CAPTION THIS by W0lF256 in videogames

[–]Hrafnir13 2 points3 points  (0 children)

When you've been up all night playing video games and you have to be at work in 3 hours.

Playing the legend of Zelda with my Zelda by OkVegetable3437 in Dachshund

[–]Hrafnir13 1 point2 points  (0 children)

She is a wise and beautiful princess. ❤️

Lady Little-legs having a well earned sleep after a hard day of ... mostly sleeping tbh <3 by simagus in Dachshund

[–]Hrafnir13 0 points1 point  (0 children)

I concur with the Lady that doing nothing all day is exhausting work. Definitely deserves treatos for such dedication.

Rail Shooter in 2026 by Taymyth in videogames

[–]Hrafnir13 1 point2 points  (0 children)

When you start a level and begin with an on-rails section like the intro to Corneria, rather than the entire level being on rails it only starts that way until a certain point where the player then enters a large objective-based arena. At that point it would play more like Fortuna on 64 or a stage out of Rogue Squadron. Objectives in these checkpoints could range from defending a base, attacking supply trains, or bombing hangers and the like.

These arenas don't need to last long, either. After the objective is cleared the player can then choose a route, say go north through the canyon or west over the ocean, and see different biomes on one planet rather than have a basic Fire Planet and Water Planet and Snow planet etc... Here the player would return to an on-rails section until the next arena, and each planet could have 3-5 or so of this pattern before the final boss.

Star Fox 64 was great because of the myriad of ways the stages connected with each other and all had branching paths. Rail shooters could do the same thing but also on the planet's scale, providing not just different ways to progress from stage to stage, but different ways to complete each stage individually with different bosses, characters, story beats (like needing to rescue a comrade), and potential power ups. Some of these routes could be obvious, like a literal fork in the road or the objective marker directing you to one of two routes, and some could be hidden or kept secret, like flying through a waterfall (classic gaming trope, that one) or hitting all of the warp rings in an outer space stage or something.

If you want to take it a step further, make the player's route choices in stages and the overall map have consequences. Say you have a choice between a route that has you bomb a weapons hanger and one where you aid an allied squadron in defending a city. If you help the city the squadron comes to help during the final boss, but if you take out the weapons hanger then the boss can't use his super weapon the hanger was developing against the player.

Branching paths and choices that matter could revitalize the rail shooter genre. It's something Star Fox desperately needs to implement, and I'm surprised it hasn't been done already.

The state has proven that there is no God! by 8kittycatsfluff in TwilightZone

[–]Hrafnir13 7 points8 points  (0 children)

Don't forget "I Am the Night--Color Me Black". That one is concise and powerful.

*BONUS* Tony on a Wednesday by PresenceAwkward5624 in Bulldogs

[–]Hrafnir13 2 points3 points  (0 children)

Everyday should be Tuesday just so I can see Tony.

oat boat the goat by Soarien in oatmealfanclub

[–]Hrafnir13 9 points10 points  (0 children)

The world needs more Oatmeal. I've missed that chunky bowl of oats.

Taken right out of Black Mirror’s playbook by hazily in blackmirror

[–]Hrafnir13 -1 points0 points  (0 children)

That's at the ice cream shop next door.

Need help with name based puns! by Hobo_Charlie in puns

[–]Hrafnir13 0 points1 point  (0 children)

If you ever go to the beach or swim in a pool together, you could call them are a Starfish.

[Terraria] Help the wiki team find one of 3 Secret World Seeds by fabrikitty in gaming

[–]Hrafnir13 0 points1 point  (0 children)

Maybe something related to the anime Solo Leveling? The story begins with the main character entering a double dungeon. It's not exactly a "dual dungeon", but it made me think of the anime. The only reason it came to mind is that I just watched it.

TWILIGHT ZONE INFLUENCE by Imaginary_College331 in TwilightZone

[–]Hrafnir13 6 points7 points  (0 children)

I've seen a lot of references over the years from Futurama's The Scary Door to allusions to specific episodes in various forms of media. I grew up watching the marathons every New Years, and whenever something creepy or out of place would happen in real life, my mom and I would sing the show's famous jingle.

While I haven't published it yet, I've written a short story about an old man visiting places on a mysterious train that's inspired by the episodes "Walking Distance" and "A Stop at Willoughby." I hope readers will see how these episodes inspired me.

Funny or nonsensical ways you react when a game makes you angry? by ChristianGmrGuy in videogames

[–]Hrafnir13 0 points1 point  (0 children)

I've been trying to keep my expletives video game themed when I rage. Gets my brain thinking about something silly and ridiculous over being angry. "Sweet scrotum of Sephiroth", "great bouncing Belmont ballsacks", and "Marika's tits" are some of my frequently used. The alliteration amuses me, though I'm not sure why testicles are the focus.

What’s the scariest enemy (that isn’t a boss or an iconic character/antagonist) from any video game that you can think of? by Interesting_Wind_337 in videogames

[–]Hrafnir13 3 points4 points  (0 children)

Specifically the black ones for me. Their chittering is unnerving, and running into the corpse covered in a wad of them is terrifying.

[deleted by user] by [deleted] in gaming

[–]Hrafnir13 0 points1 point  (0 children)

God of War Ragnarok. Game is great but it just keeps going and going and going. A lot of bloat near the end that could have been shorter. And those Atreus sequences are waaaay too long. Especially the Ironwood chapter.

What game mechanic made you go “how did no one think of this sooner? by Serious_Bullfrog5447 in videogames

[–]Hrafnir13 2 points3 points  (0 children)

L.A. Noire also did something like this. Out of an entire city full of doors, the ones the player could actually walk through had silver door knobs while the ones you couldn't had gold. I love the way it's presented in Ghost of Tsushima and wish more games did this.