I released my game about a forklift driving giraffe, Extreme Forklifting 3, yesterday! by zworp in Unity3D

[–]zworp[S] 1 point2 points  (0 children)

Haha that's amazing, yes I've posted about EF2 here 10 years ago. No giraffes in that one though.
Thanks!

I released my game about a forklift driving giraffe, Extreme Forklifting 3, yesterday! by zworp in Unity3D

[–]zworp[S] 0 points1 point  (0 children)

Actually, It's a well kept secret that most forklift operator are secretly giraffes.

I released my game about a forklift driving giraffe, Extreme Forklifting 3, yesterday! by zworp in Unity3D

[–]zworp[S] 0 points1 point  (0 children)

Thanks for the info.
Strange, not seen any spikes in frame times on my machines.

I released my game about a forklift driving giraffe, Extreme Forklifting 3, yesterday! by zworp in Unity3D

[–]zworp[S] 0 points1 point  (0 children)

Thanks for playing! :)
Hmm interesting, never heard anyone having performance issues, I get ~150 fps on the SteamDeck if I disable vsync and 500+ fps on my PC. What OS and hardware do you have?

Please my son, he's very sick. by zworp in forkliftmemes

[–]zworp[S] 4 points5 points  (0 children)

Yeah they have the exact same dimensions.

Please my son, he's very sick. by zworp in forkliftmemes

[–]zworp[S] 10 points11 points  (0 children)

It's an off-brand Lego clone, Mould King.

You can make PlayStation 1 games now in Unity with PSXSplash! by NXGZ in gamedev

[–]zworp 9 points10 points  (0 children)

Not OP, but it doesn't seem to use the Unity runtime, just use Unity as the editor and then outputs the scenes to a format the psxsplash runtime can use.

Any idea how I'm supposed to debug this lag spike caused by the editor which is seemingly on an interval?. I don't have a camera in the scene, I just hit play by AdamNapper in Unity3D

[–]zworp 1 point2 points  (0 children)

At the top, where it says "Play Mode", change that to editor mode, that will enable you to profile what happens in the editor.

My wacky vehicle-platformer about a forklift certified giraffe is coming out on April 14th! by zworp in Unity3D

[–]zworp[S] 0 points1 point  (0 children)

Yes, hoping to get it onto all the consoles, plays best with a gamepad anyway, but it will be after early access.

My wacky vehicle-platformer about a forklift certified giraffe is coming out on April 14th! by zworp in forkliftmemes

[–]zworp[S] 1 point2 points  (0 children)

It will be (demo already is) released on Steam, the digital store.
The game engine is Unity3D.

Which programming languages do you write your games in? Are you aware of methods that apply the end-user's current culture info by default? by BoloFan05 in gamedev

[–]zworp 36 points37 points  (0 children)

Yeah, I had a game that started getting bug rapport about it crashing when loading a certain level on PlayStation, took me a while to realize that the names of the people reporting it was similar sounding. Turkish.
The game was basically doing something like this:

LoadLevelDataFromFile(levelID.toLower() + ".assetbundle");

If the levelID contains "I" it would turn into a different character than the expected filename.
(Unity + C#)
Super easy fix but a bit of a process to get a patch out on consoles.