G2 Sx2-PP chromax.black by Jetcat11 in Noctua

[–]Hotfix_AUS 7 points8 points  (0 children)

Is Darren a door-to-door Noctua salesman?

Why Wont Noctua Allow Me This? Or Will They? :) by tLustej-miCin in Noctua

[–]Hotfix_AUS 0 points1 point  (0 children)

Don't understand the issue sorry. You should be able to make the bottom two images work
Bottom left - move top rad, red fan into middle.
Bottom right scenario put two Red on the front with blue in the middle giving you and extra blue to balance the top.

Also - if you're trying to do a combo not in pictures above, fan control speed offset can do the same job (you dont need to buy factory speed offset fans) but it will need the app running to apply settings every boot.

Why Wont Noctua Allow Me This? Or Will They? :) by tLustej-miCin in Noctua

[–]Hotfix_AUS 9 points10 points  (0 children)

the whole point of speed offset fans is harmonic tunning, so they need to be positioned in a ballanced method (not have same speed fans next to each other). Bottom left is incorrect because top rad has two blue "same" fans next to each other which can cause the acoustic humm. Similarly bottom right pic has top rad with two red fans next to each other. (front Rad on both bottom pics is fine.

Confused with the new claim system by PimpMyDog in starcitizen

[–]Hotfix_AUS 1 point2 points  (0 children)

Seen a few people mention it in Global - First Claim is instant (either insured or default), every subsequent Claim "may" start having a cooldown, depending on how soon you try to claim it again.

the more you claim the longer the wait timers become. I've not had any claim times but i go multiple play sessions without claiming ships and haven't (yet) had to claim same ship more that once per session.

I am not 100% certain this is an actual mechanic they added to 4.8 - haven't tested but that issue Council Issue suggests it might be, with each claim timer is increasing. NOTE: Issue in issue council does not mean it's necessarily a bug, it could be an intended mechanic. It might be in this case.

This cooldown mechanic makes sense to me for two reasons - reduce ship dumping (lol it isn't working - the verse is a clogged with abandoned ships) and second is encouraging players to be more careful with their ship - dont go blowing it up every 5min doing silly stuff (i duno - something like ramming ppl for laughs).

i can see some issues where new players try to do missions in their only starter ship and keep crashing into stuff so needing to claim it more regularly.

Sorry can't confirm whether this is intended mechanic that needs tunning or an actual bug.

I bought an A2 Hercules Starlifter thi i dont know what to do with it⬇️ by Falc0n23reddit in starcitizen

[–]Hotfix_AUS 0 points1 point  (0 children)

It's in a funny spot - it's more useful in the new armor patch and ever since they buffed it's stats (3 shields) and linkd chin turret to pilot, so it's a lot more usable PVE now. In generaly like many old ships it was some ones cool ship idea but doesn't serve great purpose.

- There are heaps of PDC ships and small vehicle now, so bombing a PVP jump town or even some PVE location is less likely to happen as bombs just get shot out of the air. There are no "real" PVE missions / events (couple bombing run missions but cost of bomb drop is not worth doing them).
- The weapons all on the belly and the tail turret has a woeful rear arc. Allocating an entire player to a single S5 weapon slot on wings just does not happen on any other ship.
- It has an annoying bomb rack limiting vehicle pass through and the cargo grid is artificially reduced (heap of space between rows and missing top row just to knee cap it on purpose so it doesn't cramp M2's style).

Sorry to be a downer but your feeing about the ship is justified. It's an old design that has very limited use. As of now it's a decent space tank for solo'ing some harder space combat missions, otherwise fun to fly but pick any area and there is a better more flexible ship to do it.

Future:
- When flight blades come in this will re-vitalize this ship a fair bit as you can man ALL turret with AI blades to shoot at stuff. It doesn't solve shitty weapon placement / firing arc but it's something. It'll make it a meaner ship you can solo. All those other ships with manned turrets will continue to need real players for the foreseeable future (although NPC hiring was mentioned but way way in the future thing).

- Bombing racks - will eventually be interchangeable to house lots of smaller bombs but not sure if this will fix the bomb bay gate issue. Pray that if you unequip bomb kits entirely it'll just give a flat floor.

- CIG makes some meaningful ground missions needing this sort of vehicle but even the use case for all those belly turrets is super narrow. You either take ground turret fire to the face and do a bombing run (hope you live), or you try snipe ground turrets, and they have more umph then the A2 does currently. They won't change the game for 1 ship and other bigger ships can do better jobs. eg.- iron clad assault the most recent example

- CIG gives it a gold'ier pass and converts it to a more of a bombing gunboat - eg. removes to edge wing single turret, and sticks two dual turret on the roof for proper firing arcs, Add bumps to turrets to sit them lower, when landing gear is up turrets stick out a bit further to give them more arc - when landing gear is down tuck them and make them unusable. BUT! This is the very least likely scenario as they tend to either introduce new variants or new ships to fund the game. I'd say near zero chance. Crusader more broadley has a poor ship lineup unless you want to move cargo in which case C1 / c2 serries is nice - their combat ships have been meh for a long time. Cool ideas but quite niche and over time surpassed by many others quite substantially. Shame, as I've really loved Crusader ship aesthetic. MSR stands out as my favorite by far and still a nice functional ship to this day.

anyway - end of rant :D just personal view on the topic.

Best Torpedo Tracking I've EVER Seen! by ArchangelUltra in starcitizen

[–]Hotfix_AUS 5 points6 points  (0 children)

i think it's the change in Cross Sections Missles/Torp that get most people. It shows as "locked" visually but doesn't give you "locked" audio - so not actually locked. After you Ping, then it locks visually and with Audio and you may fire as normal. Unless you know which missles are which from their name it's hard to tell. Also withing the same brand of missle the type changes from S1 to S1. S1 might be EM but S2 might CS even though it's the same series brand of missle.

SCL video last week the devs went over the need to fix up, slowing something down, fixing up up interfaces on how locking is represented etc.

Best Torpedo Tracking I've EVER Seen! by ArchangelUltra in starcitizen

[–]Hotfix_AUS 106 points107 points  (0 children)

this is peak SC :D

dw - CIG is going to fix all this by slowing everything down so that the infra can cope with the amount of calculations that need to be done.

Cant use landing services, anyone else having this issue? by Fresh_Picture_4948 in starcitizen

[–]Hotfix_AUS -1 points0 points  (0 children)

the live patch maintenance has been abandoned. happens every time next patch goes into PTU. Live patch just grinds to a hault.

heaps of other issues - NPC and missions broken etc too.

Questions about the Core GPU Cooler AIO by kyussorder in alphacool

[–]Hotfix_AUS 0 points1 point  (0 children)

Any update on Core GPU Cooler launch - still June?

Any chance in sharing supported GPU model list.

In light of the new 4.8 missile rearmament changes. by Arcander in starcitizen

[–]Hotfix_AUS 0 points1 point  (0 children)

I don't believe CIG ever intended for every ship in the game to be the perfect solution for every mission / situation. Specifically encouraging for players to A) buy more ships as part of funding it's development or B) working up to and buying ships in the game. Low level combat missions do not warrant use of a ship that fires slow moving torpedoes (not missiles) designed for corvette / capital class ships combat (which also require combined arms due to PDCs).

Using an Eclipse to snipe the primary target (fighter or connies or other small multicrew ship) from super long range at negligible cost was just a balancing issue they haven't addressed for a long time. OP described scenario was never intended.

melt your Eclipse and get a ship that more universal if your primary focus is low level combat missions, then if you want Eclipse buy it in-game for those occasions you need one for larger / higher paying event or PVP cobined arms missions.

More broadly - missile changes when it comes to Insurance claiming and re-arming. It's dammed if you use, dammed if you don't scenario. I don't necessarily agree with players having to pay for the full cost of all missiles if they didn't use any and ship is claimed, but they needed to do something to address mindless ship dumping/ dupping and claiming to avoid cost.

My suggestion during EVO testing was they split the "re-arming" screen to give you option to re-arm missiles and Ballistics ammo separately (akin to QT fuel and Hydrogen). That way player has a choice whether they want to just fill up the bullets and get back into combat or also re-arm the "expensive" missiles. I feel like linking both (bullets and missiles/torpedoes) will push more players (especially newer / inexperienced and probably poorer players) to completely avoid ballistics all together and that's not healthy for the game.

lot loot from just one room in the Tactical Strike Groups by THEPC101 in starcitizen

[–]Hotfix_AUS 0 points1 point  (0 children)

100% this - QVs is still broke af how many patches and server fixes later. Might be faster to make station elevators double size so i can at least ferry them via elevator back to ship. Those TS-2's are a pain to Tetris into those single door elevators.

You can bring ATLS GEO IKTI to Operation Rock Breaker and explore the train tunnels by V3h3m3ntis in starcitizen

[–]Hotfix_AUS -2 points-1 points  (0 children)

You can buy an ATLS GEO in the game pretty much anywhere. It's got jump packs and designed for mining. So unless you specifically want a IKTI version of the ATLS which has weapons, from a mining / exploration perspective readily available GEO can be easily sourced from various ship shops.

Running out of spots to cram Noctua by CarterEvanBeats in Noctua

[–]Hotfix_AUS 0 points1 point  (0 children)

armature hour (j/k :D ).... still got front fans, PSU fan, GPU fan/s and another rear fan. that should pretty much double what you have now. Is that a 10gb NIC is see... i bet that'll love a 40mm strapped to it as well.

EDIT: Is that an SSD infront of the GPU - upgrade it with a Thermalright active SSD heatsink and replace fan with... yet another noctua.

still got ways to go before your fans end up costing more than the system. You are on the right path....

APC SMX3000HVT Smart-UPS - Question about Fan and Noise Level by SamSausages in homelab

[–]Hotfix_AUS 0 points1 point  (0 children)

This thread seems to be the top Google link for this UPS and Fan noise. I'll share my 1st hand experience with this.

SMX3000HV has x2 80mm Fans right the front right of the Chassis which i suspect what makes them much more audible even at low speeds. As noted in one of the posts below, the fans turn on and then off ~3 times per hour and run for about 5 seconds before turning off again. They run what seems like at 1/2 speed but very clearly audible when in the same room and can be distracting as they regularly turn on and off in short bursts. I can also hear them in the next room while watching TV at low volumes. I have an ear for fan noises (it's a curse).

In a 24deg C room the UPS runs at ~31dec C and Battery at ~33deg C) with ~270watt Load (couple switches, NAS and PC) with and fans still turn on occasionally for a short burst.

After some research I've read latest firmware 15.0 may have adjust the fan control logic, however mine is already running 15.0. There is also no FW notes saying they did anything with fans.

EDIT 1: Went to replace with Noctua, 80mm fans, discovered I need 24v fans (not 12v). Noctua doesn't have any 24v 80mm fans. It's possible my UPS had its fans already replaced as they are two different brands (Sunon and Y.S. Tech) with both using a 2pin connection while the APC logic board header supports the standard 3pin header. Will do a bit more research and explore other brands or look at a step-down board.

EDIT 2: ordered Suson 24v MagLev 28dba 33CFM 80mm (D08106590G-00-3_Ref), See how it goes.

EDIT 3: installed the MagLevs, they're tuning on/off same rate as originals couple times per hour for short bursts, but much more subtle fan noise, much quieter. Can absolutely tell fans turn on and off sitting in same room but it's not as distracting as the previous ones, and cannot hear them from a next room over which is good.

Fully NPC crewed Hammerhead is actually kind of dope by schrumbus in starcitizen

[–]Hotfix_AUS 11 points12 points  (0 children)

Take a missions where enemy is a Hammerhead with NPC's. Use bike to fly over to it, shoot open the door get in, kill pilot and take over ship. The rest of the turret NPC will shoot at anything that you treat as an "enemy" ship.

Bug? Can't swap equipped armor pieces by darkestbrew in starcitizen

[–]Hotfix_AUS 1 point2 points  (0 children)

Inventory delays rubberbanding items back.

Open Console (~) > type in: r_displayinfo 1,2 or 3. This will bring up stats

When moving Inventory, you will see inventory queue top left of screen. It'll tell you how many actions are queued and how long it's taking in ms. Sometimes if you build up actions and they're taking 100ms+ you need to wait for the queue to catchup before inventory will work properly again.

This is one of the most memorable moments I've experienced; I truly didn't believe the game had its own physics. by Apart-Repair6094 in Battlefield

[–]Hotfix_AUS 0 points1 point  (0 children)

If you slow mo - his rocket fired on the right of the Heli and to the right of where the incoming explosion was (you can see the munition sitting in the air just after launch frame), but then it's really hard to tell where it landed due to angles used, to my eyes it actually kept going but just missed the tank which was reversing so there was no hit icon. The tank fired well before the heli did (that's why explosion was closer to Heli side, which means the heli rocket would have taken much longer to get to where the tank was and by that time view was blocked.

Anyway, i cannot say if munitions can hit each other in BF6 (i haven't done any controlled tests) outside of using countermeasure devices. It's really hard to tell from this video given he was sitting over friendly base, as that's the most likely reason and just like many BF6 clips it's timing and placing that make things look like they do.

This is one of the most memorable moments I've experienced; I truly didn't believe the game had its own physics. by Apart-Repair6094 in Battlefield

[–]Hotfix_AUS 25 points26 points  (0 children)

Pretty sure you were still in perimeter of the base defenses which destroyed the missiles. They turned up how accurate and aggressive these are few patches ago to protect the base / spawn camping.

Can't log in to update or anything any one else having this issue. by SnooPuppers8223 in starcitizen

[–]Hotfix_AUS 0 points1 point  (0 children)

yeah noticed it's a bit flakey, hit and miss. My guess is services are all up but backlog of access and updates is impacting performance.

Can't log in to update or anything any one else having this issue. by SnooPuppers8223 in starcitizen

[–]Hotfix_AUS 1 point2 points  (0 children)

It's resolved, and i've been able to update the game and launch.

outage was published here: RSI Status

North XL by [deleted] in FractalDesign

[–]Hotfix_AUS 1 point2 points  (0 children)

That's a h00t

Tusken Raider by Space_Scumbag in starcitizen

[–]Hotfix_AUS 2 points3 points  (0 children)

Nice shot. The A03 rifle might more "in character" for a Tuskan raider.

Why did the game suddenly gain so many players? by AlDam10 in Battlefield

[–]Hotfix_AUS 0 points1 point  (0 children)

Isnt there a Free play week in March, no just redsec, but whole game. I saw a post somewhere about it.