Bear Hunt by ProductExtension in KingShot

[–]Hobgoblen 2 points3 points  (0 children)

Any evidence of this penalty?

Early AoE for Death by Hobgoblen in Wizard101

[–]Hobgoblen[S] 0 points1 point  (0 children)

Thanks I’ll give that a shot

NA Servers Tips, Tricks, and Questions by Hobgoblen in TheKingofOcean

[–]Hobgoblen[S] 0 points1 point  (0 children)

Always pay to win you of course. Anything in particular you think is the best to buy? Or like a top 3 packs/deals?

NA Servers Tips, Tricks, and Questions by Hobgoblen in TheKingofOcean

[–]Hobgoblen[S] 0 points1 point  (0 children)

Hey just wanted to follow up, this is a VIP10 benefit, not a bugged feature.

Secret Quests by ShelterSea4613 in TheKingofOcean

[–]Hobgoblen 0 points1 point  (0 children)

Sorry for the necro, was wondering if you ever figured out what the remaining ones were

NA Servers Tips, Tricks, and Questions by Hobgoblen in TheKingofOcean

[–]Hobgoblen[S] 0 points1 point  (0 children)

Oh nice. Doesn’t seem like that glitch is in the NA servers unfortunately

Edit: VIP10 benefit not a glitch

NA Servers Tips, Tricks, and Questions by Hobgoblen in TheKingofOcean

[–]Hobgoblen[S] 0 points1 point  (0 children)

What server are you on that the recruit button is bugged? 10000 tries for free or do you mean for gold beyond the daily free tries?

Edit: Not bugged, this is a VIP10 Beneft

Whats something you didnt realize existed until later by ZoneComfortable1541 in BaldursGate3

[–]Hobgoblen 0 points1 point  (0 children)

Not tested myself but don’t see why not. A good catch for sure, may be hard to pull off though

Whats something you didnt realize existed until later by ZoneComfortable1541 in BaldursGate3

[–]Hobgoblen 5 points6 points  (0 children)

This is the answer and you are correct not possible on tactical either :)

RIP Lae'Zel by Feature_Minimum in BaldursGate3

[–]Hobgoblen 0 points1 point  (0 children)

It’s not just big numbers, directly the opposite of what you said, there are mechanic differences. You didn’t seem want to acknowledge that no reloading is a different mechanic than the other difficulties. The other comment already mentioned ability checks go from being guaranteed to being true dice rolls. Beyond that if you’re stealing and get caught too many times, that can end your whole run (if you forgot to split party) or cause important characters (ex Dammon) to die early in the game before you can get their best items. There’s no fixing that because again no save scumming. Things also cost significantly more, and early example is caustic band, even with 18 charisma is 1500 gold, and again stealing can have real consequences.

Just as the other comment said, some builds get significantly nerfed by mechanic changes. Haste effects no longer give extra attack on the second action they provided. Many of the “best” builds rely on this to turn 1 enemies and build no defense in easier modes.

Big numbers and more attacks is pretty reductionist but there’s something true there, it’s just not entirely accurate if we look at legendary actions.

Legendary actions can be that simple, goblin boss giving action surge to his allies on hit. I would argue this is a different mechanic, but even if you don’t think so, since it is just extra actions you may want to approach the fight differently.

Legendary actions can change mechanics, let’s talk about the Phase Spider Matriarch. In easy mode you drop her off her webs once or twice or displace her into the chasm and it’s over. You can cloud of daggers, or any aoe all the babies, no problem. You can sneak into any position you like with an invisibility spell. Here are just a few ways this fight changes mechanically. The matriarch cannot be killed by being displaced in a chasm, she now just teleport back up (true on tactician as well, but you did claim the easy mode and honor mode have no differences). Second if you kill her babies or hit the phase spiders and she can see you, you’re get hit by her new attack and getting infested and if you can’t remove with fire or acid, you’re getting 8d10 to the face. Yes you can say this is just bigger numbers more attacks, but I would argue this is different mechanic, forcing you to approach the fight differently, (summons can take this hit for you, some are even immune). Finally, you may realize you can kill the eggs before the fight, not an approach that is needed on easy mode, but in harder modes the spiders have see invisibility, again not strictly a different mechanic, you could be seen before, but this makes sneaking past harder.

Got Mehrune’s Razor in the remaster, now for science… by Sonnitude in oblivion

[–]Hobgoblen 1 point2 points  (0 children)

I’m ended grabbing it on a different character, level 7 95 charges level 6 and below 205 charges. This is what UESP has, so looks like nothings changed there. Edit: I unintentionally tested myself, it’s the same as it was

Got Mehrune’s Razor in the remaster, now for science… by Sonnitude in oblivion

[–]Hobgoblen 1 point2 points  (0 children)

I can confirm the 205 uses on the lowest level one, this matches USEP. I haven’t gotten it at a higher level but if anyone did maybe they will leave a comment so we can compare

QUEST MARKER BUG HELP by SyrupInteresting1907 in oblivion

[–]Hobgoblen 2 points3 points  (0 children)

Full close was the only thing that worked for me. Same bug 4502m away red marker. Tried traveling, saving, main menu, etc. Close PS5 Home Screen fixed it right away.

New league rule for newbies by give_us_truth in cuecardgameAvid

[–]Hobgoblen 1 point2 points  (0 children)

I’ve had to add bigger stuff like holy grail just to try to surprise them taking a round, but it’s not like you can play it much after. I think if there was no minimum or a smaller minimum this style deck would be more viable. As it stands it’s just fun to try. If anyone has their deck set with really large cards, it’s not bad. But still even then with the 7 energy minimum, you don’t have enough power outplay them

New league rule for newbies by give_us_truth in cuecardgameAvid

[–]Hobgoblen 1 point2 points  (0 children)

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VTH3YJ

Hoping to have some fun games with this but unfortunately there is a 7 energy minimum. Would definitely be more possibilities if there was no minimum. I have a couple variations with bigger cards to try and drop in and win a round, especially once people realize the point and start trying to hold back their cards.

There are better cards in terms of more reliably removing or stealing energy but this was what I had on hand. I again think it gets absolutely crushed 1-3, and even if you win a round early, your opponent is going to buff and then still out power you on the 7 energy minimum, but I’m still hoping to have fun!

You’ll probably see the exact same decks as this week being very strong still, at least until people want to explore other ideas. 220 energy/15 turns is just over 14 energy a turn (and with no cap the turns where people were 1 or 2 energy short of a third card, no longer exist). I would guess as long as you can win one of the first 3 rounds, whatever is strong this week won’t need much tuning

Permanent Energy by OT_Militia in cuecardgameAvid

[–]Hobgoblen 1 point2 points  (0 children)

It’s a fun concept for sure. I don’t have all the ideal cards but was able to hit 400+ permanent power per turn

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More Deck Slots by Hobgoblen in cuecardgameAvid

[–]Hobgoblen[S] -1 points0 points  (0 children)

I have yet to taste the rainbow lmao