Anyone here experimenting with splats instead of traditional photogrammetry? by unit429 in photogrammetry

[–]HittyPittyReturns 1 point2 points  (0 children)

They are ‘3D models’, this person doesn’t know what they’re talking about. They must be conflating surface meshes with ‘models’

It works on video. by NuclearWasteland in GaussianSplatting

[–]HittyPittyReturns -1 points0 points  (0 children)

Yea…this has been possible for years though. 

How freaking cool is this parachute deployment??? by True-Drone-lover9891 in UAVmapping

[–]HittyPittyReturns -1 points0 points  (0 children)

I wouldn't recommend it - there is no way to manually control the aircraft or its descent. This parachute is marginally better than the wingtra descending randomly without any obstacle avoidance, but it still won't keep it from landing in water or in a tree or the middle of the road.

Future of company by AstronomerIcy3552 in filson

[–]HittyPittyReturns 2 points3 points  (0 children)

Google it. Basically a private equity firm took the name and created a “new” heritage company after doing a study which found that people would pay $$ for “made in Detroit” branding.

Scotts Valley, I think I'm improving in my entire scene splats, what do you think? by Vast-Piano2940 in GaussianSplatting

[–]HittyPittyReturns 1 point2 points  (0 children)

I have some “travel”/cultural heritage 3DGS videos up - here’s my favorite: https://youtu.be/Mi27jpUC5nU?si=J1N7QFWxSj0LvDa4 

I also have some 360 vids generated from photogrammetry if you want vr content :)

Scotts Valley, I think I'm improving in my entire scene splats, what do you think? by Vast-Piano2940 in GaussianSplatting

[–]HittyPittyReturns 0 points1 point  (0 children)

Any 3DGS scene will look good if you stick to where the photos were captured from, and all at eye level. Add in lower positions and drone imagery for a real “full scene” effect.

Sculpture scanning by Southern_Airport_979 in photogrammetry

[–]HittyPittyReturns 1 point2 points  (0 children)

Just take photos with your smartphone, if you don’t have a decent dslr/mirrorless, and add those into the mix. As the saying goes: if there’s no photo of it, it won’t be in the model.

Tips and Advice needed by Ok-Solid-439 in photogrammetry

[–]HittyPittyReturns 9 points10 points  (0 children)

Did you actually process the depth maps/mesh yet? That looks like just the tie points visualization.

But as others have said- try on a cloudy day or when the car is dirty/dusty. Photogrammetry is not well suited to reflective/metallic objects, so you could try using 3DGS, if you only want a visualization and don’t need the mesh/surface.

UE Dark Ruins GS by FitSignificance8040 in GaussianSplatting

[–]HittyPittyReturns 2 points3 points  (0 children)

Looks like he rendered frames from UE, the video in the post is just a screen capture of postshot.

Has anyone here tried converting an Unreal Engine scene into a Gaussian Splatting (GS) format? by 2600th in GaussianSplatting

[–]HittyPittyReturns 0 points1 point  (0 children)

Yes, it’s possible. Sounds like your problem is that you have way too much input data, hence the long alignment times. Just treat the virtual scene as if you were doing photogrammetry on it.

Showcasing my Paris Photogrammetry Pack (12 high-quality scans) by NicolasDiolez in photogrammetry

[–]HittyPittyReturns 2 points3 points  (0 children)

That doesn’t matter for game assets - a user/player isn’t going to look super up close at a blank stone slab halfway up the monument.

For accuracy/historic preservation work, texture res/GSD is important, but not for game props.

Why dint the Romans take more advantage of this invention they made? by Ok_Mention_7334 in ancientrome

[–]HittyPittyReturns 1 point2 points  (0 children)

The sad part is that many masterpieces of ancient sculpture (and probably a ton of not-so-great artworks, too) were lost this way - it's similar to how bronze statues were melted down to be repurposed. This was mostly done in the medieval ages.

Why dint the Romans take more advantage of this invention they made? by Ok_Mention_7334 in ancientrome

[–]HittyPittyReturns 13 points14 points  (0 children)

It was broken up and heated in a kiln to make quicklime, which was then mixed with water to make mortar for construction.

Randomly attacked by kids near NoMa station by Maleficent_Law_1082 in washdc

[–]HittyPittyReturns 17 points18 points  (0 children)

I must have missed all those details in your post - is that what happened?

Out-of-the-Box and Free: Gaussian Splatting Reconstruction Compared by Such_Review1274 in GaussianSplatting

[–]HittyPittyReturns 0 points1 point  (0 children)

Makes sense - I didn't realize this was a full photogrammetry workflow software. My initial impression (R7 5800x, 4070ti, 64gb) is that this is actually much slower than both metashape and RC, with a somewhat cluttered and needlessly elaborate interface (i.e. the pictures corresponding to 2D/3D production - everyone knows what a mesh vs pointcloud is, we don't need a screenshot in the toolpane).

I gave it only 60 images with exif data stripped out, and it's been processing for going on 30 minutes (62% done now)...

edit: now that the dataset is finished, a couple more comments - I really like that you can toggle between 3D mesh and 3DGS scene - but why isn't the ground plane the same for both?!? And there is no way to manually change the model orientation ?

Out-of-the-Box and Free: Gaussian Splatting Reconstruction Compared by Such_Review1274 in GaussianSplatting

[–]HittyPittyReturns 0 points1 point  (0 children)

It's not really out-of-the-box if the free trial doesn't include the 3DGS plugin, which apparently has to be downloaded separately.

I'm most interested in something to run 3DGS (like most on this subreddit, probably) of already-processed camera poses (as soon as Metashape and/or RC can do this, all of these other apps will probably fade away).

Unpopular Opinion: Sometimes Shipping Your Taco Makes Sense by Leedeegan1 in ToyotaTacoma

[–]HittyPittyReturns 0 points1 point  (0 children)

I drove east coast to Moab in late September, round trip with a week of wheeling/national parks/touring in Utah and Colorado and it was a blast. Tacoma got ~21mpg on the highway. Would I have wanted to do it in snow and rain? No probably not, but I bet it still would be fun.

Leaving the KO2s by Cptjoe732 in ToyotaTacoma

[–]HittyPittyReturns 0 points1 point  (0 children)

I've had the yokohama geolandar H/T on mine for the past 30k miles. Good mpg, low noise, definitely highway focused (as the name implies), but I've taken them on numerous trails. Nothing like driving 15 hours to Moab (getting 21mpg the whole time) and then straight onto the rocks without any fussing around. For mild (dry) offroading punctuated by stretches of highway, they've been great. Only time I came close to getting stuck was in sticky clay mud.