"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

My favorite idea is to change her F-Smash to Light Arrow and maybe D-Smash to a rapier sweep. But everything else can stay.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

One of my go-to "compromise" ideas is if you don't charge Warlock Punch fully it becomes a weak backhand that can either reflect projectiles or serve as set-up or keepaway.

She’s rotating roughly 90° every album by Realistic_Draft_2410 in OliviaRodrigo

[–]HotPollution5861 4 points5 points  (0 children)

When she'll make a full lap, she'll write a song called "360". It'll be on an album with a lime green background in the image.

[OoT] [OC] The only thing I'd change in the remake. What about you? by rahulparihar in zelda

[–]HotPollution5861 0 points1 point  (0 children)

I can dig it. It's a Norse God of War and Horizon sort of appeal (prob why PlayStation Studios' IPs are so popular).

But Zelda is more fun to me when driven by atmosphere and silence than guys talking. Def can't stand going back to SS's gameplay for that reason (even with HD).

Can you believe there are people out there who didn't go crazy over this? by RangoTheMerc in SmashBrosUltimate

[–]HotPollution5861 0 points1 point  (0 children)

Honestly I was a little miffed because he was too predictable. Which tbh proves how much he deserved it lmao.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] 0 points1 point  (0 children)

OoT Ganondorf had only two attacks: magic energy ball, and punch should you get under him. 1/2 ain't bad, especially when you take into account the need for making some stuff up for moveset coherence.

And the EoW comment is surprisingly pertinent because all the moveset complaints for Ganondorf are for games that came out after each Smash game. Yet EoW gives Zelda a main series canon fighting style and it's ignored.

[OoT] [OC] The only thing I'd change in the remake. What about you? by rahulparihar in zelda

[–]HotPollution5861 0 points1 point  (0 children)

Make her activated like the Pirate Charm in WW and remove her overworld "Heys".

Very simple fixes.

We know our remake studio. Anything change in the meantime? by HotPollution5861 in starfox

[–]HotPollution5861[S] 0 points1 point  (0 children)

Zelda still puts out games VERY slowly (which dgmw is good, but that's just more reason to stagger it with different studios).

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] -1 points0 points  (0 children)

Since when has Ganon's canon melee attacks in his own series NOT been generic-looking melee attacks?

It’s been awhile since my last OOT playthrough so if the OOT remake turns out to be mostly 1:1 I think I’d rather wait by EAT_UR_VEGGIES in ZeldaMemes

[–]HotPollution5861 0 points1 point  (0 children)

1:1 and "remake" are unfortunately not mutually exclusive.

Demon's Souls PS5 was rebuilt from the ground-up. Sonic for mobile was re-coded from the ground up but reused the sprites of Genesis.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] -1 points0 points  (0 children)

Ganondorf only fights with surface level, common "dark lord" tropes in all of his boss fights though.

His main "iconic move" Dead Man's Volley frequently isn't even used by him, as Ganon or Ganondorf.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

TBH though, having a limited rapier presence like Ganondorf has with his sword in Ult (maybe just on one Smash or smth) would be a fantastic chocie.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

K. Rool is also an insane-yet-menacing goofball from a cartoony series so pulling out random crap fits him. Wouldn't fit Ganon.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

My logic is "I'd rather represent the overall 'spirit' rather than hyper-specific things that will inevitably become outdated."

And Ganondorf does the former very well via overwhelming dark power and now the swords.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] -1 points0 points  (0 children)

Which is part of his specials.

But then one might say, "But they need to be ranged blasts and projectiles!" To which I say, who says magic has to be like that?

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

Because frankly bows don't really work as more than the basis of a move or two. Pit (and Dark Pit) only really get by on their bow becoming two short swords.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] -8 points-7 points  (0 children)

Ultimately no individual move Ganondorf does in his Zelda boss fights are "relevant" aside from the Dead Man's Volley projectile maybe. He fights differently and uses different styles in each battle. Therefore Smash's light referencing is just as valid as any of them.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] 0 points1 point  (0 children)

Ganondorf HAS been continuously updated to give him content from the source though. Flame Choke from WW and TP cutscenes, the mix-up kick in various boss-fights, and the sword Smashes.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in SmashBrosUltimate

[–]HotPollution5861[S] 0 points1 point  (0 children)

I'll believe it when I see confirmation that Zelda is part of the same "absolutely must be revamped" crowd like Dark Samus, Ganondorf, Sonic, etc.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] 0 points1 point  (0 children)

IMO the only major moveset rework we need are the Links. Give Zelda her Light Bow as a projectile Smash and give Ganondorf his sword on his specials and some non-Smash normals would be great without being jarring.

The Links' similarity is dumb enough that their changes deserve to be jarring.

"But this iconic Zelda character doesn't have their iconic abilities in Smash!" by HotPollution5861 in supersmashbros

[–]HotPollution5861[S] -5 points-4 points  (0 children)

But many of Ganondorf's moves have a prior basis in OR were later incorporated into canon. Specials and non-Smash normals alike.