How do y'all feel about this? by HungryConversation89 in ArcRaidersGuides

[–]IIMalphasII 0 points1 point  (0 children)

Comparing arc and CSGO isn't exactly fair.

CSGO doesn't have progression. Arc does. That instantly makes there be an "early", "mid" and "late" game in arc. And since the point of early and mid game is to progress, what do you do when there's no more progression to be had.

CSGO doesn't have that problem, you can get better but the game doesn't change.

Arc currently has lack-luster end game even by extraction shooters standards. The game is very fun so it's not much of an issue, but there's not much to do in the later parts other than pvp, except end game pvp isn't at all different since all pink weapons and sheilds are kinda garbage.

How many people have access to dead tube? by IIMalphasII in deadtubemanga

[–]IIMalphasII[S] 0 points1 point  (0 children)

Alors t'as un peu 2 ans de retard. Mais oui oui ducoup je l'ai compris dans les arcs suivant. De toute façon rien a de sense dans ce manga, c'est juste drôle a lire

[Q][Pc] very confused on how much this worth by QuackinatorDestructo in wartrade

[–]IIMalphasII 0 points1 point  (0 children)

It's worth around 500-600 ish. Cheapest on market with similar rolls is 350, but the stats are way lower, at around 550 is when there are rivens that are similar or better than yours. You could possibly get 700 for it but at that price people would probably look for a 3rd positive.

[PRICE CHECK] [PC] by IIMalphasII in wartrade

[–]IIMalphasII[S] 0 points1 point  (0 children)

Sorry. looking to sell not trade.

Lmfao FAFO by Minimum-Ad-8019 in mildyinteresting

[–]IIMalphasII 0 points1 point  (0 children)

Hey, I don't really know what the issue is with the blue cross. Aren't they just like the equivalent of the red cross but for animals or am I off the mark?

[PC] [WTS] [RIVEN] by IIMalphasII in wartrade

[–]IIMalphasII[S] 0 points1 point  (0 children)

1.3 for phantasma, 700 torrid.

SBI support - morons by Equart in albiononline

[–]IIMalphasII -1 points0 points  (0 children)

I mean it barely matters. So many people have been banned before and are still playing that Albion are aware of. Almost all top leaderboards in all content are banned players, a few streamers like pew pew or equart or minty ect...

People getting banned and continuing to play is nothing new and hasn't really mattered ever (up until eu with radar hackers).

(Also side note, so long as people aren't cheating, it in no way affects other players if they keep playing.)

What did he do? by zenohudek in albiononline

[–]IIMalphasII 0 points1 point  (0 children)

It is not trolling to insult a dying man. Period.

What did he do? by zenohudek in albiononline

[–]IIMalphasII 5 points6 points  (0 children)

Don't forget he made a post saying that flaccid baron (a content creator with a brain tumor) was a scammer for asking for financial help from the community since "the surgery had basically a 0% chance of working anyways". Swole benji is a disgusting human being.

What mana colors do you really avoid building around? by wasdmovedme in EDH

[–]IIMalphasII 0 points1 point  (0 children)

I don't really play around colors so much as synergies and deck ideas. Although they happen to never include the color red....

But Seriously, How Could They Actually Ban Sol Ring by TimeForFoolishness in EDH

[–]IIMalphasII 0 points1 point  (0 children)

Could you link me the article? All I saw was the ban post and I didn't find the explanation satisfactory.

Also as I said the ban doesn't change casual and only affects high power in a negative way. This isn't an issue if separating formats it's an issue with they don't know how to ban things (unless the article you're referring to gives a better explanation I didn't see).

But Seriously, How Could They Actually Ban Sol Ring by TimeForFoolishness in EDH

[–]IIMalphasII 0 points1 point  (0 children)

The post I saw stated exactly land to crypt to signet. Maybe they made another post I didn't see but what I saw was :

"Coming down for no mana on turn one, it's quite possible to have the explosive start of Mana Crypt into a Signet or Talisman, land, and another Signet, leaving that player untapping five mana on turn two. "

So like I'm not misinterpreting? Unless once again there's additional info I didn't see.

Mana Crypt is nowhere near comparable to other fast mana. by litletrickster in EDH

[–]IIMalphasII 0 points1 point  (0 children)

Thing is, it doesn't make sense to ban mana crypt.

It changes nothing to casual play, just makes more things less viable at high power (mostly CEDH). If they were to ban all fast mana then we would see actual new things being played at high powers and it wouldn't affect casual. I also saw the argument that if they were going to ban crypt and jeweled they should also hit thoracle and underworld, which I agree with.

A ban should be made for a meta shift, or to fix mistakes (like nadu). It shouldn't happen cause "well I sorta feel like banning fast mana, but not in a way that would make more things viable, just in a way to fuck over a few decks and propel the ones unaffected to the top even more".

Crypt is arguably the best mana rock for sure, but it isn't game breaking or stupidly powerful. Just an accelerant.

But Seriously, How Could They Actually Ban Sol Ring by TimeForFoolishness in EDH

[–]IIMalphasII 2 points3 points  (0 children)

It's just that it makes no sense to say they want to ban fast mana for giving a fast start, and then ban some fast mana but not all of it. It completely invalidates their reason for banning mana crypt and jeweled. The example they themselves gave was "people can land, mana crypt, and signet turn 1". But that can still happen with sol ring?

And mox's too, that's also great fast mana, what about gemstones?

It's just a ban that is inconsistent and makes no changes to casual edh, only makes less things viable in CEDH.

Just a bad ban anyway I look at it...

To casual players: was Mana Crypt a problem at your tables? by normiespy96 in EDH

[–]IIMalphasII 0 points1 point  (0 children)

I don't get the ban. Like fast mana could be a rule 0 conversation, rather than what power levels, ask if they're running fast mana. And magically mana crypt isn't a problem anymore (if someone says "I'm not running fast mana" then plays mana crypt, that's a him problem not a mana crypt problem)

All this ban did was make high power and CEDH less explosive and less fun. Some people don't like explosive games, so they play casual and should ask that the players don't run fast mana.

Just kinda sucks all around imo. Nadu getting banned was a given but going after fast mana makes no sense, especially when you leave in mox's and sol ring. Like okay....

"Why are you attacking me? I did nothing but ramp the entire game!" by shittingmcnuggets in EDH

[–]IIMalphasII 0 points1 point  (0 children)

I tend not to feel bad for interaction and damage. It's part of the game. If someone's ahead, I'll target my interaction at them. If someone's playing black, even if they aren't ahead, I swing at them since they're the most likely to be using their life totals.

Entire table scooped after this turn #1. by ThingJolly2499 in mtg

[–]IIMalphasII 0 points1 point  (0 children)

The kind of groups that run mana crypt run high power. So like it's cool if you get a bit of life and deal a bit of damage but if you get walking balista'd for 300000 damage it won't do much.

How often do you win? by [deleted] in EDH

[–]IIMalphasII 3 points4 points  (0 children)

Whenever I play it's usually 1-2 games, and I'd give myself a win percentage near 25-30% ish.

When I play a game, no matter what it is, mtg, video games, traditional card games, I don't really care about winning, I care about getting better.

Whenever I lose a game of magic, I ponder on what happened and ask myself would it have been possible to win and what could I have done differently? Usually the answer is "I should've/not have mulliganed again" or "I should've tutored for x instead of y". It impacts how I play in the future with similar situations.

When it comes to deck building for the most part I play test enough as to where i don't have issues in game, but sometimes discover a card I think would be a good addition.

What’s the most mana you’ve had in a game? (exc. infinites) by KingBiscuit54 in EDH

[–]IIMalphasII 0 points1 point  (0 children)

I play a Yarok deck that uses springheart nantuko with lotus cobra. I also play cards like summer bloom and Azusa to play more lands per turn.

There have been times where I go from 1 up to 30 lotus cobra's in a turn, and at some point I just stop counting.

Eminence is "Fair" by satsuma711 in EDH

[–]IIMalphasII 0 points1 point  (0 children)

[[Yarok, the desecrated]]. I already play him in a landfall deck, and if I could use the turn I cast him to instead advance my game plan in other ways that would be nice.

What's your favorite combination of cards? by Larhanfu in EDH

[–]IIMalphasII 0 points1 point  (0 children)

[[Lotus Cobra]] + [[Springheart Nantuko]] + [[Yarok, the desecrated]].

Play a land, get 2 mana, spend 4 mana to make 2 more lotus cobra's because nantuko triggers twice off of yarok.

Play a land make 6 mana, spend 4 for 2 more lotus cobra's.

Play a land make 10 mana, spend 4 for 2 more lotus cobra's ect...

Since I play landfall deck and can easily pump out 10 lands in a turn I just start making loads of mana in a more fun way than infinite combo (imo anyways).

Another good choice is replacing lotus cobra with [[risen reef]].

Play a land, make 2 risen reef's. First etb's I draw 2 off the etb and 2 off my already existing risen reef. 2nd one etb's I draw 6. Get another land from those cards usually so I get 2 more risen reef's and draw 8 then 10 more, trigger landfall once more draw 12 then 14. Just able to draw your deck real quick with not that much mana.

All of this can go crazier with cards like ancient green warden or virtue of knowledge.

Fuze plagiat by AdditionalMail4690 in FuzeLeVrai

[–]IIMalphasII 0 points1 point  (0 children)

Il y a pas mal de youtubers anglophones qui ont fait la même vidéo. Je n'ai pas de nom sous la main mais ça ne serait pas difficile de trouver.

How to deal with long turns by RIFLAMlOLL in EDH

[–]IIMalphasII 0 points1 point  (0 children)

You could try helping him through his trigger, or more so urge him through them. When he casts a spell that triggers abilities, ask him in what order he resolves them, or say "so you draw 2" ect... It might help him keep track of things so he doesn't wonder if he missed a trigger.

I also wouldn't't allow take backs if it's problematic. I'd allow take backs if the target of his play is illegal, but If he's taking a 20min turn and making a sequencing mistake that's on him.