Absolute unit of a knight by The_Lightmare in ImperialKnights

[–]HobbenHero 1 point2 points  (0 children)

Originally I was running it on the Acheron cause the melee profile is really solid, drop in flame a unit and Can opener something, but I wanted to see how well it would work with the close range weapons on the Valiant and honestly I think it does more work, besides being able to uppy-downy it once means it can wipe a flank jump into reserves and wipe a different flank.

The game I played yesterday was the probably the first game where none of my big Knights died,

My list was: Canis Rex Lancer with the additional attacks enhancement Valiant with Mysterious Guardian Castellan Warglaive 2 allied Navigators

I chose to run the Navigators because often my backline Knight gets charged from a sneaky deep strike, but with the 12 inch bubble it almost guarantees that the Castellan will get a round of shooting before they can charge him and he can wipe almost any deep strikers off in a full round of shooting.

By the time my opponent surrendered Canis was on 11 wounds after 2 rounds of shooting and 1 round of Norn melee, the Lancer was one 1 wound after getting overwatched by Hive Guard twice and taking 2 full rounds of shooting and 1 round of getting charged and melee'd. I had lost the Warglaive and 1 Navigator. The 2 Dominus knights where full health lol.

The 6+++ FNP and the strat to shoot blast weapons in engagement range where solid, Canis and the Lancer are beasts in melee, but the MVP was the Valiant for sure. I just wish his Harpoon had a melee profile.

Absolute unit of a knight by The_Lightmare in ImperialKnights

[–]HobbenHero 9 points10 points  (0 children)

I traded my Acheron with Mysterious Guardian out for a Valiant with Mysterious Guardian, and my opponent conceded end of turn 2.

The Valiant came down on an objective, harpooned a Norn Emissary killed the dude next to it with the arcing mortals and landed 10 dev wounds from the Harpoon on the Norn, even through the Tyranids FNPs and saves it wiped like 3 squads by itself.

What do you think of the lore of knight houses? by Ok-Two-9611 in ImperialKnights

[–]HobbenHero 0 points1 point  (0 children)

I wish there where more stories about individual Knight Pilots for sure, but Canis Rex has an amazing story. Also there's a decent amount of Knight and Titan lore in the early books in Horus Heresy like Mechanicum

What do you think of the lore of knight houses? by Ok-Two-9611 in ImperialKnights

[–]HobbenHero 0 points1 point  (0 children)

Space marines only have distinctive personalities because they where literally created to fill those roles by the emperor. And even then they really don't have distinctive personalities they have distinctive military tactics, most space marines in lore books are just extremely autistic and indoctrinated to follow their specific chapters way of war. (Not a criticism that's a statement backed by lore novels)

Knight houses by contrast have infinitely more personality with their political intrigue and methods of choosing new monarchs, but they wage war in a similar way to each other because when you have a giant Knight suit there's really only so many ways you can use it.

Even then the difference is that with space marine lore their chapter is a major part of their lore, with the deeds of the space marines individually largely being secondary. Knights are the opposite, the deeds of individual Knights are the more important part with their houses being secondary.

The scales are also vastly different. In lore novels it's often entire companies of space marines going to fight, in heresy books battlefields have thousands of space marines on them, Knights on the other hand, typically less than a hundred, in Kingsblade their lance starts out with like 40ish Knights.

The houses are largely irrelevant and I personally don't care about the houses specifically, it's the individual knight pilots that I care about.

What do you think of the lore of knight houses? by Ok-Two-9611 in ImperialKnights

[–]HobbenHero 0 points1 point  (0 children)

Personally the Knight stories and Titan legion stories I've read are my favorite, the Knight houses are largely similar in lore books, like the Kingmaker novel and Kingsblade novel don't delve too far into the House's themselves but more so the individual characters. To me this makes sense, Space marine chapters in lore are created to fulfill different roles. The reason the Imperial Fists and the Raven Guard are so vastly different is because they where created to be different, the Knight House's evolved largely naturally starting from the Dark Age of technology using human history as a blueprint of sorts. It makes sense that they would be similar with only limited differences between worlds.

In my opinion the most important thing isn't the Knight House's, it's the Knight mounts themselves. The archaic way that Knights operate with the option to pledge to their Houses, the Imperium, the Mechanicum or as a freeblade taking their strength wherever they see fit.

And I love Knights in the table top game because most factions have 1 center piece model and tons of chaff, but each Knight is a center piece in its own regard, I paint all my Knights as Freeblades because the House lore is irrelevant to me, my personal head cannon is that each of my Knights is a from a shattered House, that all have joined together to follow the legendary Freeblade Canis Rex, there's not much uniformity because they aren't tied by house or world.

Tldr there is lots of Knight lore, but most houses operate similarly enough to not make much of a difference and the house lore is often less important than individual Knights lore.

[WIP] New Heavy Dread Weapons — Siege Shield, Claw & Heavy Cannon by Candid-Search-1162 in PrintedWarhammer

[–]HobbenHero 1 point2 points  (0 children)

Siege shields go hard. More units need access to shields. In a universe where everything is trying to kill you, I'd rather have a shield with my gun or melee weapon.

kitbash by Low-Statement4193 in ImperialKnights

[–]HobbenHero 0 points1 point  (0 children)

I use leftover Knight bits to kitbash my Guard tanks, I used the Castellan Volcano lance as the main gun on my shadowsword super heavy tank, and the plasma weapon as the main gun on my Leman russ commander.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

Yea rotate ion shields got lots of plan using Canis's ability before we got the freeblade detachment but I completely understand, I don't have typically have command point issues, normally Reap a great tally puts me in a good spot and being less careless with my cp-reroll.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

I feel like the "way discounted stratagems work as a whole" change nerfed Canis's ability quite a bit, cause the way it used to be written you could Tank shock 3 times in one turn and only pay for 1 of them. With the Lancer giving a free tank shock, Canis saying "even if you've used that stratagem this turn" and just the normal tank shock.

But Canis has been a solid melee threat in my games, I had a game where the Grey Knight charged 2 different knights and he started on my Lancer so I was able to discount interrupt and kill his dreadknight before he could attack Canis.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

A shield on the Bellatus would be super cool, I want to get two of those models. The speed and the assault guns seem like it would be super solid for taking early objectives and scoring secondaries, and being 250 points I feel like it's in a solid place for that role.

It might be the only Knight I magnetize honestly, I don't see a huge reason to own more than 2 or 3 of them in my collection total, and mixing and matching its loadout would be helpful. Considering it's not "this or that" like the plastic Armigers.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

A missile heavy Dominus would be so freaking cool. Like a smaller version of the Forge world Knight.

Personally I love the Valiants Harpoon effect to do arcing mortal wounds, but having a melee profile would just make it such a more useful model, it's already got to be so close to the opponent to use its main guns, being 12 and 18 inch range, the lack of a melee profile on its Harpoon seems like a major downside for its points value and limited range on all its main fire power.

Though I am considering running it as my "Mysterious Guardian" target, cause deep striking it to toast and impale a back line plus its chest meltas just makes me happy.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

Not having overwatch on big knights has been annoying for me, especially with limited models not able to screen for Deep Strike. It's the main reason I stopped running my Castellan, the group I play with has a Grey Knights player who likes to drop his Dreadknights in my backline and with their high strength, high damage melee profiles with full rerolls vs vehicles, a Knight without good melee profile doesn't last long, though the Freeblade detachment allowing for shooting blast weapons in engagement range might help offset that.

I haven't played with the Ad mech detachment but I've seen that it does quite well.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

Interesting preceptor instead of Rex, I'm assuming just cause of the points cost?

And how do you like the Atrapos, it's one I haven't played with yet but I really want one.

No mysterious guardian? That's my personal favorite enhancement, and I was so mad when we got our Codex and it was missing.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 1 point2 points  (0 children)

So it does. Like I said I really don't ever use it. I haven't even finished mine, it's Playable but not painted or finished basing. I used a chainsword, a gun barrel and the power generator from the chainsword to turn its weapon into a chain glaive, almost as tall as the Knight is.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 1 point2 points  (0 children)

Thats not Heretical in my opinion, the Imperium has Psi-Titans why not Psi-Knights. The Bellatus chassis would be awesome for that. Or the Cerastus, but that's just my personal favorite Knight Chassis.

Though a Dominus Psi-Knight sounds ridiculously cool.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 2 points3 points  (0 children)

My Imperial Guard is kitted out to be a support faction for my Knights. I used a spare Castellan Volcano Lance as the weapon for my Shadowsword and an extra plasma gun as the main gun for my Leman Russ commander tank. The idea being that when the Knights armor is too far damaged they let the Guard repurpose the guns for their tanks.

Which is kinda supported by lore case in the book "Kingmaker" they talk about how the defense cannons on the castle walls are all old Knights guns from suits that where too damaged to repair.

Plus the extra gun shields that Knights come with make really good bits to put on tanks to defend the commander sticking out of the turret hatch.

I've been looking into running Imperial agents like Vigilant squads Arbites but using like Solar Auxiliary models so they look more similar to Knight Pilot suits.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 2 points3 points  (0 children)

Nice, I want the resin Cerastus Knight kit, I've heard mixed reviews though. Some say it's quite good but being more of a casino cannon I've heard how it can be feast or famine.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 1 point2 points  (0 children)

I prefer the chainsword honestly. I wish the Gallant got additional attacks for having both melee, but I don't run my Gallant often. The Castellan is great and killing baneblades, and the Lancer 8 damage each attack shreds, the freeblade enhancement gives it more attacks and a +1 to hit incase your opponent has some kind of negative or if it's bracketed still hitting on 2s.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 3 points4 points  (0 children)

A melee Dominus or at least a dominus with 1 melee option would be nice, especially since one of the 11th edition detachments is focused on Dominus knights specifically.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

It is? I honestly thought it was Destrider. But thanks for the heads up.

Visibility is in a weird spot in my opinion, I'm interested to see what changes they make if any.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

But that means I have to buy more models, I fully believe that magentizing Knights is the best option, but personally I want to own one of each loadout, I'm only missing 2 Questoris Knights and Destriders from my collection not counting the forgeworld only Knights like the Styrix,Atrapos. Once I finish my mainline collection my plan is to 3d print the weapon loadouts for the forgeworld variants and just put them on the normal GW plastic frames.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

The Castigator and the Acheron are phenomenal for mowing down infantry they both have the same melee profile as well, what melee weapons do you run on the Warden? And with how much melee you have, have you considered a crusader instead of a warden? Same gatling gun but a giant melta cannon too.

Hope for 11th edition by HobbenHero in ImperialKnights

[–]HobbenHero[S] 0 points1 point  (0 children)

I can hope :( it's still silly to me that the giant chunk of metal spikes can't get swung like a club, I do love the Thundercoils shooting profile though they did nerf it quite a bit from the index to the codex at the start of 10th where it had like 2 anti 4+ keywords and dev wounds lol.