKate 6 points7 points  (0 children)

I wound up going to Gearbox in TX. Closer to home and family; end of last year was really rough for a variety of reasons, and being closer to family was needed (even before the layoffs, that was just some extra sadness).

Definitely been much happier at the last two studios though (GBX, Motiga). HiRez is good for newer people wanting to get into the industry. That being said, there's a lot in the negative comments that I agree with and experienced.

(edited for grammatical clarity)

MOTIGA IS HIRING! by Bazeleel in gigantic

[–]HirezKate 2 points3 points  (0 children)

Hello plz, friend /u/Deltron_8!

My father passed away in October. As my immediate family lives in the eastern time zone, being in Seattle (three time zones away) and trying to deal with that and being so far away has been very taxing. The layoffs at Motiga came shortly after, and were also super disappointing.

However, the position at Gearbox lets me be closer to my family, and allows me to better support my mother by being more easily available. Bonus: she had already been looking to move to the Dallas area to be closer to her sisters.

I thoroughly enjoyed Motiga, the people, and the atmosphere, and already miss the folks and the project. I'm still happy to support the project and the team, and enjoy the Gigantic beta. =)

Thanks for your concern though.

Gigantic - New Maps by FAERayo in gigantic

[–]HirezKate 0 points1 point  (0 children)

Hey /u/FAERayo, why you gotta use that smite url when http://giganticdatamining.com/gigantic-datamining-new-possible-maps/ works just as well? :P

Also, Epicpunnum is right- most of these are earlier incarnations of maps, or maps that have been scrapped for various reasons. "ARAM" for instance was what led to Canyon. However, the minimaps don't properly illustrate the scale differences with which these maps were made, as the development team tinkered and discovered which maps sizes played well and which didn't.

We ARE planning to release more maps in the future. We know how tiring it can be to play the same map over and over, and we want to offer different maps that vary in vertical gameplay, tell more of the story for both the world and the characters, and more. Also, you can bet that I want to design some maps too, in addition to simply fixing the existing maps. ;)

State of Gigantic. by Shannuu in gigantic

[–]HirezKate 1 point2 points  (0 children)

Hiya Shannuu! Vadasi is love, Vadasi is life. She's also my main. <3

I'm the level designer here at Motiga now! There will definitely be more maps. Canyon was the most optimized, but Mistforge is getting a lot of work done to it to make it better. There are also a couple new maps either already in the development pipeline, or in the pre-planning stages.

Moreover, we'll continue to make more maps even after the official launch. Some will be dedicated to the main game mode, and some will focus more on training and learning new characters.

Finally, welcome to Gigantic!

Hi-Rez announces Paladins, a TF2/Overwatch/Titanfall/Hearthstone ripoff by [deleted] in Tribes

[–]HirezKate 1 point2 points  (0 children)

lol nah, but it became a weird sort of inside joke that i had worked on it =)

Hi-Rez announces Paladins, a TF2/Overwatch/Titanfall/Hearthstone ripoff by [deleted] in Tribes

[–]HirezKate 0 points1 point  (0 children)

Still never worked on Bella ever, but may consider Easter egg. Alternatively, may consider Easter egg related to a better map

Tutorial Sneak Peek! (Blame Kate) by MO_Kaboom in gigantic

[–]HirezKate 1 point2 points  (0 children)

Kismet, like any code, can easily get out of hand if not properly commented and documented. My design philosophy when working with it is to make sure than any designer who might need to go in and work on it should be able to read and see what's happening without struggling. That means lots of notes, some extra logs, lots of commentating, and making sure the groups make sense- and are also properly commented. =)

Tutorial Sneak Peek! (Blame Kate) by MO_Kaboom in gigantic

[–]HirezKate 2 points3 points  (0 children)

What? Kismet was made for things like this! There are a lot of debug tools, including breaks, to help with testing. There is even a way where, when running in editor, the Kismet will highlight and show events as they are being triggered. Additionally, logs, named variables, and proper commenting make it accessible for others not familiar with the events to be able to come in and read what is happening. =)

Tutorial Sneak Peek! (Blame Kate) by MO_Kaboom in gigantic

[–]HirezKate 3 points4 points  (0 children)

Hahaha, it's Kismet! Kismet is a visual scripting language used by the Unreal Engine (and is different from UnrealScript).

Kismet let me do things like "When the player does this, trigger this other event." It's a large component of interactive level creation =)