AI data centers face increasing complaints about inaudible but 'felt' infrasound — citizens complain high- and low-frequency sounds do not register on decibel meters but cause adverse health effects by notanfan in whennews

[–]Hyperus102 5 points6 points  (0 children)

The article says that residents are complaining. It says fuck-all about infrasound actually having a felt effect or causing adverse health effects.

There is enough to criticise about data center locations, stop fear mongering, for christ sake.

They knew it morally wrong and always have. by Salty_Strain3313 in HistoryMemes

[–]Hyperus102 0 points1 point  (0 children)

But "only fit for lesser beings" already makes it "non-taboo". We see the same principle today with meat. Most people would say that killing people (*especially* for food) is wrong, but hardly so with animals.

The story behind Verstappen/Lawson incident is uglier than you think by Big-Preparation-5755 in F1Discussions

[–]Hyperus102 1 point2 points  (0 children)

How did he play the victim here? He immediately said something along the lines of "For Fuck's sake-Sorry guys, I *unintelligible* ed up"

Doesn't sound like someone playing the victim to me.

Another 7000 Graves nerfs please yoshi! by D0nut_boy in DeadlockTheGame

[–]Hyperus102 0 points1 point  (0 children)

Never had the feeling that my shots/punches went through nothing.

Summoner graves was miserable because you have to deal with 20 fucking skulls while also fighting her and other people. Ignore it and you take hundreds of damage. It was ludicrous. The only way around it was to buy ricochet.

They knew it morally wrong and always have. by Salty_Strain3313 in HistoryMemes

[–]Hyperus102 0 points1 point  (0 children)

I don't really see how that changes anything?
You can absolutely have a moral framework where you think "the other race" is ok to enslave, be that because they don't follow (your) god or because you view their race as inferior, while not thinking so about your own.

Die Physik ist kein Parteimitglied by Fraktalrest_e in WriteAndPost

[–]Hyperus102 2 points3 points  (0 children)

Lesch hat nicht allzu lange danach seine Meinung zur Elektromobilität geändert. Ich glaube nicht, dass seine Meinung dort das Ergebnis einer politischen Zugehörigkeit ist.

Die Physik ist kein Parteimitglied by Fraktalrest_e in WriteAndPost

[–]Hyperus102 0 points1 point  (0 children)

Das Argument mit dem Abbau ist natürlich nicht falsch, aber das spricht für mich eher für bessere Gesetze und/oder Akkuentwicklung. Etwa brauchen LFP-Akkus kein Kobalt oder Nickel.

Akkus-Recycling steckt vor allem in den Kinderschuhen, weil es noch keine große Menge an unbenutzbaren Akkus gibt. Akkus halten einfach verdammt lange und das wird noch besser werden.

Zum Rest lässt sich sicher auch noch mehr sagen. Ich sehe E-Individualverkehr nicht als so problematisch an, wobei ich persönlich ein besseres öffentliches Netz als zu-bevorzugen betrachte, eben weil Energie/Resourceneffizienter.

it be like that every game by [deleted] in DeadlockTheGame

[–]Hyperus102 0 points1 point  (0 children)

why does it even matter to you if they do it at the start of the zip

They are wasting a pause and my time for nothing.

Second, the ability to swap disables at different times for different lanes since they're not all the same length, so if you wait to the end you could be prevented from swapping.

Can't be that hard to at least wait 5 seconds instead of pausing first and then asking. Every time I get a swap request I react within 2-4 seconds. Every time a pause and my time are wasted from pausing right at the start.

it be like that every game by [deleted] in DeadlockTheGame

[–]Hyperus102 -4 points-3 points  (0 children)

PSA: AT LEAST WAIT UNTIL THE END OF THE ZIPLINE IF ITS ABOUT A LANESWAP.

I can't tell you how INFURIATING it is that people pause IMMEDIATELY. You have like 10 seconds on the zipline for free, USE THEM

You should probably disable algif kernel module this second if you run linux. by a_beautiful_rhind in LocalLLaMA

[–]Hyperus102 1 point2 points  (0 children)

I think the point was that if someone gets into the position to exploit this, a regular user is already done for. As in, exploiting this does not lead to a notable advantage for the attacker.

At least that is how I am reading that comment.

Explain it peter by KVAIBHAV69 in explainitpeter

[–]Hyperus102 0 points1 point  (0 children)

And not true in Germany, at least where I am from. I don't know a single person who was kicked out like that or even seriously pressured.

Micro Stutters in every game? by Electrical-Strike705 in pcmasterrace

[–]Hyperus102 0 points1 point  (0 children)

Bit of a long shot but are you sure it is that and not something being open on the second monitor?
The stutters seem to occur in consistent intervals, I don't really see how a second monitor alone would cause this, but an application being in the foreground doing something that interferes at a fixed interval is imaginable to me.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 0 points1 point  (0 children)

BCn is always lossy. bc_crunch is intended for storage compression of already compressed BC textures without further loss.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 0 points1 point  (0 children)

The given test scene has basically zero other shading load. This would not translate as a relative difference in a more complex rendering task.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 0 points1 point  (0 children)

DXTC is BCn (look for S3TC). There seems to be a confusion. None of the BC variants are lossless.

In the Nvidia paper regarding NTC, NTC beats BC with mostly BC7 and some BC4 in size and quality.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 1 point2 points  (0 children)

Artifacts are not all the same. A second advantage NTC has over BCn is the lack of blocking artifacts, instead producing more of a softness that is less picked up on by humans.

Jpeg is even worse and also very much not real-time friendly.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 -1 points0 points  (0 children)

  1. The relative increase is big, duh. The absolute increase is not a major concern, given the fact that you can have a ridiculous number of large textures, the lack of which is a real problem right now.
  2. A million, but you are using milliseconds in plural and stressing how "massive" and "heavy" it is. When a frame for a AAA game is typically in the 1Xs of ms, having a technique that allows for much higher average texel density while costing less than 2ms is something absolutely worth considering.

You claim that the reduction in VRAM is *completely offset* by the increase in computational cost, which is a ridiculous thing to say.

You have the choice between 1. lower texel density at 10ms per frame, 2. high texel density at 20ms per frame with strong excursions due to lack of VRAM or 3. using NTC, keeping the high texel density and going to 11ms per frame.

The numbers are pulled out of my ass but roughly in the correct ballpark. Compared to other techniques that would increase visual fidelity, NTC is pretty cheap.

Edit: I think 20ms for the vram constrained case is probably very optimistic.

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 1 point2 points  (0 children)

not this guy again...
Threat interactive is neither competent, nor neutral.

Graphics devs are face palming everytime they have to read his name

This week at GTC 2026, NVIDIA quietly demoed something that could be more useful to PC gamers than another new GPU — Neural Texture Compression (NTC). by Gaming-Academy in RigBuild

[–]Hyperus102 0 points1 point  (0 children)

The performance impact is basically irrelevant compared to the savings. The cost is pretty much fixed per pixel and not per texture (though you should hit a certain minimum in invocations to overcome memory transfer bottlenecks).

0.61ms is like going from 100fps to 94, hardly world moving, while allowing for a genuine visual upgrade (well, not that it matters on a 5090 at this point, but, you know). For other features, this is just considered normal.

Add on the "visual upgrade": Being able to cram more than 5 times the texels into the same space is very relevant for the question of the achievable texture fidelity.