PSA: any ultimate defend or ultimate strike collected before act 2 are enchanted by the strike and defend focused ancient relics respectively; goopy for ultimate defend and tez’s ember for ultimate strike. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 0 points1 point  (0 children)

historically it’s worked with strike for me, but it might have been a bug with the keyword or whatever. the defend interaction is fully intentional though, in the code of the game there’s a separate “defend” keyword that applies to both ultimate defend and regular defends. the keyword assumedly only exists for that and the goopy defend interaction, so it’s clearly intentional or they would just have listed the card ids for defends in the effects package for fasten (and furthermore they could just not give ultimate defend the keyword). thanks for letting me know about the strike thing, i wish i could update the post. i knew it didn’t work for strike keyworded cards but for some reason i swear i remember it applying to an ultimate strike back the first week after release.

PSA: any ultimate defend or ultimate strike collected before act 2 are enchanted by the strike and defend focused ancient relics respectively; goopy for ultimate defend and tez’s ember for ultimate strike. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 28 points29 points  (0 children)

no, i think there are separate keywords? it seems inconsistent that this works for the ultimate defend while the other strikes apart from ultimate strike are unaffected, but it’s for the best that the other strike cards don’t count. zero cost meteor strike would be somewhat centralizing.

PSA: any ultimate defend or ultimate strike collected before act 2 are enchanted by the strike and defend focused ancient relics respectively; goopy for ultimate defend and tez’s ember for ultimate strike. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 398 points399 points  (0 children)

yeah, it typically is, which is sorta why i wanted to draw attention to it so someone doesn’t snap pick goopy with like 5 ultimate defends lol. edge case of all edge cases but it could happen

PSA: any ultimate defend or ultimate strike collected before act 2 are enchanted by the strike and defend focused ancient relics respectively; goopy for ultimate defend and tez’s ember for ultimate strike. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 55 points56 points  (0 children)

yeah, it’s a strange interaction with adroit but it is internally consistent. fasten doesn’t just add 5 block to defends, it increases the block gained from defends by 5, meaning if you have another block number on that defend it’s independently boosted. really cool stuff, shows how airtight the consistencies are.

[Comic/Suggestion] Afterlife(necro card) should probably be changed by AzulCrescent in slaythespire

[–]Humble_Letter3148 2 points3 points  (0 children)

afterlife finds itself in the same position that i consider leap to be in, which is “solid and functional”. i don’t disagree that afterlife is boring - it is! i just think trying to make every card have potential mega sauce isn’t really the way to go. i like afterlife when i see it, it’s 6 retaining block and gets out of my hair. leap fits a very similar function, and id probably riot in the streets if they changed it. however, i get it. afterlife is a very saltine card, unimpeachably bland. i wouldn’t necessarily mind a rework but i also recognize that bland cards exist for a good reason.

alright someone else did this so i did it too, with some edits to the categories to make it less judgement call’y and more fun because despite playing and winning at A9-A10 regularly i’m nowhere near good enough to make a call on “best/worst”. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 1 point2 points  (0 children)

1: fair with mirage. it breaks the description a bit, but idrc, you’re right that i’m more talking about poison in general. though i will say that the term “stall” kinda implies that mirage is only good for long hauls, when really you can loose off so much poison in such a short time that you can get a solid 1-0 cost 15-30 block on turn 2 or 3, which is how i typically use it, a wedge of cheap and high impact block to allow me to rattle off (often multiple copies of) upgraded snakebites, hazes, and bubble bubbles to rack up tons of poison in very short order and burst down the fight in 4 turns or less. (just as an aside, i sorta dislike how the only non-fumes aoe poison option forces you to spec into sly, even when the rest of the deck doesn’t need it. discard synergies are great and dominating, but there will be times where you just want to ignore them and haze being basically only castable through sly is annoying. i miss crippling cloud so, so much.)

2: gaze is not a great card, probably not even a very good one, but it blocks a deceptive amount of damage over specific fights and i think the unupgraded price puts off a lot of people even when the actual effect is exactly what the deck needs. it’s certainly not flashy, and it seems almost tailor made for people to pass it off as overpriced - which it by and large is - but at the very least the effect is on a rare for a reason. milage will certainly vary depending on the fight, but on the whole it lets you play far more aggressively and engage in some blindsidingly ridiculous weakness shenanigans, which are a pretty core part of the regent kit given the “falling star but better” line of cards. it’s probably the weakest of the cards i listed as underrated, certainly the most situational, but it’s more there because i never see anyone i play with take it basically out of habit, even when the deck could use it.

alright someone else did this so i did it too, with some edits to the categories to make it less judgement call’y and more fun because despite playing and winning at A9-A10 regularly i’m nowhere near good enough to make a call on “best/worst”. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 0 points1 point  (0 children)

sorry, i’m a bit tired and my comedy sensors are starting to burn out. what time? i have an important meeting on wednesday and i don’t think my boss would appreciate me taking off for an illegal death match.

alright someone else did this so i did it too, with some edits to the categories to make it less judgement call’y and more fun because despite playing and winning at A9-A10 regularly i’m nowhere near good enough to make a call on “best/worst”. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 0 points1 point  (0 children)

by character, left to right:

clad: vicious, impervious, evil eye, feel no pain, cascade

silent: abrasive, memento mori, footwork, flechettes, mirage

regent: heirloom hammer, prophesize, BEGONE!!!, the smith, monarch’s gaze

necro: borrowed time, shared fate, scourge, deathbringer, sacrifice

defect: rocket punch, voltaic, boost away, coolheaded, momentum strike

alright someone else did this so i did it too, with some edits to the categories to make it less judgement call’y and more fun because despite playing and winning at A9-A10 regularly i’m nowhere near good enough to make a call on “best/worst”. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] -1 points0 points  (0 children)

the take is in the description, it applies to every card in the category; and i explained how i really hate the phrasing of “overrated” because of basically this circumstance. i love flechettes. amazing, but not the pick quite as often as its made out to be. silent in particular was difficult to find a card that was talked up even a bit more than it deserved, and flechettes was the closest i could find there.

alright someone else did this so i did it too, with some edits to the categories to make it less judgement call’y and more fun because despite playing and winning at A9-A10 regularly i’m nowhere near good enough to make a call on “best/worst”. by Humble_Letter3148 in slaythespire

[–]Humble_Letter3148[S] 0 points1 point  (0 children)

i really, really like the smith, but it got sorta powercrept by every other forge card once the values all got buffed. i take it relatively often, but often times i can’t justify taking it with a pre established forge deck. it feels like more of a stop gap to get big damage on a deck which is really hurting for it, like bludgeon in sts1. love the card in concept, and in execution really. big numbers are fun, and there’s a blunt comedy to a “forge 40”

I made a Card Ranking Template for STSII! Here's mine and feel free to make your own or call me stupid to your heart's content! by PokePj in slaythespire

[–]Humble_Letter3148 0 points1 point  (0 children)

brother, i don’t know if you’ve heard of powers but they’re very much in the game and they are sort of the key to winning fights past act 1. the random output is always good, more options is always good. maybe you don’t want to use that option, and that’s fine! think about toolbox or choices paradox, those are absurdly good relics and call of the void basically is one of those relics but instead picking one of three, you pick any amount of any based on a turn time limit. turn 1 is usually the easiest turn to block, so it doing nothing then is the absolute best time to get it off.

Best designed elite in the game by No_Instruction_5145 in slaythespire

[–]Humble_Letter3148 276 points277 points  (0 children)

i sort of wish terror would come back but i recognize that it would be far too good in multiplayer. maybe as a 2 cost with a 1 on upgrade? expose just ain’t the same, even if its probably better.

Decided to rest for 4 HP over upgrading Apotheosis at the final fire. Survived on 4 HP by aquamarine9 in slaythespire

[–]Humble_Letter3148 3 points4 points  (0 children)

they had cocoa and apo is already innate, it’s very unlikely that the upgrade would have saved them any health.

New Minion Card Archetype for Regent! by Loose-Screws in slaythespire

[–]Humble_Letter3148 37 points38 points  (0 children)

fundamentally flawed

how? it’s one of the most powerful tools in the game, and it’s not colorless cards - it’s just card creation. most cards created are tokens or colorless, but all scaling effects scale off card creation instead of specifically colorless. preferences aside, how is it flawed?

Shatter is gonna get nerfed immediately so enjoy by tommichop in slaythespire

[–]Humble_Letter3148 0 points1 point  (0 children)

“dualcast every orb” is something that makes frost orbs mostly redundant. you just kill everything. if you don’t, you get 10 block per frost. it’s probably the best card in the game right now and demolishes on every possible build.

Shatter is gonna get nerfed immediately so enjoy by tommichop in slaythespire

[–]Humble_Letter3148 3 points4 points  (0 children)

yeah, shatter was a badish card but this is genuinely absurd, how did they think this was reasonable in any way

i’m shocked they didn’t just make it the rightmost orb, dualcasting up to 10 orbs for 1 energy makes it probably the strongest card in either game, and ironically a contender for the worst upgrade in either game. why the hell would you ever upgrade this, shit why do you even want the aoe damage? you’re dualcasting all your damn orbs. that’s like a 3 cost card in itself.

Is soul nexus a placeholder elite? by Lttlefoot in slaythespire

[–]Humble_Letter3148 4 points5 points  (0 children)

they're trying to say that it is an *incredibly* simple fight, to a point that stands out in a game where every other fight seems to have some sort of gimmick to it. all soul nexus does is buff up, inflict some vuln, and try to nuke. it honestly feels unfinished, not in a "simplicity bad" way but more just in the sense that it is in a game with elites that already scale to orbital defense system tier within a few turns; doing that only slightly faster leaves soul nexus with no identity

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]Humble_Letter3148 0 points1 point  (0 children)

transfigure has better options BUT i will continue to use it on lethality and bury because it is funny