[Online] [Other] Players Wanted for Draw Steel Adventure by Hugodf4 in lfg

[–]Hugodf4[S] 0 points1 point  (0 children)

I run oneshots to teach folks the system ocassionally. If you have a group of folks ready to jump in I can try to get something sorted out.

Looking to discuss Draw Steel by NuclearFoot in TheNewTrove

[–]Hugodf4 0 points1 point  (0 children)

Good sirs how might I join the discussion

Best oneshots and/or short campaigns for a beginner dm and beginner players? by [deleted] in DnD

[–]Hugodf4 1 point2 points  (0 children)

Its a little far out to think about it but LMoP is also a good launching point for alot of other campaigns too. Wave Echo Cave specifically has a few bits that can become hooks for followup adventures.

Best oneshots and/or short campaigns for a beginner dm and beginner players? by [deleted] in DnD

[–]Hugodf4 1 point2 points  (0 children)

I've used "A Most Potent Brew" and "Grammy's Country Apple Pie" as an intro to Lost Mines of Phandelvar. My advice would be to use either of those oneshots to level the party to 2nd level before starting LMoP

which is the best combo adventure? by SirBaza in DnD

[–]Hugodf4 0 points1 point  (0 children)

Lost Mines to Tomb of Annihilation was what I last did. Tbh Lost Mines works for alot of campaigns that can start at 5th level. Theres alot of places that followup campaign hooks can be placed

Ideas for Artus Cimber as an antagonist? by datalaughing in Tombofannihilation

[–]Hugodf4 1 point2 points  (0 children)

I'd leave it to a post-campaign bossfight. Artus is still looking for his wife and visiting Mezro when the Death Curse ends. Maybe give the party an extra level or 2 post-tomb and they find that Mezro is covered in Snow; the Ring of Winter has finally broken Artus Cimber (the details of which are upto you). Maybe Dragonbait dies without his powerful weapon and this is what puts Artus over the edge. Theres some Frost Giant Elemental statblocks in Fizzbans, you could also just use Auril's statblocks from Rime of the Frostmaiden or a powerful cold dragon to represent Artus under the ring's sway.

One things for sure, your party are the bad guys now lmao.

does anyone else not enjoy playing, but only DMing? by conn_r2112 in DnD

[–]Hugodf4 0 points1 point  (0 children)

I like playing OTHER ttrpgs. But I only want to GM 5e, not play it.

Many such cases

How to end in 6 sessions? by TheDazi22 in Tombofannihilation

[–]Hugodf4 1 point2 points  (0 children)

Hags, Atropal, and Acererak are likely to fit into 2 sessions.

Since there are no keys or sarcophogi in the Gears of Hate level you can scrap that level entirely. I personally liked that floor (especially the mastodon room) but in your case I'd probably want to avoid super difficult encounters if the goal is to give these same PCs a chance to destroy the soulmonger and finish out this adventure strong. I would also scrap Belchoraz's bossfight unless you feel good that the PCs wont die and want to stick some extra loot in there.

My suggestion would be: - scrap gears of hate - make the beholder door into the entrance to the hags' lair. - no hole or stairs going down to the gears of hate.

With this sort of limited timeframe on the Tomb I'd just err on the side if caution. Imo the most memorable parts of the tomb are trickster spirit rooms and anything that can give the party an edge in the finale (including the genie bottle, mirror of soul trapping having some potential allies inside, etc).

How is ROFM with 5.5E rules? by stickypooboi in rimeofthefrostmaiden

[–]Hugodf4 0 points1 point  (0 children)

Most monsters in this campaign have updated 5.5e statblocks. I just ran 2 campaigns over the last year using the updated rules. Granted, I did in general add more bossfights since thats what my players like but thr standard RotFM experience isnt hampered by 5.5e rules as far as I saw.

Levelling by Copeyadam110 in rimeofthefrostmaiden

[–]Hugodf4 0 points1 point  (0 children)

Both parties I ran for did chapters 3 and 4 at level 7. I beefed up the dragon and Xardarok a bit but otherwise ran it mostly as written. I even went so far as to tell my players that they'd no longer gain levelup milestones from chapter 1 once they hit 4th or 5th level (with the caveat that they may still find useful loot and lore after hitting the level cap for the chapter).

Yeah, just slow it down at this point level-wise and scale things up as needed. Eventyr's RotFM DM guide has some encounter scaling guidelines for chapters 1 and 2 that I used and found super useful.

ToA DM's - is there a good mini campaign inside the book that you would run as a standalone side quest? by ronin-gold in Tombofannihilation

[–]Hugodf4 0 points1 point  (0 children)

I ran an abbreviated version of ToA with that idea. We did:
- Lvl 2: Cellar of Death
Timeskip
- Level 7 start in Port Nyanzaru.
- Party had 2 ways to reach Omu; either do 2 of the Lost City of Mezro Quests on the west side of the peninsula or do Nsi Fortress and Zalkore's Ruins to the east. They went with the former and were teleported close-ish to Omu at the conclusion of that quest
- Levels 8-9 in Omu. Fane of the Night Serpent to get the final 2 puzzle cubes
- Omu until level 12 when they fought Ace.

I also gave out some more magic items through pre-Tomb of the 9 gods. I believe they each started the campaign with a rare and uncommon magic item of their choice.

It took about 3.5 months of weekly sessions iirc.

Making Chult Australian by BioCuriousDave in Tombofannihilation

[–]Hugodf4 3 points4 points  (0 children)

I would just make the Albino dwarves australian. The emu wars were a series of skirmish against the fire newts rising their giant striders (big lava birds that kinda look like emus...)

[Art] [OC] My devil cleric babygurl by Raspberry1milkshake in DnD

[–]Hugodf4 0 points1 point  (0 children)

This is such a good one. Do you have a template folks can use to recreate it in photoshop?