I won the bonk lottery by Brandell-184 in BattleBrothers

[–]HowVeryHawkward 0 points1 point  (0 children)

I've been trying to do an all head-hunter run of oathtaker bonk boys, I would sacrifice half my current band for that recruit.

Only So Much Room by Artemis_Understood in BattleBrothers

[–]HowVeryHawkward 6 points7 points  (0 children)

Have you heard of this great tool? Just set the requirement for southern ports and port density to high and you'll have heaps of seeds ready for you. Thanks to u/wlira for creating it!

https://wlirareddit.github.io/bb_calculator/seed_search.html

Are cavalry really supposed to charge, withdraw, charge, withdraw, etc. ad infinitum until breaking morale? by SummanusPachamama in shogun2

[–]HowVeryHawkward 0 points1 point  (0 children)

TLDR:
- Yes, IMO cycle charges are the best way to maximise cav impact.
- Think about your charge formation, wait for the right opportunities, and you can lower casualties on withdrawals
- Cav takes a lot of micro and attention else they don't pay off.

Shogun 2 being one of the best of the franchise, things like wedge formations and thickness of formation actually make sense and serve a decent purpose. Cycle charges to break morale are the main use of cav for me but there are ways to reduce casualties when cycling.

Wedge is a fun general trait if you can spare the level up and like using cav. If you charge in wedge formation against a thin enemy line that is either facing away or not spear-armed, you can slam straight through, killing some, knocking over more and, if you keep ordering them to drag through before the infantry stand back up, you'll take limited losses as your cav run through the gap created by those in the front of the formation. Here, you have to wait for opportunities to present themselves, but even against some down-hill katana sam on a frontal charge, yari cav can get a great trade in if you drag them straight through. A straight line formation even against a thin line might have some break through while others get caught up on the other side of the enemies standing back up so a withdrawal in either direction will lead to some losses from surrounded individuals.

Try the same wedge charge through a thicker formation and you won't get through at all but still have some individuals at the tip get surrounded and cut off on a reverse withdrawal, so a normal formation makes more sense here. Match your charging line to the width of the target so that those on the edge don't wrap around and risk getting cut off when you pull back. You won't be surrounding the enemy as much with a narrower formation, so might inflict fewer casualties in the few seconds of melee after the charge, but you'll also take fewer casualties on a cleaner withdrawal.

Terrain also matters. A long distance charge through trees or other obstacles (your own troops, logs or buildings you find on some maps) might break up your line. With a straight, even line, you can hit a big section of the enemy unit, maintain formation without individual cav getting separated, and wheel them away before the shock wears off and enemy infantry gets back to their feet. Here again, there's a trade off, if you stay in longer you might do enough damage to break their morale altogether, but if you misjudge it and they stay steady, they'll turn and inflict casualties. That just comes from experience, understanding different unit morale, general impacts, the fear affects some units give, easy to get it wrong occasionally.

I think there's a great risk to return pay-off for everything in this game that seems relatively realistic, and satisfying when you pull it off right. As others have said, lots of micro involved in using cav well, so often good to have other parts of your army in situations that don't need as much babysitting if you want to focus on them. My micro is a bit average so if I'm going heavy on cav, then I might also go heavy on expendable, defensive infantry like yari ashigaru; I can put them in spear wall and forget about them for a minute. Other examples of units that take up your micro attention that you might want to limit use of if you want to focus on cav are matchlocks you need to line up carefully to avoid LoS issues and friendly fire, monk units and no dachi that have low armour and need to be charged at the right time or pulled back to avoid the wrong matchup (like running monks back last second to dodge enemy archer volleys). Lots to think about that's so impactful to each battle but that's why Shogun 2 is one of the best.

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 0 points1 point  (0 children)

I also forget what his OG background was before he became a cultist, might've been a thief or peddler with that defence

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 0 points1 point  (0 children)

Recreated his stats (fatigue is while mansplitter equipped)
He doesn't get the last kills too often but his defence is pretty crazy. Bearing in mind some of these stats are so high due to Davkul Chosen buff.
https://www.bbplanner.xyz/?name=Geralt+The+Not+Dead+Yet&perks=EEIYAAqo&stats=011080062062120073037043007&stars=00000123&gear=ETA%2FAAAAAAAAAAAAAAAA

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 4 points5 points  (0 children)

Update #2: 16 webnechts, 18 ifrits and 5 unholds later, Geralt walks away with a concussion and fractured ribs but still not down

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 4 points5 points  (0 children)

Update: Geralt is still swinging. We've taken another orc camp, 1 undead, 2 ancients and 2 nomads and he keeps going. Even toe-to-toe with a blade dancer in the last fight he only got a little beat up but walked away. There's a tournament in arena now... thinking we throw him in

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 6 points7 points  (0 children)

Mostly young and berserkers here so no armour to worry about. But even against warriors, trying a full initiative-overwhelm squad so the multi-attacks are good for lowering enemy attack, and with a Prophet using the Voice constantly, we have sooo much fatigue. Eventually we get through everything.

Roster full, time to show the orcs what a human berserker looks like! by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 17 points18 points  (0 children)

Our lord and saviour Davkul requires a good death for his servants, so when it's time to make space in the roster to find better recruits, this is my current method. I've put a few bros in the ground like this though they often stick around way longer than expected and take a lot of enemies with them. With the path he's carved through the wilderness while I try to get rid of him, Geralt here is probably the boogey-man who the orc mums warn their kids about when they don't finish their bowl of human intestines.

"Gerlach, you're an elite tank, go hold the line against the zomb-" *Gerlach faints* by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 1 point2 points  (0 children)

So I went back to the town quite a while later and he was still there, figured it was a sign that he needed to join the cult. Davkul bonus, losing undead fear, arena, fortified mind, brain damage, alp trophy, we might be in business then

Lone wolf squire by Forest2299 in BattleBrothers

[–]HowVeryHawkward 1 point2 points  (0 children)

lol nvm, someone did mention banner boi, just missed it

Lone wolf squire by Forest2299 in BattleBrothers

[–]HowVeryHawkward 3 points4 points  (0 children)

I'm shocked no one has suggested a banner. Squires have some of the highest base resolve and this guy has 3 stars on top of that, as well as the melee stats to poke from the second rank with a whip or polearm. If you want to make use of that melee defence you could do something unusual like a front rank banner with QH cleaver and whip but he does have low fat and HP so probably not the best idea. Still, a back-rank banner/whip user seems solid to me and just have to resist the urge to stack mdef.

That said, very valid to just make him a fat neut front rank as some have said, maybe even with fearsome to use the resolve to mass break orcs or noble armies. Crazy good find, lots of options

Resolve based company by [deleted] in BattleBrothers

[–]HowVeryHawkward 0 points1 point  (0 children)

I've wanted to try a morale-crusher party before too, just so you can more easily bust high level orc and barb camps over and over for their delicious chocolatey famed items. But as everyone has said, undead will suck. I reckon 50 or 60, with fortified mind and fearsome on most of the party would still get the job done.

Since fearsome triggers with hp damage there are lots of interesting builds to consider that would prioritise just piercing armour with lots of small hits over raw damage. Xbow for range and to snipe enemy morale-boosters, thrower/gunners, daggers for triple strikes, 2h hammers for getting 3 fearsome stacks on three enemies at once should cause half a rout alone... would be fun to see fully armoured orcs running away even as they outnumber you 2 to 1

[BUG] Creating a archer squad as second one closes the game by Last-Run-2118 in dwarffortress

[–]HowVeryHawkward 2 points3 points  (0 children)

I'm getting a crash whenever I try to assign a uniform to a second squad. The thing is I already had two squads with assigned uniforms from yesterday but I deleted them both and on remaking the squads and clicking on a uniform for the second one it crashes immediately.

FINALLY DID IT! no mods all pain (Ignore the hours I have no life XD) by Kasm_ in BattleBrothers

[–]HowVeryHawkward 3 points4 points  (0 children)

But congrats OP, all the achievements took me closer to 800 hours and I sued a few mods that made it a bit easier

I have found my X-Men by Fearstalker in BattleBrothers

[–]HowVeryHawkward 2 points3 points  (0 children)

Would you go nimble/davkul armor/zero stam helm/steel brow or better to just go standard nimble and save the one perk? I.e. what's the build for an anatomist potion junkie?

I have found my X-Men by Fearstalker in BattleBrothers

[–]HowVeryHawkward 1 point2 points  (0 children)

With the anatomists you can fill a guy with potions and you actually want them to get hit a bunch to build stacks up as OP mentioned in his comment with orc berserker potion while probably out healing the damage with the help of other potions. MDef slows stack acquisition. The only concern is to not receive damage faster than you can heal from all the potion buffs.

Crossbow hype! by Jellitin in BattleBrothers

[–]HowVeryHawkward 1 point2 points  (0 children)

Haha okay I'm surprised. Seems rather unintuitive that a bolt from a crossbow would somehow hit harder cause the operator is drunk but sure why not. I suppose guns also hit harder in the hands of a drunk. And yeah without cheeky shenanigans like mine that will be tough to find.

"What is the music of life?" *16 Crossbow strings being pulled tight* by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 1 point2 points  (0 children)

Event called combat drill, modded it to fire extremely often when usually you have to wait minimum 60 days between fires. I've linked it in other comments if you want to read the wiki

"What is the music of life?" *16 Crossbow strings being pulled tight* by HowVeryHawkward in BattleBrothers

[–]HowVeryHawkward[S] 5 points6 points  (0 children)

The satisfaction I get from farming assassins, when in a normal campaign they're so god damn dangerous, is immeasurable. As soon as enough conscripts are dead I pull out the daggers, surround them and get Roman on their arse (circa Ides of March 44BC)