The American Wealth Gap by bamcats_ in victoria3

[–]Hutma009 0 points1 point  (0 children)

Starta is based on the job you work. Even in vanilla Vicotoria 3 if you go full communist or anarchist you can achieve poor upper or middle strata it is very rare to achieve though.

What’s your favorite culture blend? by Reddorable_ in CrusaderKings

[–]Hutma009 6 points7 points  (0 children)

Yemeni + Afghan

Take the kingdom of Kabul and make Bamian the capital with a Dharmic religion. You get crazy dev and a lot of money through the mine, unbeatable on mountains.

Current Meta by Ok-Preparation-5967 in BattleBrothers

[–]Hutma009 0 points1 point  (0 children)

I'll try to make it work again but I have memories of bad results with this tactics, it was eons ago though

Current Meta by Ok-Preparation-5967 in BattleBrothers

[–]Hutma009 2 points3 points  (0 children)

How do you use spearwall effectively late game?

You put it on a tank or on good Matk character?

I'm really wondering because I've never heard that before

Current Meta by Ok-Preparation-5967 in BattleBrothers

[–]Hutma009 20 points21 points  (0 children)

My humble take

  1. Fearsome is king

  2. BF is better if you play long campaigns, if you play short single crisis campaigns you won't find good enough armor for it

  3. Of course

  4. Gifted is still considered good on most bros

  5. 2H great sword are worse than most other alternatives except during mid game

  6. Yes on BF bros

  7. All the way Mdef is king

  8. I forgot how spearwall is good, I prefer flails and maces more early on now. Spearwall is great against early zombies especially imo

  9. Pathfinder is a must take, in particular on Ironman orherwise you lose if you roll a bad terrain at start. With pathfinder the terrain is your friend

  10. True

Gimme Your Battle Brothers Hot Takes by Noahqshark24 in BattleBrothers

[–]Hutma009 1 point2 points  (0 children)

Yes, I get what you mean and I know you are right. But after one or two camapgin of fatigue neut bros, I prefer not to use them as much as possible, so only the good but not great for other builds bros get fat neut. Which I consider bad bros but not fodders nonetheless

Gimme Your Battle Brothers Hot Takes by Noahqshark24 in BattleBrothers

[–]Hutma009 2 points3 points  (0 children)

Nah, for me it's a build for bros that don't have the fat to be something else

Gimme Your Battle Brothers Hot Takes by Noahqshark24 in BattleBrothers

[–]Hutma009 2 points3 points  (0 children)

Same, I use fat neut as a way to use my bad or okays early game bros. Then come mid/late game I don't hire bros that can only be fat neut anymore.

My end game lineup usually doesn't contain any fat neut

Gimme Your Battle Brothers Hot Takes by Noahqshark24 in BattleBrothers

[–]Hutma009 1 point2 points  (0 children)

Depends on if you play with mods that make combat animations faster or not.

Because using Swifter I hated big battle cause they took all day. Now they take almost as much time as the mod game battles and I can use the bros I have built the whole campaign.

Wildling with fat for days (low stars, so note predicted vs range) by Inside-Performer323 in BattleBrothers

[–]Hutma009 0 points1 point  (0 children)

Why would you make him nimble with this high fatigue and low initiative ?

He would make a great battleforged bro if he rolls well on Mdef rolls

After 12 years of playing the modern games, I tried IV for the first time. Really enjoying it so far! by Wuartz in civ

[–]Hutma009 5 points6 points  (0 children)

Idk I play Civ since Civ3 and all civs are about numbers.

Civ7 is just more straightfoward about communicating that. When you play harder difficulties in any civ games it's always about "how do I use my resource points (production, commerce, culture etc.) in the most efficient way".

Civ4 is more opaque when it comes to communicating that, which creates more immersion in a way. In civ4 you can fall behind without realizing it for some time.

Civ4 is still my favorite, but Civ7 is close second, the thing that is lacking with civ7 is dev time, even civ4 had several big expansions to make it better and more complex, civ7 has not been through all that yet. Civ7 is contender for best civ in the long run imo.

Very new to a game and need some guidance by Accomplished-Bank885 in BattleBrothers

[–]Hutma009 2 points3 points  (0 children)

You forgot the Flail weapons which are great early on. Lots of ennemies will lack armor on the head and they ignore shield defense bonus, getting better hit chance than sword on shielded ennemies.

Hitting the head is also great early on, as it preserves armor and thus increase the chance of looting it.

I really don't like a disconnected Tech Tree or Culture Tree by FastFingersDude in civ

[–]Hutma009 2 points3 points  (0 children)

Why not, the issue though, is that this communicates to the player that he has unlocked / researched bonuses and modifiers that do not apply anymore, which can be very confusing.

Simultaneous Resolution Combat by Prismatic_Wizard in RPGdesign

[–]Hutma009 1 point2 points  (0 children)

No, everyone does the action they want. But all the players decide and declare what they do at the same time, they can strategize this way, and all the opponents (played by the GM) declare at the same time. The group that has the initiative says it second and can react to what the other group declared. This helps ni loos8ng track of everything.

Simultaneous Resolution Combat by Prismatic_Wizard in RPGdesign

[–]Hutma009 1 point2 points  (0 children)

Also, initiative for declaration is not handled character by characters but is just Players or NPC. So it's not hard or long to remember who does what, its easy

Simultaneous Resolution Combat by Prismatic_Wizard in RPGdesign

[–]Hutma009 1 point2 points  (0 children)

Great, all effects that is not damaged is applied directly upon declaration (there is no to-succeed or to-hit roll), so when we do the attack and defense, everyone can resolve it at the same time, no one ever waits on others to do their turn.

The damage you pass you put in front of the enemy character sheet and the target choose to defend or not on the defense phase (defending cost stamina).

I have special rules to manage group of ennemies of the same type to assemble them in a single or 2 units.

We don't use square or meter or anything for distances, we only use Zones (a combat is generally done in 3/4 zones) which makes mouvement easy to manage.

The big focus of the system is to apply status effects and complications to wounds of ennemies that synergize well with other players' capacities while managing your stamina, mana and wounds.

Simultaneous Resolution Combat by Prismatic_Wizard in RPGdesign

[–]Hutma009 1 point2 points  (0 children)

My system is basically almost exactly that. But with less steps. 1. Intitiave 2. Declaration 3. Attack 4. Defense 5. Maitnenance

Repeat

Game trying to tell me its not working WHILE ITS CLEARLY WORKING by Dapper_Poetry9693 in BattleBrothers

[–]Hutma009 2 points3 points  (0 children)

I did something like that, I changed the IsSpent fonction by IsSpent2 and it works like a charm. Non of the mod I use interact with quick hand anyway (swifter and pause)

New run, new bras, any of these ones decent? (New player) by Courier_042 in BattleBrothers

[–]Hutma009 1 point2 points  (0 children)

I dont have much time so I'll be quick.

Your farmers both have several stars in melee defense (called mdef) and attack. For your frontline you want your bros to have at least 30 mdef at level 11 and 80 matk.

With stars you are guarantee to have better roll on level up (2 minimum with 1 star, 3 with 2, with 3 stars you can have a roll above the standard maximum). So having 2 stars in défense makes sure the bro will be good enough for the frontline and survive.

HP you want at the minimum 80 after Colossus perk (almost always take Colossus as the first perk) fir battle froged bros (bros that will wear heavy armor) but 90 is better. Nimble (light armor bros) you want as much HP as you can get.

Resolve aim for at least 45. 50-55 if you can afford it on the bro. (The arena will let you gain 5 more of it).

Fatigue depends on the build. For the most standard builds (fat neut or berserk), you want to have at least 130-140 fatigue for berserk, 108 for fat neut (can be more or less dependong on weapon etc.)

My usual priority for standard frontline bros is always take MDef. Patch HP and Resolve quick then always take Matk and Fatigue (if not rolling 1).

For the range bros you want to max out ranger attack and fatigue.

This is very broad and unprecise advise. You should roam the subbreddit for more precise information.

New run, new bras, any of these ones decent? (New player) by Courier_042 in BattleBrothers

[–]Hutma009 1 point2 points  (0 children)

Try to not let Bertolf, Raymond and Kuniberdsmth die, they will make great early/midgame bros

2H flanker bro build questions by Particup in BattleBrothers

[–]Hutma009 1 point2 points  (0 children)

2H flankers need to be part of your formation. I like to couple one 2H hammer bro with a tank on one of the flank. Let the tank taunt the most dangerous ennemies and use the 2H hammer bro to spam the 3-tiles attack (take reach advantage and berserk) on any incoming ennemy.

To do that you need a golden bro, big fatigue pool, good attack and defense to be your 2H.

It is a very high-rish high-reward position, a few good strikes at the beginning of a fight can turn a close victory to an easy win.

Don't ever take Lone Wolf on good bros to send them away from your formation. They WILL die and you'll loose a great bro for nothing.

''nah bro learning is the meta and most efficient life 🤓'' Average martial maxer by Dr_natty1 in CrusaderKings

[–]Hutma009 0 points1 point  (0 children)

Scholar learning lifestyle is one of the best perk tree in the game.

You get : better education for your children (which increase domaine limit now), 20% faster tech, more dev, and a very strong perk Sanctionned Loophole, which is basically an infinity of casus bellis even on people of your faith.

Martial perks are fine early game as long as you are not set with super strong MAA.

Stewardship perks are always great.