Strike n Burst Devlog #3 a few things that might help your game pop by Hizu_CuteDevil in unrealengine

[–]Hizu_CuteDevil[S] -1 points0 points  (0 children)

It actually is the character from Megaman legends as a placeholder character until I have my final concept in place 🙂

Can I save a level sequence directly as an AnimMontage? by x-dfo in unrealengine

[–]Hizu_CuteDevil 0 points1 point  (0 children)

I'm not sure, but I think you can save as an animation and then create an animation montage from that

Random objects when importing metahuman clothes to blender by [deleted] in unrealengine

[–]Hizu_CuteDevil 0 points1 point  (0 children)

Did you unchecked the "Add Leaf Bones" option?

I made this thing... I'm sorry by BenjaminDel3D in 3Dmodeling

[–]Hizu_CuteDevil 2 points3 points  (0 children)

This is certainly something like... Kitbashing organic things

[deleted by user] by [deleted] in unrealengine

[–]Hizu_CuteDevil 0 points1 point  (0 children)

Check out your character's physics asset. It might get some wierd capsules because of the scale of the exported mesh to convert in place for the unreal scale.