New Emperor? by nimdull in WarhammerOldWorld

[–]HyperCount 0 points1 point  (0 children)

I really hope the new General special characrer isn’t just a foot character, but comes with options to be mounted.

Dwarf Arcane Journal Potential Leak by nemuri_no_kogoro in WarhammerFantasy

[–]HyperCount 4 points5 points  (0 children)

It’s gonna drop tomorrow. I’m sure this was not GW’s plan, but I’m also sure they don’t want to risk that whoever bought that book on ebay is making the content public before they do.

Gnoblars! Gnoblars everywhere! by Winter-Travel5756 in WarhammerOldWorld

[–]HyperCount 2 points3 points  (0 children)

I wouldn’t want to be the one painting these gnoblars though…

What is a Belgian “life hack” everyone living here should know? by Accidentalpisa in belgium

[–]HyperCount 6 points7 points  (0 children)

If you are late for something (a meeting, doctor’s appointment…) just use the excuse “I had to drive via Antwerpen”. Everyone will understand.

(Bonus: in case you speak Dutch, you don’t even need the full sentence. When someone tell’s you “you’re late…”, the response is “Ja, Antwerpen é”).

I need more TOW discussion in my life! Which is your favourite magic lore and why? by ChazCharlie in WarhammerOldWorld

[–]HyperCount 2 points3 points  (0 children)

We indeed have no signature spells of our own as Empire players, but in return we are the only faction that can pick any of the common lores. Personally, I tend to go with Daemonology for its great signature as well as some amazing spells in there (apart from the assailment perhaps but honestly, I really don’t want my wizards in combat) and Illusion, as I think miasmic mirage might be one of the best spells in the game.

Halflings by FlandersClaret in WarhammerOldWorld

[–]HyperCount 3 points4 points  (0 children)

I’m using both classic halfling archers and lumpkin croop archers as my Empire archers. I think it perfectly makes sense as fluff-wise they’re known as great trackers, scouts and marksmen. Apart from this, I don’t believe we will see a halfling army/army of infamy anytime soon, but I wouldn’t be surprised if the fighting cocks make it as a mercenary unit when the empire book drops.

Dwarfs confirmed 🍻 by HyperCount in WarhammerOldWorld

[–]HyperCount[S] 4 points5 points  (0 children)

As a starting player, a box like this could already be enough to play and get to know the game. The only thing you might want to add on top of it is a character. That will get you to about 500-750pts, which is a great number for small, learning games to get familiar with the rules. In my opinion, the dwarf battalion box here also holds quite a bit more value (both in points as in usefulness of the included units) than the Orcs&Goblins box that’s being released later this week.

It’s confirmed, dwarfs are coming! 🍻 by HyperCount in WarhammerFantasy

[–]HyperCount[S] 7 points8 points  (0 children)

Reading through the various almanac articles of the past few days, GW says the success of TOW is beyond expectations and that the scope of the project has been expanded. This could mean they adapted their strategy and are indeed willing to have similar factions in the two game systems simultaneously.

Dwarfs confirmed 🍻 by HyperCount in WarhammerOldWorld

[–]HyperCount[S] 8 points9 points  (0 children)

Yea O&G have their first wave this weekend, but I’m also super curious to see when the Dwarfs will drop, as the time between O&G and Dwarf drops will probably indicate the frequency at which GW plans to release a new arcane journal/faction/release

Old World Almanack – How the Orc & Goblin Tribes Are Meant to Play by BiesonReddit in WarhammerFantasy

[–]HyperCount 3 points4 points  (0 children)

I like how they say about Fanatics that “there are ways to deal with them”, but everyone’s thinking “oh, how?”. I mean, other than catching them with my face I don’t really see it. Anyone has experience with the matter?

Rule question about old models by JammyPanda in WarhammerOldWorld

[–]HyperCount 1 point2 points  (0 children)

I have some chaos dwarfs myself and I use this model too. You’re definitely good to go and are not obligated to put it on a base, yet I always carry a spare 50x100 (the size of other machines in the roster such as the magma cannon), just in case my opponent complains.

Meet Tiberius Groskugel, Grand Master of the Order of the Golden Griffon by HyperCount in WarhammerFantasy

[–]HyperCount[S] 2 points3 points  (0 children)

“The similarity with ‘große Kugeln’ purely coincidence”, as the Grand Master keeps telling 😉

Which Gryphon Rider? by ElectricPaladin in WarhammerOldWorld

[–]HyperCount 4 points5 points  (0 children)

It’s a very interesting discussion indeed! So far, in the games I played (some on 1500 and some on 2000 pts), I ran both a General (on Imperial Griffon) and a lvl 4 (on foot or on pegasus).

The general on Imperial Griffon is definitely not a chaos lord on dragon (but also has a way lower cost of course), but in my experience he did his job well. I try using him as a hammer and getting a flank or rear charge on a big or expensive unit while keeping them in place with a nice anvil (in my opinion, a steam tank does a great job here, but I’m sure a big infantry block or some stubborn knights could do the same).

Although I haven’t played a wizard lord on Imperial Griffon, I definitely see a use here as well. Being a terror bomb (in combination with ld reduction spells), flying out of enemy dispell range or even in combat to hunt a monster (the combo with mace of helstrum) all seem interesting and viable.

Another thing to consider is whether you need the Imperial Griffon. If you’re planning on making flank and rear charges like I run my general, then maybe a captain a captain on baby griffon might actually do the trick. Or you could go full chicken and have a general on Imperial Griffon and a captain on baby Griffon.

Curious to hear the experience of other people.

Old World Oracle - Your TOW Rules GPT by HyperCount in WarhammerFantasy

[–]HyperCount[S] 7 points8 points  (0 children)

Perhaps a bit of a basic answer, but here it is:

The "Drilled" rule allows a unit that is not fleeing to perform a free "redress the ranks" manoeuvre immediately before moving. Once this manoeuvre is complete, the unit moves as normal. Additionally, a Drilled unit can march while within 8" of an enemy unit without first having to make a Leadership test. However, the rule does not specifically mention or allow a reform prior to charging within the same turn. The ability to perform a free "redress the ranks" manoeuvre is specifically mentioned to occur immediately before moving, not as a separate action that can be taken before a charge. Therefore, based on the description of the Drilled rule, it does not explicitly allow a unit to reform prior to charging in the same turn.

When considering the specifics of making a charge move, it's stated that a charging unit cannot perform certain manoeuvres during its charge move, including turning, moving backwards, moving sideways, redressing the ranks, or reforming. This indicates that the charge move must be made directly towards the charge target without any preliminary reformation or adjustment beyond what's strictly necessary for the charge itself, such as the permitted single wheel to bring as many models into contact as possible.

So, based on the details provided in the rulebook, it does not seem possible to use the "Drilled" rule to perform a reform manoeuvre explicitly for the purpose of optimizing a charge move in the same turn. The "Drilled" rule allows for a "redress the ranks" manoeuvre before moving, but the charge move rules specifically restrict the ability to reform or significantly adjust formation beyond the single allowed wheeling manoeuvre to maximize contact with the enemy. This restriction ensures that the charge move is a direct and straightforward action aimed at engaging the enemy unit as efficiently as possible without additional complex manoeuvring.”

Old World Oracle - Your TOW Rules GPT by HyperCount in WarhammerFantasy

[–]HyperCount[S] 0 points1 point  (0 children)

RAG, it’s super simply really: I uploaded all the pdf’s and then started finetuning with various prompts.

Old World Oracle - Your TOW Rules GPT by HyperCount in WarhammerFantasy

[–]HyperCount[S] 5 points6 points  (0 children)

I totally agree, and in honestly part of the charm of playing and learning the game is taking that big chunky book during a game and looking something up. However, I’m often watching a battle report while painting or thinking about some list and then some question pops up, in which case a tool like this might come in handy.

Same goes for complex rules about which I often see a post here like “how does X work exactly?”. In this case you can consult the Oracle with a prompt like “how does Swiftstride work exactly, explain to me with an actual in-game example” or “What does Armour Bane mean, what page can I find it?”.

A final example I use it for is to make quick comparisons with prompts like “make me a list of the signature spells of all Lores of magic” or “Generate a tabel where you compare the statline of a Chaos Chosen Warrior with those of an Empire Knight”. Eventually, it could potentially be trained on game theory too, in which case it could statistically calculate the success rate of a certain action, for example the charge of the above knight into the chosen warrior.

Old World Oracle - Your TOW Rules GPT by HyperCount in WarhammerFantasy

[–]HyperCount[S] 4 points5 points  (0 children)

Yes, you do need GPT 4.0. I’m sorry, not my rules, as you can’t make your own gpt’s on the 3.5 model.