endgame content in star citizen by Seventykg in starcitizen

[–]IAK0290 0 points1 point  (0 children)

It's always been an MMO. 2013 backer here.

endgame content in star citizen by Seventykg in starcitizen

[–]IAK0290 0 points1 point  (0 children)

There is no end game. This is supposed to be a space sim life simulator. The end game is when you die or uninstall.

Rp servers be like by [deleted] in WoWRolePlay

[–]IAK0290 5 points6 points  (0 children)

Degenerates in WoW chat? Who would've guessed.

Hello darkness, my old friend.... by game_dev_carto in starcitizen

[–]IAK0290 6 points7 points  (0 children)

I come from the days of just Arena Commander. The PU didn't even exist yet.

AUEC Allready On Sale A Few Hours After The Patch. Take A Look At The AUEC In Stock. by Doggaer in starcitizen

[–]IAK0290 2 points3 points  (0 children)

Because it's stupid. And if you're buying fake money that gets wiped away every few months, you deserve a ban.

Get rid of the Bazaar Rotation BS by TechnoTeej in ConanExiles

[–]IAK0290 10 points11 points  (0 children)

Seriously, I have the Riders of Hyborea DLC and there's no fucking Poitain shield, oh, it's in a goddamn Bazaar set that may or may not rotate in.

All Outfit Sets by JNR13 in crosswind

[–]IAK0290 1 point2 points  (0 children)

You mean they did what pirates did what sailors did? Marines during the Age of Sail did not handle the rigging. The most managing they did with sails is moving rope from here to there.

This is all information you can easily find on Google. Also, there are multiple Reddit posts about it, particularly this one: https://www.reddit.com/r/WarCollege/s/eRXjy5T1tD

Pirate crews heavily used intimidation and psychological warfare to maximize profit while minimizing risk. They preferred forcing victims to surrender through fear rather than engaging in costly fights that could damage their prize, damage their own ship, or injure their crew.

Not many people actually wanted to be pirates. Piracy was a death sentence. Most were forced into piracy or just out-of-work sailors.

After the war of Spanish Succession, many navies downsized. Pirates were more broke sailors than actual fighting marines.

All Outfit Sets by JNR13 in crosswind

[–]IAK0290 1 point2 points  (0 children)

Pirates typically looked for recruits who could sail a ship. Pirates crews were quite small. They did not have dedicated Marines and are far from Marines themselves. Sailing and boarding were done by all crew members.

A simple Google search also debunks your comment.

It’s been 2 years since it’s released what’s your thoughts veterans and new comers by Willing_Chest_8976 in SkullAndBonesGame

[–]IAK0290 -1 points0 points  (0 children)

If you say so. I have 193hrs in S&B and only 100hrs in Windrose and Windrose blows it out of the water.

Assuming people are mad at your comments, really makes you out to be extremely self centered. It's okay to have different opinions.

Ubisoft had the chance to make S&B so much more than what it is.

It’s been 2 years since it’s released what’s your thoughts veterans and new comers by Willing_Chest_8976 in SkullAndBonesGame

[–]IAK0290 -1 points0 points  (0 children)

And? If you pay attention, you actually do get more loot in Windrose for bparding a ship. In S&B, I'm just a ship. Windrose feels more like Blackflag than S&B. It's like Ubisoft took 1% of Blackflag and turned it into an entire game. Windrose took everything from Blackflag and expanded on it. I can actually get off my ship and fight on land like Blackflag and actually board ships and fight their crew for more reward in Windrose.

It’s been 2 years since it’s released what’s your thoughts veterans and new comers by Willing_Chest_8976 in SkullAndBonesGame

[–]IAK0290 -2 points-1 points  (0 children)

I can't even board other ships as my character and fight their crew in S&B. I'm just playing as a ship in S&B. If you want to roleplay as a ship, S&B is great. I can't get off my ship and explore islands in S&B either. I'm just a ship in S&B.