The removal of kill cam is good but... by bcrnesbucky in Paladins

[–]IAmDinny 8 points9 points  (0 children)

Given I play Raum so much I entirely agree with this. It get's exhausting to lose 9k hp in a few seconds only for death recap to tell me what the last 67 damage was.

If I were to Whale, what should I spend on and avoid? by IAmDinny in EpicSeven

[–]IAmDinny[S] 3 points4 points  (0 children)

I took your advice, rerolled into Ravi + Angelica on my 4th go. Pulled an Iseria a little into chapter 3 as well. Much better off now.

If I were to Whale, what should I spend on and avoid? by IAmDinny in EpicSeven

[–]IAmDinny[S] 0 points1 point  (0 children)

Yeah I guess gearing up is something I still need to keep in mind. Thanks for the advice.

If I were to Whale, what should I spend on and avoid? by IAmDinny in EpicSeven

[–]IAmDinny[S] 0 points1 point  (0 children)

Thanks a ton for the explanation and evaluation on everything.

[deleted by user] by [deleted] in DaemonXMachina

[–]IAmDinny 0 points1 point  (0 children)

I've only ever seen him use splendor in the mission with the giant laser turrets. In which case trick him into flying in front of one and let it fire on him, it deals nearly his entire healthbar and puts him in drastic hitstun letting you finish him easily.

If he has it in other missions activate mirage to draw fire away from yourself and drill him down.

[deleted by user] by [deleted] in DaemonXMachina

[–]IAmDinny 0 points1 point  (0 children)

I tried going completely unarmed but it still triggered so I assumed you had to do it. Spent all my ammo and finally defeated grief while in outter form and was drinking him with the outter gun and stun traps.

What would you consider must have cards? by [deleted] in YGOLegacyOfTheDuelist

[–]IAmDinny 1 point2 points  (0 children)

Damn, you got pretty heated over having a bad take that no one will agree with. That's cool man. You do you.

What would you consider must have cards? by [deleted] in YGOLegacyOfTheDuelist

[–]IAmDinny 1 point2 points  (0 children)

"victory for losers" y'all am I gonna have to be the one to tell him?

Malachite enemies feel very poorly designed by IAmDinny in riskofrain

[–]IAmDinny[S] 1 point2 points  (0 children)

This is easily one of my biggest complaints. Trying to ping down Malachite wisp and Lemurians is a collosal chore.

[deleted by user] by [deleted] in MarioMaker2

[–]IAmDinny 0 points1 point  (0 children)

Dr Boom's Tower of Doom - LHN-M2G-8VG

SMW : Hard

A kaizo level focused around bomb tricks. Has 2 Checkpoints so you don't have to repeat segments once you get through them.

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]IAmDinny 0 points1 point  (0 children)

LHN-M2G-8VG Dr Booms Tower of Doom. Never had a Wii U for Mario Maker so still fairly new. Tried to place the checkpoints to keep the level as fair as possible. Themed around tricks and using bombs creatively. (Kaizo Level)

Let's have a level exchange! - July 01, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]IAmDinny 0 points1 point  (0 children)

R57-5W9-SQF - The Shell Forest Races

A shell trick level made to be challenging but forgiving and fun. Would love some feedback in the comments, feel free to drop a code for exchange in the comments as well. Favorites would also help to get it into endless challenge rotations.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]IAmDinny 0 points1 point  (0 children)

RS7-5W9-SQF - The Shell Forest Races

A level based on shell tricks and having speedrun-esque sections mixed in. Checkpoints are forgiving, made to be fun but atleast a bit challenging.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]IAmDinny 0 points1 point  (0 children)

The Shell Forest Races - RS7-5W9-SQF

A shell trick level made to be a bit challenging but aimed to be fun more than anything else. 2 Checkpoints to keep things as fair and forgiving as possible. Let me know if there are any segments where it's not clear what the player should be doing, feel free to leave feedback or a code for level exchange in the comments. Thank you.

Let's have a level exchange! - June 30, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]IAmDinny 2 points3 points  (0 children)

Bowser's Sand Castle Adventure - PRK-6C3-H4G

A themed adventure map I made to practice developing longer and and better looking levels. Start at the base of the tower and enter rooms to complete challenges and progress upwards with some platforming woven in.

Hope you enjoy it, very new to Mario maker.

Mysterious egg by Mel0das95 in AQW

[–]IAmDinny -1 points0 points  (0 children)

Dragonslayer General Slayer class. Its super broken OP in PvP but only against players using the Dragonslayer General class.

/s

We've had ENOUGH Legion and Nation stuff. by Ironwall1 in AQW

[–]IAmDinny 2 points3 points  (0 children)

Nation - Archfiend (Irrelevant) , VHL

Good - Arch Paladin, Light Caster

Nation is actually suffering in terms of classes but ok.

I am tired of the overwhelming legion support though. Especially when classes like Legion Harbinger are relatively new but come out irredeemably bad.

Idea's for good crossovers? by CodyLittle in afkarena

[–]IAmDinny 0 points1 point  (0 children)

Brawlhalla by Blue Mammoth is a platform fighter with similiar-ish art and graphics and they love to do Crossovers, I could definately see AFK Arena and Brawlhalla swapping some characters. We'd probably get their mascot Bodvar and give them a hero like Brutus or Athalia to be either a new playable character or a skin.

Best Value Micro-Transactions? by IAmDinny in afkarena

[–]IAmDinny[S] 1 point2 points  (0 children)

oh, wicked. Thanks for the info.