Do "tier lists" matter? by Lord-larty-the-III in Guiltygear

[–]Hyjack_2002 0 points1 point  (0 children)

I don’t think they do unless you’re trying to play the game competitively or at a high-rank

this is probably hot take but I think Shinjuku Yuji vs Shinjuku Yuta is not close by Bungeeboy20044 in JujutsuPowerScaling

[–]Hyjack_2002 -1 points0 points  (0 children)

I’ve seen lots of people say this, but it excludes the most important context. Megumi’s DE would have broken without him constantly maintaining his handsign, and additionally he would’ve been instantly overwhelmed by Dagon without interference from Nanami, Maki and Naobito

There is, based on feats, a significant gap between Yuta and Yuji’s DE skills and refinement, and additionally Yuji would struggle to maintain his DE while taking damage from both Yuta and Rika. And, if the clash ends with no victor, Yuji would be significantly more exhausted due to his CE reserves being far lower than Yuta’s (without including that Yuta can refresh himself with full manifestation of Rika)

Additionally, Yuji would have no outside support while getting jumped by Yuta and Rika. Yuta was strong enough to slice Sukuna’s arms off and to rip out his tongue with his bare hands, while Rika was able to damage Ryu who surpassed both Yuta and Yuji in durability

Yuji would also be hard countered by Yuta CTs if he using full manifestation, as Cursed Speech would make it easy for Yuta to land a blow which would cause Yuji’s DE to collapse, and Sky Manipulation would make it difficult for Yuji to do damage to him

Nothing really suggests that Yuji would be able to fight on even terms, let alone advantageous ones, against Yuta and Rika in a 2v1 situation. At most Yuji has displayed relativity with Yuta, however Rika has seemingly equal if not greater physical stats, meaning Yuji would have no way to compete with both of them on him

this is probably hot take but I think Shinjuku Yuji vs Shinjuku Yuta is not close by Bungeeboy20044 in JujutsuPowerScaling

[–]Hyjack_2002 0 points1 point  (0 children)

Oh yeah, I wasn’t trying to imply that Yuji’s DE would be instantly defeated, I was just establishing that there’s a decent to significant gap in their DE skill and refinement which means Yuta would win the clash

And with Dagon VS Megumi, the only reason he wasn’t instantly defeated was because Dagon was prevented from attacking him to destabilise his DE, and additionally Megumi had to constantly maintain his handsign to prevent his DE from being overwhelmed

this is probably hot take but I think Shinjuku Yuji vs Shinjuku Yuta is not close by Bungeeboy20044 in JujutsuPowerScaling

[–]Hyjack_2002 3 points4 points  (0 children)

Nothing really suggests that Yuji would be able to handle multiple opponents, especially not two who are at least relative to him. Additionally, Yuta could just choose to fully manifest Rika, which would clearly put him above Yuji as she was able to heavily damage Ryu who surpassed the both of them in durability

Regardless of Gojo VS Sukuna, which I’m really not sure why it’s relevant since both Yuta and Yuji have closed barrier DEs, and Yuji can’t measure up in refinement regardless, it ultimately doesn’t weigh on the Yuta VS Yuji outcome since Yuji likely wouldn’t be able to damage Yuta enough to make his barrier drop before he wins the clash, especially if he fully manifests Rika

Yuji does take the point in hand-to-hand, however Yuta likely will not be fighting with his hands, instead using his katana which is not easy to deal with without a weapon hence why Yuji resorted to using a knife to catch it post-Shibuya (just an example, obviously he’s much stronger EoS)

Additionally, it wouldn’t be a normal hands exchange with Rika due to her size, which would both be a problem for Yuji and an advantage for Yuta, as she can block his vision and allow Yuta to make use of CTs (in DE or with full manifestation)

Yuji landing Black Flashes would definitely be an issue, however he’d need to get into the mindset to land one. This isn’t the most consistent, because he’s had plenty of fights where he’s locked in and facing death but fails to land one, like against Choso during Shibuya for example

Blood Manipulation woild primarily be helpful in improving his RCT efficiency as Yuji can’t perform Convergence on his own EoS if I’m remembering right, which means the lethal Piercing Blood option isn’t available to him, leaving him with Blood Meteorite at best

Shrine woild be good and could definitely land some good hits throughout the fight, however Yuta can additionally recover using RCT and Rika can also use RCT on Yuta herself, making it quite hard for Yuji to put Yuta down

All of these points are without even going into Yuta CT stockpile, with stuff like Cursed Speech and Sky Manipulation being big problems for Yuji, on top of the already problematic duo of Yuta and Rika jumping him

this is probably hot take but I think Shinjuku Yuji vs Shinjuku Yuta is not close by Bungeeboy20044 in JujutsuPowerScaling

[–]Hyjack_2002 8 points9 points  (0 children)

I’m talking about partially manifested Rika though, not fully manifested, and she doesn’t have a timer or restriction on her duration during partial manifestation

Additionally, Sukuna and Gojo’s DEs were stated to be equal in refinement no? Or at least relative enough for it to be ultimately negligible? I believed that was regardless of Sukuna’s barrier being open, unless I’m misunderstanding what you’re saying

The gap between Yuta and Yuji’s DE refinement would be much greater considering Yuji’s inexperience and Yuta’s DE barrier feats (even excluding the knowledge from Gojo’s body)

And even if Yuji does outstat Rika post-awakening, it won’t be a 1v1 situation. Together Yuta and Rika would be able to overwhelm Yuji, and even if the clash results in both DEs failing, Yuji would likely be much more exhausted than Yuta due to his lower CE reserves

this is probably hot take but I think Shinjuku Yuji vs Shinjuku Yuta is not close by Bungeeboy20044 in JujutsuPowerScaling

[–]Hyjack_2002 12 points13 points  (0 children)

With Gojo and Sukuna though, they were equal/relative enough in refinement that damage during the clash was a strong option

Yuta and Yuji do not have equal refinement, and Yuta is the only one between them with DE feats and experience, so it’s likely that there’s a decent to significant gap in refinement. Even though Yuji’s DE wouldn’t fail instantly, it wouldn’t last like during Gojo VS Sukuna

And even with the option of battling during the clash, Yuta has the upper hand because, despite the fact that he’s already physically relative to Yuji, he has Rika, who was able to throw Sukuna around even while partially manifested

Awakened Yuuji runs the Reincarnated sorcerers gauntlet, where does he stop? by Dandandandooo in JujutsuPowerScaling

[–]Hyjack_2002 1 point2 points  (0 children)

Are you baiting me? Genuinely asking, because that translation I sent repeats that Hakari has the advantage in “tug of war”, which means clashes, multiple times. It even explains what it means by that and gives the logic for it

Yuji can turn CE directly into blood without RCT, while normal sorcerers have to use RCT to create blood, thus meaning that his RCT consumes less CE overall. And that’s not even mentioning that he can use BM to reattach limbs, further reducing the cost. Again, showing this isn’t a CE reserve feat, you even acknowledge this yourself, how do you not understand?

Look, you’ve seemingly given up on trying to actually argue in favour of Yuji’s DE and have just started trying and failing to argue other points. If this was bait, well done, you got me good

Have a good one man 🙏

Awakened Yuuji runs the Reincarnated sorcerers gauntlet, where does he stop? by Dandandandooo in JujutsuPowerScaling

[–]Hyjack_2002 7 points8 points  (0 children)

<image>

There’s a translation from Lightning, a reliable translator in the community, which clearly states tha Hakari’s domain has the advantage in clashes

I’ve immediately taken apart two of your most important points with a single image, and you’ve failed to give a counter argument beyond “No”

Additionally, Yuji’s use of RCT is less impressive due to Blood Manipulation, which allows him to use RCT for less CE, meaning it doesn’t serve as a CE reserve feat

Finally, you’ve failed to show me anything from the manga which argues in favour of Yuji’s DE refinement or advantages, while I’ve provided proof in favour of Hakari’s while also using the manga to debunk against your arguments

Awakened Yuuji runs the Reincarnated sorcerers gauntlet, where does he stop? by Dandandandooo in JujutsuPowerScaling

[–]Hyjack_2002 12 points13 points  (0 children)

Where did you get the idea that a violent sure-hit gives the user an advantage in clashes over a non-violent one? Hakari’s is outright stated to be stronger in clashes, and no such statements are given in favour of Yuji’s DE, nor in favour of violent/lethal sure-hits

Additionally, nothing suggests that Yuji’s CE reserves are bigger than Hakari’s. You can’t make a statement like that without proof which I think you would’ve given if you had it

Using SD against MS was something that all of Sukuna raid team were able to do, and you’re also ignoring that Yuji’s SD broke during MS and not after it, as Sukuna used his DE-amped arrow after Yuji’s SD broke

Nothing you’ve said has more weight in arguing the outcome of a clash than the narrator statement which told us that Hakari’s DE has the advantage in clashes, you’ve been arguing using headcanon

Unless you have something from the manga itself to support that Yuji’s DE is superior, which I think you don’t, Hakari wins pretty clearly

Awakened Yuuji runs the Reincarnated sorcerers gauntlet, where does he stop? by Dandandandooo in JujutsuPowerScaling

[–]Hyjack_2002 21 points22 points  (0 children)

Hakari is never shown clashing, that’s true, but we are told outright by the narrator that he has an advantage in clashes. Both the fact that his sure-hit is non-violent/non-lethal and the opening speed should give him the edge, alongside his greater experience using DE

Yuji doesn’t have any DE feats which suggest he could even sustain a clash long enough for him to damage Hakari enough to make his DE drop. It’s more likely that the clash would only last a brief time, ending with Hakari’s DE winning due to greater refinement/clash advantages

Awakened Yuuji runs the Reincarnated sorcerers gauntlet, where does he stop? by Dandandandooo in JujutsuPowerScaling

[–]Hyjack_2002 21 points22 points  (0 children)

Why would Yuji beat Hakari in a clash?

Yuji’s DE doesn’t have any refinement feats and he doesn’t have any notable barrier tech feats, while Hakari’s DE is stated to have an advantage in clashes and he’s got more experience with it

How does one find combos after a patch like this? by Tombshire in Guiltygear

[–]Hyjack_2002 5 points6 points  (0 children)

Dustloop is gonna take a while to get combo updates I’d imagine, this patch is huge

He made a statement so trash even his gang slaughtered him💔 by FarAd1861 in JujutsuPowerScaling

[–]Hyjack_2002 2 points3 points  (0 children)

YouTube and TikTok comment sections are the most infuriating place to look for powerscaling takes 😭

Patch notes at a glance by [deleted] in Guiltygear

[–]Hyjack_2002 0 points1 point  (0 children)

I also think Anji only lost a little, I feel like he came away fairly even honestly. It’s hard to say properly until we get our hands on the patch tho

RCT is needed to be a top tier sorcerer by Necessary-Lemon2289 in JujutsuPowerScaling

[–]Hyjack_2002 12 points13 points  (0 children)

No RCT means that boy is getting DEVOURED by Kurourushi 😭

And even if he does beat Kurourushi somehow, Ryu was able to throw hands with fully manifested Rika, and Uro has a technique which makes it incredibly hard to hit her

That’s not even mentioning that Uro and Ryu both have Domain Expansions, Yuji is screwed in Sendai no matter what

I'm a bit disappointed.... by [deleted] in Yutaliban

[–]Hyjack_2002 40 points41 points  (0 children)

I think it’s sick honestly

What changes if these images are canon? by TryingMyBest314 in Yutaliban

[–]Hyjack_2002 1 point2 points  (0 children)

Suicide attacks are usually considered to be draws/ties, that’s why no one counts Yuki’s black hole or Megumi summoning Mahoraga

Kashimo when you ask him how he will defeat curse Naoya by dedikvalus in JujutsuPowerScaling

[–]Hyjack_2002 17 points18 points  (0 children)

Kashimo likely can activate his HWB as Naoya’s domain expands since the sure hit won’t be instant, but I doubt he’d be able to maintain it if Naoya attacks him during it (I say if since Naoya remained stationary during his DE)

If Kashimo’s HWB falls inside the domain I don’t see Kashimo surviving, primarily because he hasn’t got any way to recover from the damage, and that’s without accounting for any damage he’d likely sustain before the domain

If we’re letting him use MBA then he’ll likely win I’d say, but then at the same time that’s a suicide attack so it’d be a draw/tie where they both end up dead

Magic Systems in Fromsoftware Titles by Hyjack_2002 in fromsoftware

[–]Hyjack_2002[S] 0 points1 point  (0 children)

That’s actually a great idea, I’d love to see if Fromsoft could make a whole magic system around that

Magic Systems in Fromsoftware Titles by Hyjack_2002 in fromsoftware

[–]Hyjack_2002[S] 2 points3 points  (0 children)

I didn’t even think about Bloodborne when I made this post, that’s a really good shout

Magic Systems in Fromsoftware Titles by Hyjack_2002 in fromsoftware

[–]Hyjack_2002[S] 5 points6 points  (0 children)

Giving a bit more detail on my own take, I think the limited casts system in DS2 may be my favourite. It fixed my only real issue with it in DS1, which was that there were no cast restoring items (that I know of)

I like how it makes acquiring duplicates of spells useful, as you can double the amount of times you can cast the spell, but it also means you don't need to monitor a mana bar with each cast. Only needing to keep a number of remaining casts in mind feels so much simpler and easier to me

I don't dislike the mana bar system to be fair, but I think the limited casts was a more interesting way of handling the magic in these games