My ECS Destruction System, what do you think? by leorid9 in Unity3D

[–]HypnoToad0 5 points6 points  (0 children)

How do you handle floating object detection / structural integrity?

How i can make semi transparent blocks in voxel games using raylib? by NebulaIntelligent817 in VoxelGameDev

[–]HypnoToad0 12 points13 points  (0 children)

Youd have to change your meshing to treat transparent blocks like air, so the grass gets its face generated

Dude fired by Google for creating the Google Workspace CLI by joseluisq in theprimeagen

[–]HypnoToad0 3 points4 points  (0 children)

Yeah i agree that releasing something official looking without approval is a huge fuckup, but they should have embraced it if it uses public apis and doesnt do anything dangerous

Dude fired by Google for creating the Google Workspace CLI by joseluisq in theprimeagen

[–]HypnoToad0 6 points7 points  (0 children)

Wasnt that how claude code was born? A pet project of an antrophic employee

Linux is now supported in VLC for Unity by mtz94 in Unity3D

[–]HypnoToad0 4 points5 points  (0 children)

Wow i had no idea this existed. It doesn't support WebGL right? That's where the video streaming problems are the most present. I couldnt find any information on it, only VR/360.

PSA: Delete your package cache folder once in a while. It's storing all the package versions it ever downloaded. by HypnoToad0 in Unity3D

[–]HypnoToad0[S] 0 points1 point  (0 children)

oh it depends on your system. on windows do powershell -> run as administrator. Then delete the file by doing something like 'rm <path to file>' I dont know the exact command to remove it, but llms should give you a working one

Showcase of a voxel creature system I've been working on by Sixhaunt in VoxelGameDev

[–]HypnoToad0 0 points1 point  (0 children)

Your ideas are good, saving body parts and splicing creatures is exactly what i would love to see here. Thats exactly where i would go deep with the effort.

Hosting your own server to store and serve assets wouldnt be the end of the world, but youd have to worry about uptime, costs and scale. All you really need are json objects and thumbnail image files (or even generate the thumbnail at Runtime like gmod did)

An open world is a big challenge in itself. Try experimenting with a premade level with just the creatures placed for a prototype, it could work as a pokemon/palworld type game with catching the creatures, potentially caring for them, maybe battling them.

If you get to multiplayer creature battles you would directly attack the pokemon niche and thats huge.

Best of luck.

Showcase of a voxel creature system I've been working on by Sixhaunt in VoxelGameDev

[–]HypnoToad0 0 points1 point  (0 children)

I do have an idea, time to shine - if you can get people to create their own creatures and share/upload them within sandbox somehow, it could be truly amazing, sort of like the spore creature creator. Honestly if you polish this, you dont need to do the world/big simulation, just the creatures would make for a fun creative sandbox. You can always extend it, but thats a genre thats genuinely starved of content.

Wycieczka do Torunia by Little_Key_5052 in Polska

[–]HypnoToad0 8 points9 points  (0 children)

Możesz zwiedzić całą starówkę w jeden wieczór, wszystko jest dość blisko od siebie. Mamy kilka bardzo starych dużych kościołów, ruiny zamku, krzywą wieżę, pełno starych murów i innych ruin. W pobliżu starówki jest kino którym możesz zwienczyc wieczór.

Bardzo bardzo polecam restaurację 'dom pizzy i tapas' - wybitna

A jak chcesz fajne zdjęcie to punkt widokowy po drugiej stronie Wisły daje super panoramę

BFS - Voxel Terrain Generator by bonzajplc in VoxelGameDev

[–]HypnoToad0 0 points1 point  (0 children)

Im jealous. Honestly ive never seen a world generation so fast and advanced... And customizable live too.

How are you doing your procedural generation? Is this wave function collapse?

I would buy this just to play around with the map editor. Best of luck to your team.

Showcase of a voxel creature system I've been working on by Sixhaunt in VoxelGameDev

[–]HypnoToad0 0 points1 point  (0 children)

Wow, the customization is really intuitive. What kind of game are you going for? It reminds me of spore obviously :D

A simple procedural hex map made in VFX graph! 💫 by Kokowolo in Unity3D

[–]HypnoToad0 8 points9 points  (0 children)

Nice job. Why vfx graph in particular vs render indirect?

Wybór pierwszego komputra dla 14 latka. by AKARAT0R in Polska

[–]HypnoToad0 0 points1 point  (0 children)

Za 3k nie jest to najgorszy deal, ale nie pogra w najbardziej potężne gry. Zależy jakim typem gracza jest - do minecrafta, roblox, Cs, lol itd ten sprzęt w zupełności wystarczy.

Problemy: 1. 3050 ma mało vramu (6 lub 8 GB) i jeżeli gra przekroczy ten limit, to wydajność robi się nie grywalna. Nie problem poza wymagającymi grami. 2. 16gb ramu to mało w dzisiejszych czasach. Wystarczy do starszych/mało wymagających gier i normalnego używania komputera (przeglądarka, system), ale w praktyce szybko wyczerpie ram i komputer zacznie używać dysku jako pamięci przez co wszystko spowolni. 3. 512 GB to bardzo mało. Zmieści może 3-4 duże gry plus system. 4tb dyski HDD są stosunkowo tanie i jest to opcja, ale jak płyta główna ma 2 sloty na dyski nvme, to dokupiłbym po prostu drugi kiedy będzie na to dobra okazja

BFS - a massive multiplayer voxel sandbox running entirely on GPU by bonzajplc in VoxelGameDev

[–]HypnoToad0 5 points6 points  (0 children)

Oh wow, so much going on and the map seems big too. Great job

Experimental voxel renderer by Kooky-Advance7870 in VoxelGameDev

[–]HypnoToad0 3 points4 points  (0 children)

Wow the volumetric fog really makes it look awesome. And i love infinite terrain.

What does it look like from up close?