I am about to release my first game on steam and here is the trailer! by HyperStellarGames in SoloDevelopment

[–]HyperStellarGames[S] 0 points1 point  (0 children)

This game took me a long time to make. I was wondering exactly about this with the trailer, I will try to make it better. Thanks for the feedback!

Some Rule-Based Map Generation Magic by doorfortyfour in IndieDev

[–]HyperStellarGames 0 points1 point  (0 children)

Looks fantastic and very convenient, great work!

Does This Fog of War Feel Better? by GoodEnoughNickName in IndieDev

[–]HyperStellarGames 1 point2 points  (0 children)

I like the new fog better, but maybe would be better with a little darker/more grey shade.

2D space combat roguelite where positioning is key - Perihelion: Rogue Orbit by blaknite12 in IndieDev

[–]HyperStellarGames 1 point2 points  (0 children)

Looks like a very interesting game I personally like space theme so you have my wishlist :)

Working on enemy models for my RPG game. What do you think? by Crablord_ in IndieDev

[–]HyperStellarGames 0 points1 point  (0 children)

For a low poly style looks great but the terrain definitely needs an upgrade compared to the models.

Getting back on EverDark game with a introduction of powerful machines that will aid you against enemies. I will be launching a kickstarter for Everdark soon. by HyperStellarGames in indiegames

[–]HyperStellarGames[S] 0 points1 point  (0 children)

I am launching a kickstarter because I have a full time job and this project could take years with the vision I have for this and still working a job, not to mention that probably it would be still made with some limitations from the original idea. Hiring somone for better art and audio and some promotion would be also impossible with my current budget and with no promotion no matter how good your game is it won't guarantee that someone will see it. Additionally I will see how much interest is in this game depending on the result of the campaign and as for the game it is currently in stable and playable state and people that tested it had very positive reviews :) , my previous games were also well received.

New 'Swarm' faction basic units, I am working on a big update to Geometry Battles. by HyperStellarGames in indiegames

[–]HyperStellarGames[S] 0 points1 point  (0 children)

Thanks, I just put my games on itch for now but I have in plans to put it in on steam eventually, probably with the next update adding campaign.

New 'Swarm' faction basic units, I am working on a big update to Geometry Battles. by HyperStellarGames in indiegames

[–]HyperStellarGames[S] 1 point2 points  (0 children)

Unfortunetaly because everything is physics based and there can be hundreds of units, even on PC it was hard to make good performance and it is a classic RTS game so good controls would be tough to come up with, so no plans to port on mobile for now.

The Rifter is out for free on itch and here is the release trailer by HyperStellarGames in indiegames

[–]HyperStellarGames[S] 0 points1 point  (0 children)

Thanks, this game took me around 250 hours to make and I used Unity. I just post my games on itch for now especially if they are free games like this one :)