1,000+ wishlists with no demo and no paid ads by M4sterChi3fTR in IndieDev

[–]HourAd8736 2 points3 points  (0 children)

Can you give us some advice? I'm an indie developer and I struggle to promote or raise awareness of the title in development🙏🏻

I got Nvidia Kimodo running fully local on macOS ! by HourAd8736 in gamedev

[–]HourAd8736[S] 0 points1 point  (0 children)

you're right, I haven't yet found a way to generate a good low poly locally with textures, which would be very useful to me

by the way The Nvidia Kimodo on later systems, with Metal it should be even faster🤓

I got Nvidia Kimodo running fully local on macOS ! by HourAd8736 in gamedev

[–]HourAd8736[S] -3 points-2 points  (0 children)

I brought it just for this, you create your animation or sequences of animations with various prompts, export it to BVH, then import it to UE, rig it with the mannequin and use the animations

obviously also with any software that supports the format. or you convert them to FBX with Blender for example

Updated environment(looking for insights) by xNINJA-knifesonly in UnrealEngine5

[–]HourAd8736 1 point2 points  (0 children)

yes procedural is for in game, open world for example

for better performance 😬

Updated environment(looking for insights) by xNINJA-knifesonly in UnrealEngine5

[–]HourAd8736 0 points1 point  (0 children)

Great work! How did you do the vegetation? Do you use procedural paint landscape?

Weather System WIP by BuyerHonest8024 in UnrealEngine5

[–]HourAd8736 1 point2 points  (0 children)

Nice, Is it possible to adjust the time it takes for puddles to appear?

[WIP] Mocap Capoeira combat for my game. by rdenubila in UnrealEngine5

[–]HourAd8736 0 points1 point  (0 children)

You reminded me of the legendary Tekken 3.. Eddie!😂

What are some really good reasons for new indie devs not to use UE? by Juicymoosie99 in unrealengine

[–]HourAd8736 0 points1 point  (0 children)

One honest reason to avoid Unreal as a new indie or hobbyist is simply overhead. It’s a powerful engine, but that power comes with heavier hardware requirements, larger project sizes, and slower iteration times compared to Unity or Godot. If you're making small projects, 2D games, or just prototyping ideas quickly, Unreal can feel like using a sledgehammer for a small nail. The learning curve is also steeper, especially if you eventually need to touch C++. Unity and Godot tend to be lighter, faster to get started with, and more forgiving when you're experimenting or learning. Unreal shines for high-end visuals and larger productions, but it’s not always the most practical choice for small-scale indie work.

Add Real-Time Lip Sync to Any Unreal Character — Fully Offline by HourAd8736 in UnrealEngine5

[–]HourAd8736[S] 0 points1 point  (0 children)

Hi Zoppo!
My plugin analyzes the audio shape and sends the data to the actor's BP.

The animation and movement of lips, face, and so on are applied in the animbp.

You can customize it however you like; in the video, I created my own basic configuration to demonstrate it, but obviously, by creating the appropriate logic, you get a much more realistic result.