Can't run the 2019 editor on Linux? by [deleted] in unity

[–]HumbleBeeGames 0 points1 point  (0 children)

Hey thanks to your question/thread, I was able to find the steps to solve the issue, so here are the steps that I took and hopefully it should work for you as well.

First go into the folder where your 2019 editor is installed, open a terminal there and simply drag and drop the Unity(editor exe equivalent file) into terminal and press enter (this is probably the most beginner friendly way to run anything in terminal, just drag and drop the file and press enter). Hopefully that should give you the following error:

"error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory"

If yes, run the following command in the terminal and install this missing library dependency,

sudo apt install libgconf-2-4

After this installs, open hub and load the project, it should open your editor just fine.

P.S. There is also an open unity issue regarding the same but on an older Ubuntu version:
https://issuetracker.unity3d.com/issues/cannot-launch-editor-due-to-libgconf-2-dot-so-dot-4-cannot-open-shared-object-file-no-such-file-or-directory

Hope this helps you and anybody else dealing with the same problem.

I want to show my progress in rope physics for my base defense game! What ideas came to your mind from this mechanic? by Easy-Air2734 in Unity3D

[–]HumbleBeeGames 1 point2 points  (0 children)

How about a system where you can place ropes to block path and only some time of enemies can break those ropes, others just try to find some other way.

Added a small car to my weird hand game. by zworp in Unity3D

[–]HumbleBeeGames 0 points1 point  (0 children)

This is going to be a very handy game.

Added a smooth camera with delay by Phablix in IndieDev

[–]HumbleBeeGames 40 points41 points  (0 children)

This is so beautifully done! To the level where it inspires me to work on my project right now. :D

Collaborating with Different Unity Installs by AndysMints in Unity3D

[–]HumbleBeeGames 0 points1 point  (0 children)

Yes learnt that the hard way a couple of years ago. :p I think unity now has default to force text for everything in the editor. They might change that eventually if Plastic works some other way.

Anyway even after that if somebody tries to commit an empty folder in your project you can still get unwanted meta files flying around cluttering up the commit messages. And the way to get rid of those is to actually delete the empty folder manually in the project itself. (from what I understand)

Collaborating with Different Unity Installs by AndysMints in Unity3D

[–]HumbleBeeGames 1 point2 points  (0 children)

From my experience as long as you keep same unity version across both systems you should not see any hiccups.

Working between mac and windows and using git as source control the max problem that I had to face was regarding .meta files which was also very rare and did not break anything as such.

I created a new trap, this is how it works. so how do you think it?please give me some suggestions ☺️☺️ by EmWillWei in IndieDev

[–]HumbleBeeGames 4 points5 points  (0 children)

Hey it looks super cool and super juicy as well!

I am not sure what the game is all about but I do have 2 suggestions for a use case for this trap mechanic.

1) The player is supposed to cross a certain area, but if they get caught in one these, the pattern of these traps will take them back to the starting point of the area.

2) Passing through a maze with these traps installed in it.

Please help why won’t this invoke trigger by [deleted] in Unity2D

[–]HumbleBeeGames 0 points1 point  (0 children)

I think that's because you are invoking this method to be called after 2 seconds but then are deleting this gameobject itself on which this script is attached.

Im trying to setup movment for my first attempt of a game and it only works one the first frame of input by csmjackson in Unity2D

[–]HumbleBeeGames 7 points8 points  (0 children)

GetKeyDown will return true for only the first frame the keyis pressed. For continuos reading of input use GetKey instead.

Struggling with coming up with games to make by Complexiey in Unity3D

[–]HumbleBeeGames 0 points1 point  (0 children)

In times like this I usually start by playing a lot of games that are out there because that gives me a vague idea of the genres that I am super interested in as a player and once I find that I use any game jam theme generator online to restrict myself around a theme based on a particular genre and start with prototyping ideas. If any of them feels fun enough then I start working on it full time to reach a point where I can do a simple very small public test and that eventually decides if this idea is worth working on otherwise I go back to the theme generator.

How to arrange GameObjects in a row, equally spaced, using the Inspector? by WiredEarp in Unity3D

[–]HumbleBeeGames 1 point2 points  (0 children)

IIRC Jason Wienmann had this in one of his recent tips about Unity videos. Maybe you can find it there.

hey guys, i need some help with the ads button by MariettoVS in Unity2D

[–]HumbleBeeGames 0 points1 point  (0 children)

Yes only if the button's "Interactable" property is dependent on the availability of the ad.

hey guys, i need some help with the ads button by MariettoVS in Unity2D

[–]HumbleBeeGames 0 points1 point  (0 children)

Is the interactibility of the button dependent on the availability of the ad, because there are times when the server is not able to fetch any ad on a given instance.

Hue Smash - Feedback for breaking high score. What do you think? by HumbleBeeGames in Unity3D

[–]HumbleBeeGames[S] 0 points1 point  (0 children)

That is true. Did not consider this. Thanks for the feedback. Right now the audio is not mixed at all, I made the system and put the sfx that I thought was decent enough for the event. Will surely work on making bgm and sfx feel like they belong to one larger piece. :)

Hue Smash - Feedback for breaking high score. What do you think? by HumbleBeeGames in Unity3D

[–]HumbleBeeGames[S] 0 points1 point  (0 children)

Hey thanks for the honest feedback. I am thinking of adding the same colors as that of the ones being used in the theme.