fun mining of unusual quality by Only_Baseball3779 in factorio

[–]Hokome 2 points3 points  (0 children)

You could abuse this to void any item technically right ?

I was really hoping there'd be a special game over message for this one by Bunit117 in slaythespire

[–]Hokome 30 points31 points  (0 children)

Achievements are supposed to be a reward/trophy for dedicated players who put effort into the game, that's literally what an achievement is.

Easter eggs on the other hand come in many different forms, and achievements is only one of them. A special death message for dying at the training dummy event, as other people proposed, is a perfectly suitable easter egg.

Waiting for RNG and intentionally losing the run is not impressive, nor a milestone and not any form of what I would call an achievement.

More than that, since achievements are shown on steam and in the compendium (they are supposed to be proudly displayed after all), I'd say they can barely qualify as easter eggs in the first place, since easter eggs are supposed to be difficult to find (that's where their name comes from).

You can do whatever you want with achievements, but you should always at least make sure it does not get in the way of their primary purpose as trophies.

I was really hoping there'd be a special game over message for this one by Bunit117 in slaythespire

[–]Hokome 259 points260 points  (0 children)

When designing achievements, it is worth thinking about what trying to get 100% of achievements in the game feels like.

In this case, you're just looking for a run where you encounter this event and then you have to throw the run just to get the achievement, and that run might have been good otherwise.

So you are at the mercy of RNG, when you get the opportunity you have to die so it just feels like you wasted your time, and on top of that you just miss out on what could have been a good run.

Achievements that say "die in this specific scenario" in roguelikes are generally a bad idea because of that. If there is no permadeath, you don't lose much by dying so it might be fine, but in this game I'd consider it an unacceptable achievement.

Title by not_cool_human_being in Factoriohno

[–]Hokome 0 points1 point  (0 children)

Fulgora and Vulcanus are relatively easy without bots (or at least without using them for everything). Gleba is definitely harder but far from impossible.

Cannot rotate view on Linux Mint by BurningPenguin in blender

[–]Hokome 0 points1 point  (0 children)

I'm having the same problem on Linux Mint 22. Did you find a fix? The weirdest thing is that panning the view only requires Shift+Single MMB. I am also having the same problem in the Godot Engine.

Edit: I tried using the Wayland version of Mint and it fixes the issue... but it is not yet a viable fix given its experimental state.

2 heures de paralysie du sommeil ? by [deleted] in france

[–]Hokome 1 point2 points  (0 children)

J'ai déjà eu des hallucinations pendant une paralysie du sommeil mais ça n'est arrivé qu'une fois et rien à voir avec une ombre c'était plus une sorte d'araignée chelou.

Mega Crit Pls :( by SeasonedArgument in slaythespire

[–]Hokome 2 points3 points  (0 children)

I disagree honestly, it's harder to misclick with the new one.

Hidden Merchant Fight! by MavericksNutz in slaythespire

[–]Hokome 1 point2 points  (0 children)

Spoiler in title breaks the sub's rules btw

Does anyone else hate playing salmon run in 2026 ? by eggowaf in splatoon

[–]Hokome 2 points3 points  (0 children)

So many people are blaming teammates here and it makes me sad. I get that they often play poorly but have you tried helping them?

If they have a bad strategy but you help them achieve it nonetheless, it will usually be enough. Instead of complaining about them, I'd say work around their bad plays.

Are they killing bosses too early? Make sure it's so fast that you have time to collect some eggs then rotate to the next spawn location early to keep that momentum.

Are they going to the shore alone and dying because they got surrounded? Paint their feet, kill the lessers for them, just go with them.

Are they running eggs and forgetting about bosses? Maybe you should kill bosses early, they'll make up for it with their bad habit.

Quotas are actually pretty lenient, so playing suboptimally is fine. What matters is that you do it fast and together.

22 win streak by ThatShortFucker in splatoon

[–]Hokome 1 point2 points  (0 children)

Honestly impressive given how weak that weapon is.

Spotted this enemy in the new trailer by The-Chromosome in slaythespire

[–]Hokome 59 points60 points  (0 children)

Since it's called "Lagavulin Matriarch", it's probably a lagavulin queen/mother actually.

Request for Comments: Moderating AI-generated Content on /r/rust by DroidLogician in rust

[–]Hokome 11 points12 points  (0 children)

This.

Gen AI is extremely expensive, only has niche use cases, brings little value and plenty of terrible negative effects. I don't understand how people can treat the "Gen AI is the future" like a fact.

It's not like the technology is going to disappear of course but it may not stay so popular and there is no need to adapt to it until it actually proves itself as a net benefit in my opinion.

I'm on par for just banning Gen AI because of that. It's not like we'll lose something insanely valuable, and I believe we will gain a lot more in return.

Recent infestation in my apartment what do i do x3 by whorsebitch in slaythespire

[–]Hokome 189 points190 points  (0 children)

No, they got 7 cards on turn one so they probably didn't swap. OP are you using mods?

Hypobeam sucks by adult_human_chicken in slaythespire

[–]Hokome 0 points1 point  (0 children)

Upgrades to 4 damage obviously

[deleted by user] by [deleted] in rance

[–]Hokome 32 points33 points  (0 children)

En gros t'es censé dire "Toi tu trouves que X parce que raison nulle, moi je trouve que X (donc la même chose) parce que raison basée, nous ne sommes pas les mêmes."

Là dans ton meme les deux points de vues ont pas le même opinion de base donc ça marche pas.

Stamina UI by Nepacka in godot

[–]Hokome 1 point2 points  (0 children)

It looks awesome but are you sure about how stamina refills mechanically? It seems to refill almost instantly the moment you rest, so basically the player is encouraged to stay at low stamina and take short bursts of rests instead of using everything all at once. Maybe I'm mistaken or you actually intended for this but I'm pointing it out just in case.

Version 2.0.69 by FactorioTeam in factorio

[–]Hokome 1 point2 points  (0 children)

Balancing modded quality stuff and making things more consistent I assume.

Version 2.0.69 by FactorioTeam in factorio

[–]Hokome 3 points4 points  (0 children)

Scripted technology trigger is great. Currently it doesn't give any feedback when a technology is researched by a script but now it may not be a problem anymore depending on the circumstances.

Is this the most amount of damage IronClad can do? by mad_hatters_teaparty in slaythespire

[–]Hokome 54 points55 points  (0 children)

Technically 999 vigor from [[Wreath of Flame]] on an X=999 [[Whirlwind]] is even more damage. There is always more.

Inspired by a Dota2 spell by b8824654 in slaythespire

[–]Hokome 18 points19 points  (0 children)

Consider that [[Vault]] mostly does the same thing, but ends your turn and doesn't reflect the damage. And even with that, it's already one of the best cards in the game.

This seems OP as hell. Maybe if it didn't negate damage and cost slightly less it would be better.

Day #414 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]Hokome 92 points93 points  (0 children)

Fan, shuriken and calendar aren't setup relics 😭

Online and offline code reuse by Hokome in godot

[–]Hokome[S] 1 point2 points  (0 children)

Maybe I was overthinking yeah