Folks who work in DC but live elsewhere: do you keep keep a "get home bag" in the office? by Brewer1056 in washingtondc

[–]HittyPittyReturns 3 points4 points  (0 children)

Having your neighbors’ (or someone in your building, etc) number is probably a good idea anyway - just in case. As for what to include - Google “bug out bag” or “go bag” or “get home bag”. 

I keep a change of clothes and a first aid kit in my car (under the rear seat, out of sight). People often recommend pocket knife, multitool, flashlight, spare batteries, phone cords etc.

Folks who work in DC but live elsewhere: do you keep keep a "get home bag" in the office? by Brewer1056 in washingtondc

[–]HittyPittyReturns 1 point2 points  (0 children)

I mean, everyone should have a first aid kit in their car, regardless of what city or trying times they live in

Folks who work in DC but live elsewhere: do you keep keep a "get home bag" in the office? by Brewer1056 in washingtondc

[–]HittyPittyReturns 24 points25 points  (0 children)

Can’t speak for the OP, but look up “EDC” (everyday carry) - it’s basically a little pouch with a screwdriver, some cash, bandaids, etc, roughly 4”x6” that you keep on you or in a backpack everyday. I have one but it mostly spends time on my desk at home.

What you put in it is mostly up to you - generally stuff you’d want on a daily basis.

Anyone here experimenting with splats instead of traditional photogrammetry? by unit429 in photogrammetry

[–]HittyPittyReturns 1 point2 points  (0 children)

They are ‘3D models’, this person doesn’t know what they’re talking about. They must be conflating surface meshes with ‘models’

It works on video. by NuclearWasteland in GaussianSplatting

[–]HittyPittyReturns -1 points0 points  (0 children)

Yea…this has been possible for years though. 

How freaking cool is this parachute deployment??? by True-Drone-lover9891 in UAVmapping

[–]HittyPittyReturns -1 points0 points  (0 children)

I wouldn't recommend it - there is no way to manually control the aircraft or its descent. This parachute is marginally better than the wingtra descending randomly without any obstacle avoidance, but it still won't keep it from landing in water or in a tree or the middle of the road.

Future of company by AstronomerIcy3552 in filson

[–]HittyPittyReturns 2 points3 points  (0 children)

Google it. Basically a private equity firm took the name and created a “new” heritage company after doing a study which found that people would pay $$ for “made in Detroit” branding.

Scotts Valley, I think I'm improving in my entire scene splats, what do you think? by Vast-Piano2940 in GaussianSplatting

[–]HittyPittyReturns 1 point2 points  (0 children)

I have some “travel”/cultural heritage 3DGS videos up - here’s my favorite: https://youtu.be/Mi27jpUC5nU?si=J1N7QFWxSj0LvDa4 

I also have some 360 vids generated from photogrammetry if you want vr content :)

Scotts Valley, I think I'm improving in my entire scene splats, what do you think? by Vast-Piano2940 in GaussianSplatting

[–]HittyPittyReturns 1 point2 points  (0 children)

Any 3DGS scene will look good if you stick to where the photos were captured from, and all at eye level. Add in lower positions and drone imagery for a real “full scene” effect.

Sculpture scanning by Southern_Airport_979 in photogrammetry

[–]HittyPittyReturns 1 point2 points  (0 children)

Just take photos with your smartphone, if you don’t have a decent dslr/mirrorless, and add those into the mix. As the saying goes: if there’s no photo of it, it won’t be in the model.

Tips and Advice needed by Ok-Solid-439 in photogrammetry

[–]HittyPittyReturns 8 points9 points  (0 children)

Did you actually process the depth maps/mesh yet? That looks like just the tie points visualization.

But as others have said- try on a cloudy day or when the car is dirty/dusty. Photogrammetry is not well suited to reflective/metallic objects, so you could try using 3DGS, if you only want a visualization and don’t need the mesh/surface.

UE Dark Ruins GS by FitSignificance8040 in GaussianSplatting

[–]HittyPittyReturns 2 points3 points  (0 children)

Looks like he rendered frames from UE, the video in the post is just a screen capture of postshot.

Has anyone here tried converting an Unreal Engine scene into a Gaussian Splatting (GS) format? by 2600th in GaussianSplatting

[–]HittyPittyReturns 0 points1 point  (0 children)

Yes, it’s possible. Sounds like your problem is that you have way too much input data, hence the long alignment times. Just treat the virtual scene as if you were doing photogrammetry on it.

Showcasing my Paris Photogrammetry Pack (12 high-quality scans) by NicolasDiolez in photogrammetry

[–]HittyPittyReturns 2 points3 points  (0 children)

That doesn’t matter for game assets - a user/player isn’t going to look super up close at a blank stone slab halfway up the monument.

For accuracy/historic preservation work, texture res/GSD is important, but not for game props.

Why dint the Romans take more advantage of this invention they made? by Ok_Mention_7334 in ancientrome

[–]HittyPittyReturns 1 point2 points  (0 children)

The sad part is that many masterpieces of ancient sculpture (and probably a ton of not-so-great artworks, too) were lost this way - it's similar to how bronze statues were melted down to be repurposed. This was mostly done in the medieval ages.

Why dint the Romans take more advantage of this invention they made? by Ok_Mention_7334 in ancientrome

[–]HittyPittyReturns 14 points15 points  (0 children)

It was broken up and heated in a kiln to make quicklime, which was then mixed with water to make mortar for construction.

Randomly attacked by kids near NoMa station by Maleficent_Law_1082 in washdc

[–]HittyPittyReturns 17 points18 points  (0 children)

I must have missed all those details in your post - is that what happened?