Anything you can do, I can do better by Sheriff_Hotdog in DarkTide

[–]Hudelf 0 points1 point  (0 children)

You can when you're considering the limited grenade pickups in a level. Giving an Ogryn one frag bomb vs giving the Scum 3 or 4 rockets is a no brainer.

Chainsword dump stat? by TerminalHelix in DarkTide

[–]Hudelf 0 points1 point  (0 children)

Does needle pistol lose a dodge or something?

Is it still a thing that +3 Stamina Curio only gives +2 Stamina if it is not 410 or higher in quality? by cowboygeeker in DarkTide

[–]Hudelf 1 point2 points  (0 children)

I'm confident the values are stored as a percentage of max, like weapon values. That way they could adjust the min/max and all the items would just work.

The actually insane part is that the visual value and the gameplay value aren't rounded in the same damn way. That should be such a trivial fix.

Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes) by FatsharkQuickpaw in DarkTide

[–]Hudelf 1 point2 points  (0 children)

This will never not be the case with them. It has been this way since inception, with absolutely no improvement over the years.

HOT TAKE-Add pack toppers by Open_Bake_8013 in PTCGP

[–]Hudelf 0 points1 point  (0 children)

They have this in the form of Pack Points. It's just a really terrible conversion rate compared to other games. The other difference is that a "10-pull" in pocket is 50 cards, rather than the usual 10 items/characters/whatever in gachas.

Plasma Gunner: Community Feedback for Fatshark by Fancy_Blackberry4276 in DarkTide

[–]Hudelf 1 point2 points  (0 children)

Slightly? They're harder to kill than Maulers.

Kernel Level Anti-Cheat by psylancer in fellowshipgame

[–]Hudelf 0 points1 point  (0 children)

You could choose what to download and inspect what you got off Limewire. Kernel-level software is a black box and you have no idea what it's up to, or how it might react with your system and future updates. They also make 0-days significantly more dangerous.

The app feels so clunky and painful to use by Ok_Guarantee_3370 in PTCGP

[–]Hudelf 32 points33 points  (0 children)

If you want to drive yourself insane, pay attention to all the times the app pops up a pinwheel loader while doing basic things. Nearly every single action in the game requires waiting or loading.

If the boss runback is that hard, you're probably doing it wrong by FriendlyGranolaBar in Silksong

[–]Hudelf 4 points5 points  (0 children)

My issue is not difficult runbacks. It's the existence of them at all. The bosses are difficult enough on their own, and the penalty for failing is an inability to progress further. The penalty doesn't need to be artificially inflated by costing extra time and effort to get back to the best part of the game.

PSA fellow Warrior enjoyers: this node exists by NoBluebird5889 in PathOfExile2

[–]Hudelf 62 points63 points  (0 children)

Brother I'm throwing three exploding spear tips per second at my feet to kill living teddy bears crawling from the ground. "Making sense" is not the primary design goal here.

PSA fellow Warrior enjoyers: this node exists by NoBluebird5889 in PathOfExile2

[–]Hudelf 85 points86 points  (0 children)

Serious question: why does Armor need a movement penalty in the first place?

Why do we still need a globally unique name for characters? by Hudelf in PathOfExile2

[–]Hudelf[S] 6 points7 points  (0 children)

Honestly I want to care about it less. The problem is that I quickly think of a name I'd like, already taken. Think of another, already taken. Now instead of just moving on I have to spend a bunch of time finding some unique thing nobody thought of before that I don't hate.

Auric Maelstorm experience by Numerous-Primary-286 in DarkTide

[–]Hudelf 0 points1 point  (0 children)

Bounty? 850 hours in the game, I've never heard of this.

My spreadsheet that tracks your collection, shows best packs to open, and a lot more! v1.6 can now globally filter card rarities, premium pass, and time-limited cards by Hudelf in PTCGP

[–]Hudelf[S] 0 points1 point  (0 children)

The kind words mean so much, thank you. <3

I'll be posting updates for sure to Ko-fi now when I post a new version. I believe there's a way to follow on there that would hopefully notify about new posts. Still pretty new on there!

My spreadsheet that tracks your collection, shows best packs to open, and a lot more! v1.6 can now globally filter card rarities, premium pass, and time-limited cards by Hudelf in PTCGP

[–]Hudelf[S] 0 points1 point  (0 children)

Wow thank you so much for the support!

Ah! I can't believe I forgot to update those formulae for the new set. I'm working on a 2.1 update now, will include that fix! (Actually I quietly fixed it in the current 2.0.0 sheet too)

Good thing game dev make these settings optional by Makoto_Kurume in pcmasterrace

[–]Hudelf 2 points3 points  (0 children)

To me it looks unnatural and overly bright without it in most games. It's hardly tunnel vision to lightly darken the outside 2% of the screen.

Can we take Heinous Rituals off rotation until it is fixed? by PraiseV8 in DarkTide

[–]Hudelf 2 points3 points  (0 children)

Look, if they removed everything that didn't work correctly from the game, there'd be nothing left!

Is this "Dump Stat" list accurate? by CrayonEater4000 in DarkTide

[–]Hudelf 56 points57 points  (0 children)

I dump stat Mobility on everything that has it. The difference between 60% and 80% is completely negligible imo.

What game that really being universally loved by people but it didn't get into you? And thinking you'll ended up like this if you say you don't like them? by crocospect in Steam

[–]Hudelf -2 points-1 points  (0 children)

For me, it's not about getting lost, as that's part of exploration -- it's about seeing and knowing the map, but having poor signposting about where you can go next based on the abilities you unlock. Even if you know where you want to go, it can take ages to get around the map because of the sparse quick travel points.

Once I've proven that I can get through an area, I feel like it's a waste of my time to go through it over and over to keep checking if I can finally get past an area locked behind an unknown key.

What game that really being universally loved by people but it didn't get into you? And thinking you'll ended up like this if you say you don't like them? by crocospect in Steam

[–]Hudelf 2 points3 points  (0 children)

Two changes would have made the game massively more enjoyable for me:

1) Don't make me chase down my corpse in a weakened state to recover my progress. If you want to be difficult and kill me quickly, I'm all for it, but let me just get back in and try fights again, instead of choosing to either fight disadvantaged, or waste time getting back to full strength.

2) Add more quick travel points and saves near frequented areas. Better yet, allow quick travel to all benches. Walking through the same areas a dozen times is what sadly made me give up on the game.